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Tero Toivanen

Education Futures - The role of teachers in Education 3.0 - 0 views

  • Download-style education fails when we try to provide students with knowledge and skills that will enable them to lead in a future that is very different from what exists today –and, in a future that defies human imagination.
  • Teaching in Education 3.0 requires a new form of co-constructivism that provides meaningful extensions to Dewey, Vygotsky and Freire, while building the future.
  • Specifically, teaching in Education 3.0 necessitates a Leapfrog approach with: Adults who are eager to imagine, create and innovate with kids Kids and adults who want to learn more about each other Kids and adults who partner to collaborate in teaching to and learning from each other Kids who work at creative tasks that mirror the innovation workforce An understanding that kids need to contribute to all economic levels, and with better distribution of effort than in the past
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  • The future that kids and adults co-create can provide the emerging knowledge/innovation economy a boost, greatly enhancing human capital and potentials. How would you teach, learn, and create in Education 3.0? ShareThis
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    The future that kids and adults co-create can provide the emerging knowledge/innovation economy a boost, greatly enhancing human capital and potentials. How would you teach, learn, and create in Education 3.0?
Ruth Howard

DonorsChoose.org: Teachers Ask. You Choose. Students Learn. - 0 views

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    Charity site enables anyone to donate to specific classrooms according to need. Looks like there are collaborative possibilities?
Dennis OConnor

Digital Ethnography - 0 views

  • a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography.
  • Almost 9 months ago, the College of Wooster president, Grant Cornwell, forwarded my video to a remarkable collection of people who were daring and creative enough to think they could dance it … not just dance to it … but truly dance it.
  • This little smartpen from livescribe just might revolutionize my note-taking in seminars, discussions, and ethnographic interviews.  If you have never seen it before, check out some of the demos on YouTube.  In short, it records audio as you write and links what you are writing to the audio (by recording what you write through a small infrared camera near the tip of the pen).  When you are done recording you can actually tap the pen anywhere on your page and the pen will play the audio that was recorded at the time you were making that specific pen stroke. 
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    Best know for the great viral video the Web is using us, Michael Wesch is exploring web 2.0 as only an anthropologist could. Fascinating work. Interesting mind!
Elizabeth Koh

Languages smarten up your brain - Guardian Weekly - 11 views

  • a study of recent research into brain function reveals that students could be gaining a lot more from their pursuit of linguistic skills
  • It argues that there is a dovetailing of results between studies conducted over the last 40 years, including recent findings from the neurosciences
  • six areas in which the multilingual mind differs in some way to the monolingual mind
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  • enhanced capacity for learning whereby knowledge of languages can lead to superior memory function, especially short-term “working” memory
  • enhanced mental flexibility
  • Enhanced problem-solving capability
  • Greater understanding of how language functions and is used to achieve specific goals in life
  • slowdown of age-related mental diminishment
anonymous

Quizinator for Teachers, Instructors, and HomeSchoolers - 1 views

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    Designed specifically for teachers, instructors, and homeschoolers. Quizinator solves the problem of trying to keep many different kinds of study materials organized and up to date.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Judy Robison

Language Learning by iPod: An Emerging Model | Research & Articles - 35 views

  • What we see in these podcasts are some best practices - using social web tools to enhance online language learning and innovative approaches to utilizing podcasting for educational goals.  While language learning has been around as long as human beings have spoken more than one tongue, the model here is uniquely designed for the Web 2.0 world. Static lesson content is transformed into 'lesson events' by focusing student attention around specific content and encouraging student involvement to further enhance the originally designed lesson.  Podcasts, with their conversational nature, rapid publication cycle and modular architecture can further transform learning into an engaging, fresh and personalized experience. This actually takes steps into Learner 2.0 where the learner changes their experiences and behaviors through a collaborative process as they interact with the content, other users, and the instructors.
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    Commentary on using podcasts to teach language.
Vahid Masrour

Project Fun Way: When Project Learning and Technology Meet | Edutopia - 43 views

  • But the Web is different; it's everyman's encyclopedia. "I gave them specific questions to look up," says MacLean, noting that she had already searched to make sure the answers were there and were understandable and accurate. "They could open their laptops and get it right then, and I would move on to the next activity."
    • Vahid Masrour
       
      keys to a methodology of web exploration for elementary and middle school (at least)?
  • When coupled with professional development, the one-to-one laptop program demonstrably improves student learning. But the amount of instruction that teachers receive is also lopsidedlopsided. The state offers webinars and a training staff, but not all schools make use of them.
Philippe Scheimann

