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gcsnow

NOAA, National Oceanic and Atmospheric Administration - 1 views

http://maps.secondlife.com/secondlife/Meteora/177/163/27 Site Description: NOAA, National Oceanic and Atmospheric Administration. This is the virtual home of a real location. Overall ...

SecondLife edtec_700_mule science education environment weather learning

started by gcsnow on 12 Nov 10 no follow-up yet
Jose Medrano

Role Play.. Intense! - 3 views

Interesting posts. Were Beth and Mechelle, I'm not sure if you are in COMET 3, but during our last class, a pirate ship arrived on Aztlan. The crew totally took on the role of pirates and even yell...

Role Play Western Colorado Territory

Kelley Hundley

International Space Flight Museum - 0 views

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    This is a wonderful place to be. There are people there that will help you or just offer some conversation. I went INTO a space ship and sat on the Lunar module. I read so much information and was able to see things animated, but my level of understanding of space could not keep up with all the choices. I enjoyed being here, but I think I'll stick to my history and/or literature content so I can fully appreciate what a place like this has to offer. What a wonderful place to spend an afternoon!
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    Doh! You scooped me. I spent two hours there last night and had a great time. I picked up a free t-shirt as well that I am currently sporting. I agree, this is a fun and creative learning environment. I rode the space shuttle, took an automated tour, had my photo taken on the zero G bed, and picked up a bunch of freebies. I liked the theme park feel, but got a bit lonely as I was the only soul there.
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    Great minds . . .
Jen Ellis

ACS (American Chemical Society) The place for Chemists and Scientists! - 8 views

I really liked this location. I found it really easy to navigate. I liked the museum. I felt like I was in an actual chemistry museum with floating molecules and explanations.

science chemistry secondlife education

Papith Lee

Virtual Ability - 0 views

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    This is another great SL site for beginners. It helps newcomers and people with disabilities. Text on signs are large and easy to read on the boards. It is very much like Discovery Island. It walks you through the simple directions of flying, changing your avatar, IM'ing, etc. I was able to get L$10! There is a place for free stuff also. When I arrived, I looked around, then found a balloon and took a tour. I also went to an auditorium dedicated to Karen Gams. She was instrumental in helping support groups, education for stroke survivors, and people with autism. While searching around, I heard voices. It sounded like a radio show. This is a great site for beginners as well as people with disabilities. If using SL to teach, I would definitely use this site to aid in helping beginners to become more fluent in SL.
Robert Sevilla

Virtual Morocco - 1 views

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    I have always wanted to visit Morocco because of what I've heard of the outdoor markets, mosques, food, beaches, and the culture from friends who have traveled there. This virtual space was actually constructed by students from Johnson & Wales University who had visited and in collaboration with the Moroccan Ministry of Tourism. When I teleported, I arrived in front of a fez booth. I took and wore one that allowed me to obtain information about my virtual surroundings as well as provide tips; it did warn me of monkeys. As I wandered thru the open markets, it was devoid of avatars but there was a gentle roar of a large crowd when walking in a specific area, and some of the stalls were empty with a couple of them with For Sale signs. Many of the stalls were offering garments, rugs, spices, kabobs, and baskets for sale. There were notecards, photo slideshows, and videos available that included tourism information and website links. I took a walk/fly thru stone-lined streets and walkways around the quaint residential buildings situated by ocean front views and I noticed that all the buildings have satellite dishes. This was a detailed little city with soccer fields, orange tree gardens, beach, outdoor café, and a mosque. I noticed two monkeys on a stand and I was expecting something to happen when I clicked them on and sat next to them; nothing happened.
Beth Rackliffe

ISTE Island - 2 views

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    A great place to learn how to use your avatar for people like me who are a little frustrated. Plus there is a lot of free stuff to collect. Non-threatening! I didn't have anyone approach me and ask if I liked vampires like I did on Discovery Island. I also acquired a great picture changer there. Some very useful freebies. If you are a collector - go to ISTE.
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    I was there too! I appreciated all of the resources and free tools. I got a ISTE t-shirt and hope to be sporting that at the next class.
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    I enjoyed the learning aspect at this location, mostly due to its utility and choice. I found it simple to navigate and gain a better understanding of SL.
Cynthia Jackson

