A free computer game for teenagers created with the help of former Supreme Court Justice Sandra Day O'Connor has made its online debut. "Supreme Decision," the first of several planned web-based games, went online in August as part of a project called Our Courts. In it, students can play a Supreme Court law clerk helping a justice with a tie-breaking vote over a First Amendment case. Backed by the Sandra Day O'Connor College of Law at Arizona State University and Georgetown University, the Our Courts project is designed to teach middle school students about the Constitution and the courts. O'Connor, the first woman to serve on the Supreme Court, has said more people can name an "American Idol" judge than the three branches of government. Besides teaching about civics, she hopes the Our Courts project will help students learn how to analyze problems and develop arguments. In "Supreme Decision," students play a law clerk and must help fictional Justice Irene Waters write the majority opinion on whether a school can ban students from wearing music band T-shirts. Another game, called "Do I Have a Right," will be released soon. In that game, students will play the director of a constitutional law firm who must decide which amendment resolves a problem posed by a client.
You read a snippet of a story and then you click 'read more' at which time you are presented with unique paths to continue the story. You choose. If you wish you can then add to the story by grafting your own snippet onto the story. Popular snippets get ranked and continue, unpopular snippets disappear.
This is a fabulous site for creating free ebooks by uploading photos from your computer, or by using the well stocked gallery of props scenes and characters provided by the site. Just drag and drop your items into place. Books can be private or shared using a url link. A free signing is required. You can also have your ebooks made into real books for a fee.
http://ictmagic.wikispaces.com/English
"What is Digital History?
Digital history is an approach to examining and representing the past that takes advantage of new communication technologies such as computers and the Web. It draws on essential features of the digital realm, such as databases, hypertextualization, and networks, to create and share historical knowledge.
Digital history complements other forms of history-indeed, it draws its strength and methodological rigor from this age-old form of human understanding while using the latest technology."
PaperRater.com is a free resource, developed and maintained by linguistics professionals and graduate students. PaperRater.com is used by schools and universities in over 46 countries to help students improve their writing.
Tools to help students engage in rigorous thinking, organize complex ideas, and scaffold their ineractions with texts. Not to be used simply as worksheets or activities for their own sake.
A very well-intentioned, but ignorant piece on the role of video games in the classroom. Non-educators should stay out of the education arena and write what they know about!!
"On the other hand, does it really take a videogame to make learning fun? Surely, there are better ways, which are less likely to be dated the second they're finished."
Brian Grenier wrote a blog post back in 2007 that I think I missed where he asks the question how do you write a blog post?Miguel Guhlin just wrote a great post in response to Brian's thoughts. In my COETAIL course yesterday we had a great discussion around how blogging was going for those in the cl
Great resource for practicing dictation based on real news stories. Large library in English. Several other languages offered including Japanese, Hebrew, Polish, and many others.
Great resource for practicing dictation based on real news stories. Large library in English. Several other languages offered including Japanese, Hebrew, Polish, and many others.
Great resource for practicing dictation based on real news stories. Large library in English. Several other languages offered including Japanese, Hebrew, Polish, and many others.
Hammond told NPR's Renee Montagne that he has linked the play to another that Shakespeare helped to write around 1613. "Shakespeare is known to have collaborated with John Fletcher in writing a play called The History of Cardenio, or some variant of that title," he said.
This paper explores the role that notemaking strategies can play as part of an emancipatory pedagogy designed to empower students. We will argue that being taught active notemaking is fundamental in enabling students to use information with confidence and thus that notemaking allows students to gain a voice (Bowl, 2005; Burns et al., 2006) within their own education. Rather than taking a psychological approach to notemaking, we suggest that notemaking allows students to take ownership of ideas and concepts in powerful ways (Gibbs, 1994 cited Burns and Sinfield, 2004), ways that reinforce understanding and build knowledge. These processes and practices can essentially help students to learn what they want to learn - and, pragmatically, to write essays that are adequately researched and correctly referenced (Burns and Sinfield, 2004). The final focus will be on the collaborative development of NoteMaker, a Reusable Learning Object (RLO) designed for use across the university - and across the sector.
This article describes a new book, Reality Hunger, which is essentially a mashup of quotes from other sources. The article discusses how are culture of short-form writing and reading is changing literature and reading. The book reminds me of elements of a Humument, which also took the work of another and then augmented that work into a new story and art form.
For instance, the Chinese, who had long been reassured by their maps that they occupied the “middle kingdom,” were “extremely exasperated,” the authors write, “when they discovered . . . that they had been relegated to the right edge of a map prepared by the Jesuits.”
For instance, the Chinese, who had long been reassured by their maps that they occupied the “middle kingdom,” were “extremely exasperated,” the authors write, “when they discovered . . . that they had been relegated to the right edge of a map prepared by the Jesuits.”
Open-sourcing offers great potential for AT software users. However, currently there are a number of barriers that stop its wider use within the AT community. It is generally difficult to find on the Internet and, until the OATS Project, there have been no specific websites dedicated to developing or downloading AT software.
Open-source software can also be unfriendly to install, often obliging the user to download many different packages before it can be set up and used. Often it is still "under-development", poorly documented or technically demanding, something that the end user finds frustrating and irritating. To see just how complicated this can be for the lay enquirer, one need only visit the most well-known source of mainstream open-source products, Source Forge (http://sourceforge.net/). Finding OATS products here is like experiencing death by a thousand cuts!
The OATS Project's repository will strip away all the technical complexity and provide via its database and search engine an efficient and intuitive way to access good quality OATS. By removing these barriers to open-source AT software, users will not only have a single point of contact for obtaining open-source software but volunteer developers will also discover a forum where they can develop ideas and write software that meets the real needs of specific end users.