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Josephine Dorado

My TED talk: 7 ways games reward the brain | Tom Chatfield - 107 views

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    lessons games can teach us about engagement and about learning itself
Stephen Bright

Advent of Google means we must rethink our approach to education | Education | The Obse... - 75 views

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    Sugata Mitra (TED talks and hole-in-the-wall computer innovator) critiques traditonal 'pencil and paper' exams and learning and gives an alternative which is (I think) a problem-based learning approach which he calls SOLE (Self-organised learning environment). 
Roland Gesthuizen

The Most Audacious 'Class' I've Ever Seen - Blog - HappySteve - 27 views

  • We use a 'landscape/frame/gateway' approach that overlays freedom and agency onto a sophisticated curated learning landscape that takes 100s of hours to set up. 
  • Audacious. 180 kids, 1 space, NO TEACHERS. They put precautionary measures in place. No gap in duty-of-care. But: one huge risk. An audacious risk. Step back. Create space. Allow agency. Truth is, for the rest of the year it will be: 180 kids, 6 to 8 teachers, 1 space, and a virtual learning platform to rival the Khan Academy.
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    Lookk, before you do anything, just watch this footage. Then, optionally, read my waffle. But watch this footage. As jaw-dropping to me as any TED talk. Try to spot the teacher. OHHHH there aren't any. Yet the kids are working in synchronicity. WHY? HOW? Answer this, and you've cracked the paradigm-change nut we're smack-bang in the middle of:
Greta Oppe

A Vision for 21st Century Learning - 112 views

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    TED@Palm Springs presentation on game-based learning; creation of "immersive learning environments." Meyers, A. (2009). A Vision for 21st Century Learning [Video]. Retrieved from http://www.youtube.com/watch?v=Mirxkzkxuf4
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    I disliked this video. Is my classroom extraordinary? The rest of the classrooms in the U.S. have unmoving, silent children stuck in desks all day? The students don't talk to each other? They don't collaborate to solve problems? They don't read? They don't write in order to analyze and express opinions? They don't use math manipulatives, do science experiments, build, draw, and do projects? They don't laugh together, digress, and then get back on track? Because that's what we do. It doesn't strike me as a response to the Industrial Revolution as much as a response to students' curiosity and to their future needs. "If we get it right, kids won't even know they're learning something." So, we're doing it wrong if the kids are actually aware that they're learning? Better they should be metaphorically anesthetized by the computer experience? We don't want them inoculated against feeling the discomfort of struggle. Every respected neuroscientist on the planet says struggle is necessary to wire neurons together, which is the physical manifestation of learning. The simulation of the village looks very cool. I love computers. But if all their learning about ancient Rome is based on this simulation, where are the primary sources? Will students encounter any? Or is their experience of the village based on someone else's interpretation of primary sources? If so, then someone else gets to decide what is important to include in the Roman village. They get to choose and interpret the facts that are used to create the virtual ancient Roman experience. That goes against best practice teaching of the social sciences.
Maureen Greenbaum

What happens when 5th graders run the classroom: A SOLE in action | TED Blog - 70 views

  • teaching a child to how to think critically is the gift that keeps on giving.
Alfredo Zavaleta

How Teens Do Research in the Digital World | Pew Research Center's Internet & American ... - 105 views

  • Overview Three-quarters of AP and NWP teachers say that the internet  and digital search tools have had a “mostly positive” impact on their students’ research habits, but 87% say these technologies are creating an “easily distracted generation with short attention spans” and 64% say today’s digital technologies “do more to distract students than to help them academically.”
  • Overall, the vast majority of these teachers say a top priority in today’s classrooms should be teaching students how to “judge the quality of online information.”
  • The internet and digital technologies are significantly impacting how students conduct research: 77% of these teachers say the overall impact is “mostly positive,” but they sound many cautionary notes
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  • Teachers and students alike report that for today’s students, “research” means “Googling.”  As a result, some teachers report that for their students “doing research” has shifted from a relatively slow process of intellectual curiosity and discovery to a fast-paced, short-term exercise aimed at locating just enough information to complete an assignment.
    • Kelly Sereno
       
      Yikes - a disturbing survey response!
  •   Second and third on the list of frequently used sources are online encyclopedias such as Wikipedia, and social media sites such as YouTube. 
  •  94% of the teachers surveyed say their students are “very likely” to use Google or other online search engines in a typical research assignment, placing it well ahead of all other sources that we asked about
  • e databases such as EBSCO, JSTOR, or Grolier (17%) A research librarian at their school or public library (16%)
  • In response to this trend, many teachers say they shape research assignments to address what they feel can be their students’ overdependence on search engines and online encyclopedias.  Nine in ten (90%) direct their students to specific online resources they feel are most appropriate for a particular assignment, and 83% develop research questions or assignments that require students to use a wider variety of sources, both online and offline.
  • Teachers give students’ research skills modest ratings Despite viewing the overall impact of today’s digital environment on students’ research habits as “mostly positive,” teachers rate the actual research skills of their students as “good” or “fair” in most cases.  Very few teachers rate their students “excellent” on any of the research skills included in the survey.  This is notable, given that the majority of the sample teaches Advanced Placement courses to the most academically advanced students.
    • Kelly Sereno
       
      These research skills relate to the common core literacy standards, and many ratings of students' skills in these areas fell into fair or poor categories.
  • Overwhelming majorities of these teachers also agree with the assertions that “today’s digital technologies are creating an easily distracted generation with short attention spans” (87%) and “today’s students are too ‘plugged in’ and need more time away from their digital technologies” (86%).  Two-thirds (64%) agree with the notion that “today’s digital technologies do more to distract students than to help them academically.”
    • Alfredo Zavaleta
       
      Students need to show more patience, take longer to decide, ponder the options.
    • Alfredo Zavaleta
       
      Procrastination not necessarily bad- see TED on procrastination
Paul McKean

Mobento - Video Learning Platform - 83 views

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    A good educational video site on topics including a wide range of science, history, maths, computing and more. Search using words that appear in the video. http://ictmagic.wikispaces.com/Video%2C+animation%2C+film+%26+Webcams
Deborah Baillesderr

TEDxNYED - Dan Meyer - 03/06/10 - YouTube - 76 views

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    This guy is such a great teacher and I love his blog. So many ideas!
Nigel Coutts

If knowing is obsolete. . . - 52 views

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    Speaking in 2013 at 'TED' Sugata Mitra (2013) posed the question 'Could it be that at the point in time when you need to know something, you can find out in two minutes? Could it be that we are heading towards or maybe in a time when knowing is obsolete?'. What does this mean for education?
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