A Sexual Health SIM in Second Life (University of Plymouth) - 0 views

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    This is an excellent site that would be great for educators or business people who want to improve their virtual skills, expand their virtual contacts, or hold meetings. This site was created and is maintained by a university in the UK. I found a place for educators to make appointments to get help for improving their skills in the virtual world, many educational tools such as interactive slide shows and art exhibits, and a group I could join that connected me with other like-minded educators. The site was easy to navigate, well-designed, and loaded with content. Even though I spent nearly two hours here, I felt as though I barely scratched the surface. The only thing that I still find a bit odd is that I do not know why the title is Sexual Health SIM. I did not find anything related to health care. But again, there is so much more that I did not search.
Jose Medrano

Ban 'Second Life' in schools and libraries, Republican congressman says - 6 views

I agree with you Cathy. You raise great questions. I think banning second life would not be a solution, but a detrimental quick fix, to a potentially effective form of teaching. The issue of glob...

http:__news.cnet.com_8301-10784_3-9937956-7.html?part=rss&subj=news&tag=2547-1_3-0-20

Kim McCain-Correll

Making the Real World Safer: TÜV NORD Group in Second Life - 0 views

What originally piqued my interest in this site was the "Training for Traffic" that I read on the SL Work Success Stories site (http://work.secondlife.com/en-US/successstories/case/tuvnord/). No sm...

trafficsafety GPR education

started by Kim McCain-Correll on 11 May 10 no follow-up yet
Kim McCain-Correll

Second Life Success Stories - 0 views

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    What originally piqued my interest in this site was the "Training for Traffic" that I read on the SL Work Success Stories site (http://work.secondlife.com/en-US/successstories/case/tuvnord/). No small wonder that that topic caught my eye, what with my 15 year old constantly begging me to let her drive. TUV NORD created several traffic situations that they turned into interactive driving tasks. I vaguely remember being in driver's ed and watching a movie in a "simulator" when I was 15. Once I found out that I could spin the steering wheel in any direction and it made no difference, I went on to what was, at the time, my next priority: sleeping. Parenthood brings new perspectives; I shudder at the thought that my child might do the same during her own driver's training class. This sim sounds realistic enough to not only keep a kid awake at the wheel, but give them experience before they get behind the wheel of a deadly weapon. Unfortunately, the sim was not up and running when I visited. This island also has some other interesting items of educational value. You can learn how to use ground penetrating radar (GPR) to find tree roots and underground electrical lines that you might not want to cut through. There is also a huge interactive fuel cell that you can fly through to investigate the inner workings of the thing, which would be useful in a discussion of chemistry, even at the grade levels that I teach (4th & 5th). The only drawback is that most of the notecards you get are in German. Most of the signs do have a translation tool, though (click on the British flag for English). SLURL: http://work.secondlife.com/en-US/successstories/case/tuvnord/
Stacey Johnson

Atlantis Rising - 4 views

Well, this is a strange and interesting place indeed. One that seems rich with possibilities, and, well, somewhat difficult to navigate. Dubbed as "a sea of inspirational and joyful learning", At...

started by Stacey Johnson on 26 Apr 10 no follow-up yet
Mechelle Reynolds

The NOAA Virtual Island in SciLands - 1 views

I had the opportunity to visit this world as well.. I did not ride the plane, but I did go down in the submarine. It was great to maneuver it around and see the underwater world. I plan to go b...

science ocean k12 earth

gcsnow

Numbakulla: An interactive quest - 0 views

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    Numbakulla: The Pot Healer Adventure Second Life Innovative Learning Environment SLurl: http://maps.secondlife.com/secondlife/Numbkulla/215/18/22 This is the kind of place that I imagined I would visit when I first signed up for Second Life. While Second Life itself may not be a game, it has massive potential to be a place where educational games can be embedded and hosted. The Pot-Healer Adventure is not an educational game per se, but a highly interactive quest that gets the player to explore and solve puzzles. However, it is one of the few environments I've found so far that has key elements that couldn't easily be reproduced as an Adobe Flash video. The game starts with a shipwreck, which has left debris strewn over land and floating in the sea. It's an intriguing beginning, and a nice device to allow the player to interact with nearly everything visible. At the start you can pick up a notebook, which keeps track of things you pick up in the game, and gives you hints about what to do. A notecard at the beginning tells players that they are to find out about a mysterious old civilization that a previous explorer is no longer able to investigate. I'm not sure how this environment itself could be used for educational purposes, but the way it has been designed could and should be adapted for other purposes. I imagine the explore-and-interact puzzle format to lend itself to teaching history, and anthropology. It would be a particularly good way to teach how historians gather evidence, and what they can learn from old diaries, work reports, and other documents. I am glad that I found this interesting environment, and hope to return and explore it some more. I think that it could serve as inspiration to others looking to create more interactive quest-type lessons.
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
  • ...6 more annotations...
  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
anonymous