Q&A on diaspora - 5 views

  • What do you think are the most important features a social network should have? How would you prioritize them? Do you plan to Build Less or go big? If building less, what is the minimal set of features you can get away with? We plan to “build less.” These are the features which we aim to complete first: 1. A good secure protocol, encrypted at every leg, including a specification for a lightweight, probably HTTPS, RESTful set of routes. We see all of this communication happening between two Diaspora servers, rather than strictly between peers. We realize there is the problem with polling with this model, but we think there are several tricks worth trying which all have their relative pros and cons: PubSub (fast and easy, requires some level of centralization), querying friends servers from the browser side and posting responses back (requires browser side decryption) to name a couple. Alternatively, we are considering going with XMPP altogether due to the ability to be able to push content between nodes, but we need to research it further to see if it is something we would want to implement. 2. A datastore and corresponding interface that can store all of your stuff in one place. MongoDB is what we are looking at for V1, but the redundancy of TahoeFS is intriguing(as well as serving a slightly different purpose). 3. A clear extension framework. Diaspora will be service-agnostic and we will need to make it easy to import from and export to any format/web service. It is also our goal to make Diaspora as content-agnostic as possible, by providing abstract data types and an easily extended UI so that whatever new content people want to store and share can be integrated without re-rewriting parts of the whole application stack. 4. Be your own OpenID provider. Having a single identity across lots of services is great, but why trust a web service to hold it? Once we are the keepers of our own data, we can also selectively allow services access to it through Oauth.
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    alternative to fb...
Tania Sheko

Teach Science and Math - 25 views

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    Google search tips and tricks for science and maths classes
Giovanni Cerri

How To Get Your BF Back With Reverse Psychology - 0 views

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    There are psychological techniques you can use to make him fall madly in love with you again. The trick is to push his "emotional hot buttons". Triggers that are specific to only men.
Vahid Masrour

Google Plus: Is This the Social Tool Schools Have Been Waiting For? - 31 views

  • it may well be the granular level of privacy afforded by Google+ that is the key to making this a successful tool for schools
  • many schools and teachers have still been reluctant to "friend" students
  • that "always public" element of Twitter that makes many nervous
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  • it's also about sharing with the right people. Circles will allow what educational consultant Tom Barnett calls "targeted sharing," something that will be great for specific classes and topics
  • Skype has become an incredibly popular tool to bring in guests to a classroom via video chat -
  • teachers are already talking about the possibility of not just face-to-face video conversation but the potential for integration of whiteboards, screen-sharing, Google Docs, and other collaborative tools
  • Google + seems like the solution for someone like me who wants to use the web to have conversations about school topics with students and parents and yet not have students and parents have access to my personal posts.
    • Vahid Masrour
       
      Parents and students on different Circles. You know you want it!
scidocpublishers

Stem Cell Research and Transplantation - 0 views

International Journal of Stem Cell Research and Transplantation (IJST)\n is an international, Open Access, peer-reviewed journal, which mainly\nfocuses, on the advancements made in the field o...

journal on Transplantation Stem Cell Research stemcell

started by scidocpublishers on 06 Nov 15 no follow-up yet
firozrrp

Xperia Z6 Lite new rumor : Specification, Features - Gadgets World - 0 views

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    Sony Xperia Z6 Lite expected to introduce at the MWC 2016 in February next year. A fresh rumoured to be flash on the Xperia Z6 lite phone, Sony recently says that a press conference for CES 2016. As per rumoured the specs, the Sony Xperia Z6 Lite to feature a 5-inch display with 2.5D curved… Read More »
firozrrp

Titan Juxt Smartwatch launch price start Rs15995 : worldnews - 0 views

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    reddit: the front page of the internet
firozrrp

Vivo XPlay 5 announced with 5.43-inch QHD display, Snapdragon 820, 6GB of RAM - 0 views

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    Vivo XPlay 5 will equipped with Snapdragon 820 Soc, 6GB of RAM and Edge to edge display will be launch on March 1st. The Vivo XPlay 5 a beautiful design flagship smartphone with a powerful specs will be launch on March 1st this year. The phone has a border less design, with the edge curved… Read More »
firozrrp

LeEco Le 2 Pro a latest flagship Coming Soon With Snapdragon 820 and 4GB RAM - Gadgets ... - 0 views

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    LeEco Le 2 Pro Price, Le 2 pro Specs, LeEco Le 2 Pro Features, LeEco Le 2 Pro release date
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