3D Twitter friendship map - maps conversations not just following. also gives tag cloud of what you discussed. I obviously need to stop stalking on Twitter!
This map marks the cities, towns, communities, and states that have made the decision to either eliminate certified school library positions (indicated in blue) or require one school librarian to work with two (2) or more school library programs throughout the week (indicated in red).
The biggest advantage bubbl.us has over other mind-mapping software is that you do not have to have an account to create and print a mind-map (also known as a concept map). This means students can get online, map the concept they have been assigned, and print it out for you to grade.
TIPS FOR YOU
As you have your students work with bubbl, here are some tips to keep in mind.
“FIT” centers the mind-map in the middle of the screen (useful for panicked students who think their whole project has been deleted)
if students move a “parent” bubble, all the “child” bubbles will follow along
But I knew that bubbl was truly useful when one of my students reported she had used it to help her decide which college to attend.
How to Turn Pen Notations into Objects in ActivStudio
In a previous post, I mentioned that ActivStudio (Promethean Software) does not allow pen and highlighter notations to be treated as objects. If you ever find it absolutely necessary to turn a pen notation into an object, you can do it using the following steps.
"A site map lets you take a closer look at the pages in your site and how they lead into each other, whether you want a guide to post on your site or a concept diagram to present to stakeholders."
Brainstorm online with bubbl.us. Easily create colorful mind maps to print or share with others. Almost no learning curve. Businesses, universities, and other schools are using bubbl.us worldwide to generate ideas, map out processes and create presentations.
"While gamification is gaining ground in business, marketing, corporate management, health insurance,ecology and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education.The study is limited to papers that discuss explicitly the effects of use of game elements in specificeducational contexts. It employs a systematic mapping design. Accordingly, a categorical structure forclassifying the research results is proposed based on the extracted topics discussed in the reviewed papers. The categories include gamification design principles, game mechanics, context of applyinggamification, consisting of type of application, educational level, and academic subject,implementation and evaluation. By mapping the published work to the classification criteria andanalyzing them, the study highlights the directions of the currently conducted empirical research onapplying gamification to education. It also indicates some major obstacles and needs, such as the needfor a proper technological support, the need for controlled studies demonstrating reliable positive ornegative results of using specific game elements in particular educational contexts, etc. Although mostof the reviewed papers report promising results, more substantial empirical research is needed todetermine whether both extrinsic and intrinsic motivation of the learners can be influenced bygamification"
Includes some tools that aren't on the usual list, including Xmind that includes a very handy "fishbone" map that can be used as a timeline for projects!
Lots of historical maps available for use under a CC-Attribution license (attribute Catography Associates). Images can be linked to, embedded, or downloaded.
See how you can leverage Google Maps and Earth to connect your classroom to the world. This session will highlight relevant ways, including iPad-specific applications, and the underlying philosophy of how these tools can be used in your classroom. The Earth is interdisciplinary and you should be using it!