Vassar Univ.'s Sistine Chapel Re-Creation - 2 views

shared by anonymous on 03 May 10 - Cached
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    This SLURL drops you right in front of the Sistene Chapel. When you enter there is a reference card to your right that explains how to view the art. It is amazing. You can fly up to the ceiling and actually touch the artwork by Michaelangelo. I would love to take my 7th grade students here or a similar site when we study the Middle Ages and the Renaissance. The tapestries by Rapael come to life when you touch them.
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    I will definitely check this one out. I wow my students with Google Earth's street view and 3D buildings to show them the world. My student population see very little outside of their community, so it comes in handy. I am always looking for news ways to have them "see" the world. Thanks for the links. Now I will continue to pester my IS dept. to loosen up a little and let us have access.
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    Cynthia, we found the Sistine chapel too ... my group just loved this stunning location. I did not try touching the tapestries! I think we'll go back and check that out. Thanks for mentioning this feature we did not explore!
Jared Frisby

The Exploratorium in Second Life - 1 views

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    Continuing my theme of visiting virtual versions of Bay Area museums, I really enjoyed the virtual Exploratorium. In flatland, the Exploratorium is famous for their hands-on displays. It is very kid-friendly, and is a fun place to visit for all ages. I was interested to see how they would transfer this hands-on approach to learning into Second Life. I was not disappointed. The exhibits are very original and very interactive, and I had a lot of fun exploring. I will definitely be returning to the virtual Exploratorium. A previous Diigo post talks about the virtual Exploratorium, so I found this great video that shows off a number of the exhibits. Hopefully it will inspire you to visit it yourself!
Kenny C Miller

How To Spark Remote Learning - Forbes.com - 1 views

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    This is an article about utilizing Second Life to teach ESL. From language courses I have had, I know it makes a big difference for learners to be able to learn language in the context in which it is normally spoken. I can see how Second Life could have some applications to demonstrate to learners language spoken in context. "Second Life English" has an island devoted to teaching English. You may want to check it out.
Veero Derkarabetian

Holocost Museum - wow - 2 views

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    Had to mention this one. I was greatly impressed with this location. It starts you off in a room that is black and white. Gives you a sense that its old. There are artifacts lying around that belong to someone. The room looks trashed and there are propaganda posters all around. It really gives you a sense of place and time. Then you can explore what looks like a German town. The town has been ransacked by the nazis. You can go inside the buildings and looks through peoples belonging, including journals. Its very eye opening and I imagine that anyone that visits would learn something.
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    When I first heard about this--I think someone mentioned it in class--I thought, "Well, you can just take a virtual tour of the museum. What would be different in Second Life?" Well, it is different. I just got back from the museum in DC and this is just like you said, Veero, like visiting a scene back in time. A place like this would really help my student understand and feel what it must have been like to live and die in this time. We read The Diary of Anne Frank and The Book Thief and this SLURL brings these settings to life. The voices of the survivors was such and excellent touch.
Beth Rackliffe

Math Playground in SL - 3 views

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    I haven't gotten a chance to check it all out, but this page offers a link to a math playground in SL as well as another website that utilizes web 2.0 to teach math. I think it is funny that we are learning about all of these in our educational technology program, yet my district blocks all the pages from being viewed. I wonder if in the world of cyber bullying we will ever be able to convince the district that there is use for programs like this in the general education curriculum.
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    I couldn't find the math playground in SL, but I loved the one on the website! If that site isn't blocked in my district, I am using it on Monday! This will be a great way to get my kids' attention and let them practice some skills they need work on.
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