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Lisa C. Hurst

Inside the School Silicon Valley Thinks Will Save Education | WIRED - 9 views

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    "AUTHOR: ISSIE LAPOWSKY. ISSIE LAPOWSKY DATE OF PUBLICATION: 05.04.15. 05.04.15 TIME OF PUBLICATION: 7:00 AM. 7:00 AM INSIDE THE SCHOOL SILICON VALLEY THINKS WILL SAVE EDUCATION Click to Open Overlay Gallery Students in the youngest class at the Fort Mason AltSchool help their teacher, Jennifer Aguilar, compile a list of what they know and what they want to know about butterflies. CHRISTIE HEMM KLOK/WIRED SO YOU'RE A parent, thinking about sending your 7-year-old to this rogue startup of a school you heard about from your friend's neighbor's sister. It's prospective parent information day, and you make the trek to San Francisco's South of Market neighborhood. You walk up to the second floor of the school, file into a glass-walled conference room overlooking a classroom, and take a seat alongside dozens of other parents who, like you, feel that public schools-with their endless bubble-filled tests, 38-kid classrooms, and antiquated approach to learning-just aren't cutting it. At the same time, you're thinking: this school is kind of weird. On one side of the glass is a cheery little scene, with two teachers leading two different middle school lessons on opposite ends of the room. But on the other side is something altogether unusual: an airy and open office with vaulted ceilings, sunlight streaming onto low-slung couches, and rows of hoodie-wearing employees typing away on their computers while munching on free snacks from the kitchen. And while you can't quite be sure, you think that might be a robot on wheels roaming about. Then there's the guy who's standing at the front of the conference room, the school's founder. Dressed in the San Francisco standard issue t-shirt and jeans, he's unlike any school administrator you've ever met. But the more he talks about how this school uses technology to enhance and individualize education, the more you start to like what he has to say. And so, if you are truly fed up with the school stat
Jim Aird

How to Improve Public Online Education: Report Offers a Model - Government - The Chroni... - 18 views

  • var createCookie = function (name,value,days) { if (days) { var date = new Date(); date.setTime(date.getTime()+(days*24*60*60*1000)); var expires = "; expires="+date.toGMTString(); } else var expires = ""; document.cookie = name+"="+value+expires+"; path=/"; } var readCookie = function (name) { var nameEQ = name + "="; var ca = document.cookie.split(';'); for(var i=0;i < ca.length;i++) { var c = ca[i]; while (c.charAt(0)==' ') c = c.substring(1,c.length); if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length); } return null; } var eraseCookie = function (name) { createCookie(name,"",-1); } = Premium Content Welcome, James | Log Out | My Account | Subscribe Now Tuesday, April 23, 2013Subscribe Today Home News Opinion &amp; Ideas Facts &amp; Figures Blogs Jobs Advice Forums Events Store Faculty Administration Technology Community Colleges Global Special Reports People Current Issue Archives Government HomeNewsAdministrationGovernment function check() { if (document.getElementById("searchInput").value == '' ) { alert('Please enter search terms'); return false; } else return true; } $().ready(function() { if($('.comment_count') && $('div.comment').size() > 0) { $('.comment_count').html('(' + $('div.comment').size() +')') } $('#email-popup').jqm({onShow:chronShow, onHide:chronHide, trigger: 'a.show-email', modal: 'true'}); $('#share-popup').jqm({onShow:chronShow, onHide:chronHide, trigger: 'a.show-share', modal: 'true'}); }); E-mail function openAccordion() { $('#dropSection > h3').addClass("open"); $(".dropB").css('display', 'block'); } function printPage() { window.print(); } $(document).ready(function() { $('.print-btn').click(function(){ printPage(); }); }); Print Comments (3) Share April 22, 2013 How to Improve Public Online Education: Report Offers a Model By Charles Huckabee Public colleges and universities, which educate the bulk of all American college students, have been slower than their counterparts in the for-profit sector to embrace the potential of online learning to offer pathways to degrees. A new report from the New America Foundation suggests a series of policies that states and public higher-education systems could adopt to do some catching up. The report, "State U Online," by Rachel Fishman, a policy analyst with the foundation, analyzes where public online-education efforts stand now and finds that access to high-quality, low-cost online courses varies widely from state to state. Those efforts fall along a continuum of organizational levels, says the report. At the low end of the spectrum, course availability, pricing, transferability of credit, and other issues are all determined at the institutional level, by colleges, departments, or individual professors, resulting in a patchwork collection of online courses that's difficult for stud
  • patchwork collection of online courses that's difficult for students to navigate.
  • they can improve their online-education efforts to help students find streamlined, affordable pathways to a degree.
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  • "Taken together, these steps result in something that looks less like an unorganized collection of Internet-based classes, and more like a true public university."
  • I am always miffed at the people within Higher Ed who recognize that nothing about pedagogy has changed in 50 years except computers and PowerPoint but they still rationalize that nothing needs changed or fixed.
Roland Gesthuizen

