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elliswhite5

Buy Wechat Account - 100% Real, Permanent, Verified Wechat 2023 - 0 views

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Dwayne Abrahams

Research - 17 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
Jim Farmer

Create Games and other Fun Applications - Sharendipity - 39 views

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    Sharendipity provides a great opportunity for creating educational games and learning tools. Customize an existing study template, or create your own apps using our free creation tools.
Berylaube 00

Etymologic: the toughest etymology (word origin) game on the Web - 0 views

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    "Great game to learn more about the origins of words. If you think you know a lot about word origins and etymology, it's the perfect time for you to try ETYMOLOGIC, a tough and educational word game (don't worry, it's fun too! "from Nik Peachey scoop .it Tools for learners from Nik Peachey scoop.it 3Tools for learners
BTerres

10 Internet Technologies Educators Should Be Informed About - 2011 Update | Emerging Ed... - 0 views

  • 1. Video and Podcasting Resources
  • 2. Digital Presentation Tools 
  • 3. Collaboration & Brainstorming Tools 
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  • 4. Blogs & Blogging
  • 5. Social Networking Tools 
  • 6. Lecture Capture 
  • 8. Educational Gaming 
  • 7. Student Response Systems & Poll/Survey Tools 
  • 9. Open Educational Resources
  • 10. The iPad and other tablet devices 
Jeff Johnson

The Best Web 2.0 Applications For Education - 2008 (Larry Ferlazzo) - 0 views

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    Last year's The Best Web 2.0 Applications For Education - 2007 was very popular among readers, and now it's time for this year's edition. Since last year's post, I've written nearly one hundred other "The Best…" lists, including four lists (including this one) that have highlighted the best of 2008. These four - The Best Online Learning Games - 2008; The Best Ways To Create Online Content Easily & Quickly - 2008; The Best Internet Sites For English Language Learners - 2008; and this one -all include a reader's poll to see if others share my preferences.
Jennifer Carey

"Learning is an Epic Win" - Jane McGonigal - 0 views

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    Jane McGonigal's speech at the 2012 Biennial ISAS Speech on gaming and education.
anonymous

DragonBox - The multi-platform Math game - 0 views

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    Award winning math game 
Lidia Sevilla

edublogs: UK Government Research: Web 2.0 does improve learning - 0 views

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    New research from Scotland and the UK Government shows that Web 2.0 and gaming can and do make a difference to educational attainment and student experience.
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    New research from Scotland and the UK Government shows that Web 2.0 and gaming can and do make a difference to educational attainment and student experience. Since the birth of most "web 2.0" technology in the past six years I've...
Caroline Roche

ClassTools.net: Create interactive flash tools / games for education - 10 views

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    Use w/SmartBoard?
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    EXCELLENT WEBSITE! Create free educational games and tools in flash.
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    Excellent site for creating flash tools, interactive quizzes and books, all for free, no signup, and embed on your blog
BTerres

The Gwigle Game - 0 views

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    Juego educativo para aprender a byscar información. An educational game to help you use Google more effectively
wittyben

Refraction: Teaching Fractions through Gameplay - 0 views

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    Refraction is an online puzzle game for teaching fractions.
Brian Nichols

Playing games in Google Earth | Google Earth Blog - 0 views

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    Playing games in Google Earth
Caroline Roche

Games based learning report - 30 views

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    This is an excellent report into the uses of games in learning
Caroline Roche

Games Based Learning conference presentations - 25 views

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    These are the videos from the recent Games Based Learning Conference in London.
idnpokerceme

Games Online - 1 views

Bandar Ceme Online Cemeidr - The first thing you need to know about gambling is which game you should play. In fact, they don't come with the same odds of winning, so choosing your game is a major ...

education web2.0 technology free

started by idnpokerceme on 15 Jan 21 no follow-up yet
Thomas Galvez

Scratch - 1 views

  • There are 502,574 projects with a total of 12,554,294 scripts and 3,921,884 sprites created by 75,665 contributors of our 333,865 registered members. That's a lot of Scratch-ing!
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    Developed by MIT. Create games,animations interactive resources.Theres a wiki...and tutorials, its a deeper learning curve for teachers without tech background I believe.
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    Create and share your own interactive stories, games, music, and art
Stephanie Sandifer

Esther Wojcicki: Revolution Needed for Teaching Literacy in a Digital Age - 28 views

