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Cathy Arreguin

The Virtual Worlds Story Project - 0 views

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    The Virtual Worlds Story Project (TVWSP) utilizes "Questing" to develop interactive, immersive, and educational journeys designed to explore specific ideas/themes, teach vital 21st century learning skills, and generate Narrative Synergy™ through story.    The goal of every Quest is to help each individual experience and express his or her Narrative Thread™ - that special spark of spirit that makes each of us unique.  Once identified and articulated, these threads or "strands of story" form the warp and weave of larger communities of practice*.
Cathy Arreguin

Dusan Writer's Metaverse » The Stars Alive: Rezzing Dreams at the Virtual Ca... - 0 views

  • See, we’re here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality.
  • I call Second Life the largest collaborative creative venture on the planet today.
  • And I really don’t get why people don’t see that. I don’t get why the news articles aren’t about the creation of a city with the population of San Francisco and the land mass of Rhode Island, and that the city is one giant collection of user-generated art, whether it’s crappy art like that gazebo I made when I didn’t realize there were camera controls (yeah, tell me about it), or mind-blowing art like….well, like simply sitting around in a little cabin you built, or the skybox you decorated, or the club you put together where a couple dozen people come to dance and hang out and give the equivalent of little Tweets about their experiences.
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  • rezzing dreams
  • Portable Stories The value of virtual worlds isn’t for its power to represent 3D landscapes or for your avatar to look the same when you move from OpenLife to Reaction Grid: the value is in the portability of our stories and the ability to narrate our experiences and to carry those narrations in different forms.
  • In virtual worlds, the stories ARE the platform. Which is what I meant by their power to form new heuristics from WITHIN the algorithm, or what Tom Boellstorff calls ‘techne within techne’.
  • The Lab, it’s starting to look like, is no longer in the business of operating a virtual world. They’re in the business of helping people to create and transport stories, to link those stories and forms of expression to commerce, and, if they succeed, to create a new form of search, to solve the conundrum of how to not just connect people, but to connect people in ways that are meaningfully referenced to the stories we tell, based on grounding those stories in a robust and expressive tool set.
  • I am attracted to how Second Life may be a new camp fire around which we weary hunters gather, scratching pictures in the sand with our primitive tools and telling each other of the days we’ve had, and the adventures ahead.
  • the platform enables us to all collectively participate in creating a shared narrative
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    we're here because we can tell stories, we can be inside art, we can give context to conversation and learning and collaborating in ways that are, simply, impossible in nearly every other medium, including reality. Dusan Writer blogs of interactive, collaborative narrative (storytelling) as the compelling reason for virtual worlds such as second life.
Cathy Arreguin

YouTube - The Life and Times of Uncle D - 0 views

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    The magic of storytelling is captured in this compelling short film about an hiv positive character dealing with hiv aids known as "Uncle D." Accompany the Reluctant Quester and his trusty sidekick Cice the therapy dog as they embark on a life changing journey. http://www.tvwsp.com Youtube overview of the "Uncle D" storyquest ... great 3D narrative example
Cathy Arreguin

play think learn » Blog Archive » Making learning engaging - 1 views

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    Games: Six engagement elements, examples and applications. Community, Competition, Completion, Creativity, Puzzle-solving, Narrative EDTEC700: What elements make sense for YOUR 3-D learning design? Any of them? Something other?
Kim Grewe

The Oedipus Game - 0 views

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    This is a fun, interactive site which teaches students about the play Oedipus Rex and about conventions of ancient Greek theater, culture and politics. It uses a game show format and contemporary tone to get students engaged. The drawback is that it is text dense. Students simply click on what they think is the right answer. The right answer takes them to the next part of the narrative. The wrong answer takes them to a long paragraph of explanation. There are hot links within the text, though, which open other cool sites with pictures, maps, etc. This is a very specific site intended to enhance a person's study of Oedipus Rex.
Cathy Arreguin

Eladrienne's Other Life!: Remembering the Middle Passage - 0 views

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    Excellent immersive experience recreating a slave's experience of the Middle Passage.   Note NEW correct location:  secondlife://SolipCISM/217/246/22
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