The Ed Techie: Innovating Pedagogy report - 0 views

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    Here at IET in the OU, a bunch of us, led by Mike Sharples, were asked to produce an annual report on how changes in teaching and learning (related to technology) were changing the current landscape. ... Think of it as like a Horizon's report with more focus on pedagogy. We adopted the same methodology as the Horizon report also.
Brian Mull

States Seen Lagging on Innovation, Technology - Digital Education - 23 views

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    "A report released yesterday gave most states Cs and Ds when it comes to educational innovation and technology, according to this story by my colleague Michele McNeil. States are not reinventing education in ways that are necessary to tackle challenges of raising achievement and preparing students for the rigors of the workplace, the report concludes. "The key to improving results will be to help schools not only to avoid mistakes, but to position themselves better to adopt imaginative solutions," states the overview of the report, "Leaders and Laggards". "In brief, for reform to take hold our states and schools must practice purposeful innovation.""
trisha_poole

Education Week: Effective Use of Digital Tools Seen Lacking in Most Tech.-Rich Schools - 100 views

  • Those factors include integrating technology into intervention classes; setting aside time for professional learning and collaboration for teachers; allowing students to use technology to collaborate; integrating technology into core curricula at least weekly; administering online formative assessments at least weekly; lowering the student-to-computer ratio as much as possible; using virtual field trips at least monthly; encouraging students to use search engines daily; and providing training for principals on how to encourage best practices for technology implementation. Only about 1 percent of the 1,000 schools surveyed by Project RED followed all those steps, and those that did “saw dramatic increases in student achievement and had revenue-positive experiences,” Ms. Wilson said.
    • Adam Truitt
       
      Data drives decisions....or at least should
  • cut their photocopying and printing budgets in half.
    • London Jenks
       
      The "paperless classroom" or the "not so much paper as before" classroom
    • trisha_poole
       
      This is similar to what is happening in Australia, particularly NSW, I think.
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  • requires leadership,professional development, collaboration, and new forms of pedagogy and assessment
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    Most schools that have integrated laptop computers and other digital devices into learning are not following the paths necessary to maximize the use of technology in ways that will raise student achievement and help save money, a report concludes."We all know that technology does things to improve our lives, but very few schools are implementing properly," said Leslie Wilson, a co-author of the study, "The Technology Factor: Nine Keys to Student Achievement and Cost-Effectiveness," released last month. She is the chief executive officer of the Mason, Mich.-based One-to-One Institute, which advocates putting mobile-computing devices into the hands of all students.
Roland Gesthuizen

http://www.nmc.org/pdf/2011-Horizon-Report-K12.pdf - 44 views

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    The NMC Horizon Report: 2011 K-12 Edition .. is produced by the NMC in collaboration with the Consortium for School Networking (CoSN), and the International Society for Technology in Education (ISTE) .. , an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe.
Sharin Tebo

Guide: Using the SAMR Model to Guide Learning | That #EdTech Guy's Blog - 74 views

  • The SAMR Model (above) was developed by Dr. Ruben Puentedura. It enables educators to analyse how effective their use of technology is on teaching and learning.
  • – Enhancement (Substitution and Augmentation) – technology is used just to enhance a task
  • – Transformation (Modification and Redefinition) – tasks are designed in a way which would not be possible without the use of technology
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  • Substitution – at this stage, technology is simply used as an alternative tool for completing the original task with no real change in the tasks function.
  • Example: instead of writing by hand, learners use an app like Pages to type up a report.
  • Example: once again, if students are creating a document on Pages, using the collaborative tools available on iWork for iCloud, learners can work on a document together. Peers could add feedback comments to the document in real time which could be responded to, which would improve the end product further.
  • Augmentation – here, technology is still used as a direct substitute like above, however it offers improvements in terms of the function of the task.
  • Example: again using Pages, however making use of features like spellchecking function or importing images to enhance the end product.
  • Modification – it is at this point where technology starts to enhance teaching and learning. It requires tasks to be redesigned, in order to make the most of the technology available.
  • it still does not improve the students learning experience.
  • Redefinition– this is the point at which technology really enhances the learning experience for students and has the greatest impact. Through the use of technology, educators are able to design tasks that were previously impossible.
  • Example: like before, learners may be collaborating on a document in Pages. However, this time the end product will be uploaded to a website or perhaps a class blog. Students are usually excited by the prospect of their work being on display in a classroom, so the use of a real audience is huge for them. Furthermore, this builds their literacy skills as they need to consider the audience that they’ll be writing to and adapt their work accordingly. Finally, this opens up the possibility of feedback from this global audience which they can respond to.
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    SAMR Explained with Definitions and Application Examples
Bob Rowan