  • But one area of American life that is consistently resistant to innovation is our education system.
  • children who are below grade level by age ten tend to stagnate and eventually give up and drop out in high school. Harvard educational psychologist Jeanne Chall famously called this phenomenon the "fourth grade reading slump,
  • In the classroom, digital media also have other major advantages. These media teach students to master the production of knowledge, not just the consumption of knowledge. Kids learn to create videos, write blogs, collaborate online; the also learn to play video games, do digital storytelling, fan fiction, music, graphic art, anime and even more. Their informal process of learning, collaboration, and transforming passion into knowledge is desperately needed in schools today.
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  • to train teachers to help students learn to read by transforming information for discovery and problem-solving.
  • all beginning teachers learn how to use online collaborative tools, video production tools, blogging tools, mobile tools and a variety of commercial and non-profit programs targeting the classrooms. Frequently young teachers know how to use these tools on a personal level but not in the classroom.
  • Let's building on national models like Communities in Schools, First, Computer Clubhouse, Club Tech of the Boys and Girls Clubs, and the Quest to Learn, Digital Youth Network and School of One models in Chicago and New York City.It is time to extend the learning day and create a place in every community where young children can gain confidence in their literacy and interactive technology skills.
  • laboratories for testing many different digital approaches to learning and assessment, as well as for testing different ways to break down the barriers between in- and out-of-school learning
  • a hub for the professional development of digitally savvy teachers.
  • embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
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    embrace the potential revolutionary power of the digital tools that have defined the first decade of the 21st century
Philippe Scheimann

A Vision of Students Today (& What Teachers Must Do) | Britannica Blog - 0 views

  • It has taken years of acclimatizing our youth to stale artificial environments, piles of propaganda convincing them that what goes on inside these environments is of immense importance, and a steady hand of discipline should they ever start to question it.
    • Russell D. Jones
       
      There is a huge investment in resources, time, and tradition from the teacher, the instutions, the society, and--importantly--the students. Students have invested much more time (proportional to their short lives) in learning how to be skillful at the education game. Many don't like teachers changing the rules of the game just when they've become proficient at it.
  • Last spring I asked my students how many of them did not like school. Over half of them rose their hands. When I asked how many of them did not like learning, no hands were raised. I have tried this with faculty and get similar results. Last year’s U.S. Professor of the Year, Chris Sorensen, began his acceptance speech by announcing, “I hate school.” The crowd, made up largely of other outstanding faculty, overwhelmingly agreed. And yet he went on to speak with passionate conviction about his love of learning and the desire to spread that love. And there’s the rub. We love learning. We hate school. What’s worse is that many of us hate school because we love learning.
    • Russell D. Jones
       
      So we (teachers and students) are willing to endure a little (or a lot) of uncomfortableness in order to pursue that love of learning.
  • They tell us, first of all, that despite appearances, our classrooms have been fundamentally changed.
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  • While most of our classrooms were built under the assumption that information is scarce and hard to find, nearly the entire body of human knowledge now flows through and around these rooms in one form or another, ready to be accessed by laptops, cellphones, and iPods. Classrooms built to re-enforce the top-down authoritative knowledge of the teacher are now enveloped by a cloud of ubiquitous digital information where knowledge is made, not found, and authority is continuously negotiated through discussion and participation. In short, they tell us that our walls no longer mark the boundaries of our classrooms.
  • And that’s what has been wrong all along. Some time ago we started taking our walls too seriously – not just the walls of our classrooms, but also the metaphorical walls that we have constructed around our “subjects,” “disciplines,” and “courses.” McLuhan’s statement about the bewildered child confronting “the education establishment where information is scarce but ordered and structured by fragmented, classified patterns, subjects, and schedules” still holds true in most classrooms today. The walls have become so prominent that they are even reflected in our language, so that today there is something called “the real world” which is foreign and set apart from our schools. When somebody asks a question that seems irrelevant to this real world, we say that it is “merely academic.”
  • We can use them in ways that empower and engage students in real world problems and activities, leveraging the enormous potentials of the digital media environment that now surrounds us. In the process, we allow students to develop much-needed skills in navigating and harnessing this new media environment, including the wisdom to know when to turn it off. When students are engaged in projects that are meaningful and important to them, and that make them feel meaningful and important, they will enthusiastically turn off their cellphones and laptops to grapple with the most difficult texts and take on the most rigorous tasks.
  • At the root of your question is a much more interesting observation that many of the styles of self-directed learning now enabled through technology are in conflict with the traditional teacher-student relationship. I don’t think the answer is to annihilate that relationship, but to rethink it.
  • Personally, I increasingly position myself as the manager of a learning environment in which I also take part in the learning. This can only happen by addressing real and relevant problems and questions for which I do not know the answers. That’s the fun of it. We become collaborators, with me exploring the world right along with my students.
  • our walls, the particular architectonics of the disciplines we work within, provide students with the conversational, narrative, cognitive, epistemological, methodological, ontological, the –ogical means for converting mere information into knowledge.
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    useful article , I need to finish it and look at this 'famous clip' that had 1 million viewers
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