NMC Horizon Report > 2012 K-12 Edition | The New Media Consortium - 34 views

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    report on technologies likely to be used in education in the future; full report will be released during this organization's June 12-15 conference
Roland O'Daniel

5 Trends in Education Technology Leadership -- THE Journal - 57 views

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    5 Trends in Education Technology Leadership SETDA's "National Educational Technology Trends Report" spotlights state efforts to boost learning through the federal Enhancing Education Through Technology program. By David Nagel04/23/10
rachelmoir

Do Your Students Know More About Technology Than You Do? | Scholastic.com - 85 views

  • own digital camera, cell phone, Nintendo DS, and laptop, and one or more of these devices
    • rachelmoir
       
      I'm not sure that all of our students have this much stuff...
  • do research or type essays,
  • the disparity between how educators view their use of technology and how students themselves perceive it
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  • the disparity between how educators view their use of technology and how students themselves perceive it.
  • nd yet, in the CDW-G survey, 86 percent of students reported using more technology outside of school than in it.
  • a whopping 94 percent of students report that they use technology to do their homework
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    94%? Do they use it to do their homework, or while they do their homework? There is a huge rift between how adults and students use technology largely because of why they use technology. While I use Twitter to find a great resource for a digital citizenship project, one of my students might use it to find the party at Brian Halloway's house.
Roland Gesthuizen

Technology Outlook > STEM+ Education 2013-2018 | The New Media Consortium - 57 views

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    "The Technology Outlook for STEM+ Education 2013-2018: An NMC Horizon Project Sector Analysis was released as a collaborative effort ... This report will inform education leaders about significant developments in technologies supporting STEM+ (science, technology, engineering, and mathematics) education."
anonymous

Horizon Report 2013 - 3 views

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    The NMC is pleased to announce the interim results of the 2013 Horizon.K12 Project, as presented at the 2013 CoSN Conference in San Diego. The Horizon Project Advisory Board voted for the top 12 emerging technologies as well as the top ten trends and challenges that they believe will have a significant impact on teaching, learning, and creative inquiry in global K-12 education over the next five years. These initial results will be compiled into an interim report, known as the "Short List," and described in further detail. The "Time-to-Adoption Horizon" indicates how long the Advisory Board feels it will be until a significant number of schools are providing or using each of these technologies or approaches broadly. Near-Term Horizon: One Year or Less * BYOD (Bring Your Own Device) * Cloud Computing * Mobile Learning * Online Learning Mid-Term Horizon: Two to Three Years * Adaptive Learning and Personal Learning Networks * Electronic Publishing * Learning Analytics * Open Content Long-Term Horizon: Four to Five Years * 3D Printing * Augmented Reality * Virtual and Remote Laboratories * Wearable Technology
Michelle Kassorla

Born in Another Time: National Association of State Boards of Education Report on Educ... - 32 views

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    NASBE's Report on Ensuring that Educational Technology Meets the Needs of Students Today and Tomorrow. Excellent 55 page report on the need for schools to commit to the needs of today's students and their need for educational technology.
Michele Brown

Six Emerging Technologies That Will Impact College Campuses - 94 views

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    That's where the 2010 Horizon Report comes in. The annual report of the New Media Consortium's Horizon Project describes up-and-coming technologies that college campuses will likely mainstream within the next five years, as well as key trends they are experiencing and critical challenges that they will face.
Rich Robles

21st-Century Campus Report: Campus 2.0 - 14 views

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    Now in its third year, the CDW-G 21st-Century Campus Report examines the role of technology in higher education. CDW-G surveyed more than 1,000 college students, faculty and IT staff to understand their perceptions of campus technology.
paul lowe

A report says universities' use of virtual technologies is 'patchy' | Education | The G... - 1 views

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    The "Google generation" of today's students has grown up in a digital world. Most are completely au fait with the microblogging site Twitter; they organise their social lives through Facebook and MySpace; 75% of students have a profile on at least one social networking site. And they spend up to four hours a day online. Modern students are happy to share and participate but are prone to impatience - being used to quick answers - and are casual about evaluating information and attributing it, and also about legal and copyright issues. With almost weekly developments in technology and research added to increasingly web-savvy students' expectations, how are British universities keeping up? Pretty well, according to Sir David Melville, chair of Lifelong Learning UK and author of a new report into how students' use of new technologies will affect higher education.
Brian Davies

Research & Reports | Office of Educational Technology - 25 views

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    "DRAFT: Promoting Grit, Tenacity, and Perseverance-Critical Factors for Success in the 21st Century We face a critical need to prepare children and adolescents to thrive in the 21st century-an era of rapidly evolving technology, demanding and collaborative STEM knowledge work, changing workforce needs, economic volatility, and unacceptable achievement gaps. This report takes a close look at a core set of noncognitive factors-grit, tenacity, and perseverance-that are essential to an individual's capacity to strive for and succeed at important goals, and to persist in the face of an array of challenges encountered throughout schooling and life."
Alfredo Zavaleta

How Teens Do Research in the Digital World | Pew Research Center's Internet & American ... - 105 views

  • Overview Three-quarters of AP and NWP teachers say that the internet &nbsp;and digital search tools have had a “mostly positive” impact on their students’ research habits, but 87% say these technologies are creating an “easily distracted generation with short attention spans” and 64% say today’s digital technologies “do more to distract students than to help them academically.”
  • Overall, the vast majority of these teachers say a top priority in today’s classrooms should be teaching students how to “judge the quality of online information.”
  • The internet and digital technologies are significantly impacting how students conduct research: 77% of these teachers say the overall impact is “mostly positive,” but they sound many cautionary notes
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  • Teachers and students alike report that for today’s students, “research” means “Googling.” &nbsp;As a result, some teachers report that for their students “doing research” has shifted from a relatively slow process of intellectual curiosity and discovery to a fast-paced, short-term exercise aimed at locating just enough information to complete an assignment.
    • Kelly Sereno
       
      Yikes - a disturbing survey response!
  • &nbsp; Second and third on the list of frequently used sources are online encyclopedias such as Wikipedia, and social media sites such as YouTube.&nbsp;
  • &nbsp;94% of the teachers surveyed say their students are “very likely” to use Google or other online search engines in a typical research assignment, placing it well ahead of all other sources that we asked about
  • e databases such as EBSCO, JSTOR, or Grolier (17%) A research librarian at their school or public library (16%)
  • In response to this trend, many teachers say they shape research assignments to address what they feel can be their students’ overdependence on search engines and online encyclopedias.&nbsp; Nine in ten (90%) direct their students to specific online resources they feel are most appropriate for a particular assignment, and 83% develop research questions or assignments that require students to use a wider variety of sources, both online and offline.
  • Teachers give students’ research skills modest ratings Despite viewing the overall impact of today’s digital environment on students’ research habits as “mostly positive,” teachers rate the actual research skills of their students as “good” or “fair” in most cases.&nbsp; Very few teachers rate their students “excellent” on any of the research skills included in the survey.&nbsp; This is notable, given that the majority of the sample teaches Advanced Placement courses to the most academically advanced students.
    • Kelly Sereno
       
      These research skills relate to the common core literacy standards, and many ratings of students' skills in these areas fell into fair or poor categories.
  • Overwhelming majorities of these teachers also agree with the assertions that “today’s digital technologies are creating an easily distracted generation with short attention spans” (87%) and “today’s students are too ‘plugged in’ and need more time away from their digital technologies” (86%).&nbsp; Two-thirds (64%) agree with the notion that “today’s digital technologies do more to distract students than to help them academically.”
    • Alfredo Zavaleta
       
      Students need to show more patience, take longer to decide, ponder the options.
    • Alfredo Zavaleta
       
      Procrastination not necessarily bad- see TED on procrastination
Marc Patton

Six Lingering Obstacles to Using Technology in Schools | MindShift - 1 views

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    Though educators are finding smart ways to integrate technology and learning, the road has been and continues to be challenging on multiple fronts. The NMC Horizon Report: 2012 K-12 Edition, a collaboration between the New Media Consortium, the Consortium for School Networking, and the International Society for Technology in Education, takes the birds-eye view and encapsulates some of the significant challenges that must still be addressed and offers the following assessment.
Randolph Hollingsworth

Executive Summary of Serious Games: Improving Public Policy Through Game-based Learning... - 17 views

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    Ben Sawyer is the cofounder of Digitalmill, where he is in charge of strategy, technology, and business development. Located in Portland, Maine, Digitalmill is a technology development firm with clients worldwide. It has worked on a wide variety of projects dealing with interactive game development, including support for The Sloan Foundation's Virtual U game project. The company has produced two books on game development, numerous articles about developing games, and several market research reports on the gaming industry. Currently Digitalmill is working on Virtual U 2.0, and consulting on other projects that integrate gaming, education, and training. Sawyer has authored or co-authored more than 10 computer trade books as well as numerous articles on a wide range of technology areas including e-commerce, interactive game development, software marketing, and computer graphics. Publications include The Ultimate Game Developer's Sourcebook, published in 1996 by Coriolis Group Books. To find out more about the author, please visit: www.dmill.com Contact the author: bsawyer@dmill.com
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