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Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Jeff Johnson

TextFlow - 0 views

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    Collaboration has never been this easy. Parallel word processing helps you produce text faster and use feedback better. To see TextFlow in action, watch the 1 minute video presentation and don't forget to sign up for the beta.
Jeff Johnson

The Webcast Academy | Collaborative Learning Community for Webcasters - 0 views

  • Class of 3.1 Now getting underway Interested in participating? Register  at Webcastacademy.net and introduce yourself here Then, head over to our Moodle at Webcastacademy.com to enroll in Webcasting 101
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    Learn how to webcast!
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    I need to try this
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    The Webcast Academy  is a hands on, collaborative training center for people interested in learning how to produce and host live, interactive webcasts. We are currently between sessions, but if you're interested in participating in the future, you can register,  introduce yourself here , & Take the first steps   We are currently in the middle of a site upgrade, so things may not work or look quite right for a little while.
Kerry J

The WSRI | Web Science Research Initiative - 0 views

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    The Web Science Research Initiative (WSRI) is a joint endeavour between the Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT and the School of Electronics and Computer Science (ECS) at the University of Southampton. The goal of WSRI is to facilitate and produce the fundamental scientific advances necessary to inform the future design and use of the World Wide Web.
Darren Walker

web 2 in education | Glogster - 0 views

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    This is a Glog I produced to give a presentation to a group of educators. The intention was to give the presentation entirely using free web 2 tools to show them the potential. I think it succeeds but I would value any comments
J Black

2¢ Worth » Happy Birthday Jude - 0 views

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    We desperately need… we may not survive without… a generation of young people who are imaginative, inventive, fearless learners, and compassionate leaders. Yet, what can we say, as educators, about the students we are producing. We can prove that they can
Tero Toivanen

edublogs: Magnetism explained beautifully - 0 views

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    If you're a science teacher trying to explain magnetism, you could do a lot worse than showing this beautiful animated film produced for Channel 4 with Arts Council England. As the blurb says: "Are we observing a series of scientific experiments, the universe in flux, or a documentary of a fictional world?"
Dennis OConnor

Intel Teach Elements: Project-Based Approaches - 0 views

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    This is a self-paced class in project based learning produced by Intel. Free, high quality content with masterful design.
Tom Daccord

U6: E-portfolios - Supporting Distance Learners in the 21st Century - 0 views

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    Using e-portfolios for assessment The use of computers in distance education creates many opportunities for learners to record their progress through a course. In many institutions, tutors are using e-portfolios as a method of formative or continuous assessment. E-portfolios can be produced and published on the Web using some of the simple tools that were discussed in Unit 4, such as wikis, blogs and Google Docs. In addition, some learners might choose to add multimedia elements such as video or audio recordings, if they have the basic equipment - and the inclination - to do so. As the following illustration by Helen Barret (2007) shows, it is possible to create quite an elaborate, multimedia portfolio system using only freely available tools on the Web.
Tero Toivanen

Education Futures - The role of schools in Education 3.0 - 1 views

  • Education 3.0 schools produce knowledge-producing students, not automatons
  • Education 3.0 schools share, remix and capitalize on new ideas.
  • schools will express new forms of leadership within the communities that they serve.
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  • Education 3.0 schools embrace change rather than fighting change.
  • schools may become the driving forces of creating new paradigms that will drive this and future centuries.
  • Education 1.0 schools cannot teach 3.0 students.
    • Tero Toivanen
       
      It's time to change!
  • If schools continue to embrace the 1.0 paradigm and are outmoded by students that thrive in a 3.0 society, we can only expect continuous failure.
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    An an era driven by globalized relationships, innovative social technologies, and fueled by accelerating change, how should we reinvent schools?
Tom Daccord

Facilitating Online | Centre for Educational Technology - 0 views

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    Facilitating Online is a course intended for training educators as online facilitators of fully online and mixed mode courses. The Centre for Educational Technology (CET) produced a Course Leader's Guide as an Open Educational Resource to assist educators and trainers who wish to implement a course on online facilitation within their institution or across several institutions. The guide contains the course model, week-by-week learning activities, general guidance to the course leader on how to implement and customise the course and specific guidelines on each learning activity.
Dennis OConnor

Create Elearning with Google Voice - 5 views

  • Create Elearning with Google Voice EPS411 is developing ways to use Google Voice to create elearning. In the audio file below - recorded by calling my Google Voice number - I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options - mp3 file, embed code, transcript, email - the options for elearning production seem unlimited. How could you use Google Voice for elearning production?
  • Potential uses include: Rapid production of Just-in-time training Record a SME introduction to an elearning program or answers to user questions Create “on-your-mind” training for later incorporation into an elearning program, podcast, blog post, or discussion.
  • EPS411 is developing ways to use Google Voice to create elearning. In the audio file below – recorded by calling my Google Voice number – I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options – mp3 file, embed code, transcript, email – the options for elearning production seem unlimited.
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    | EPS411 ELearning Design and Production Just picked up on this concept. Use of audio in an online class can be very powerful and this might be an slick way to get the job done. One issue that always nags is the need for a transcript. To be accessible to the deaf, podcasts in courses should have a transcript. I've taken to writing a transcript before I record, even though I'm more comfortable with just winging it. I remain surprised that the voice to text technology remains so clunky (or expensive) that this isn't a build in feature with recording programs. If anyone know of a well priced product that produces audio files and a transcript at the same time... LET ME KNOW!
Dennis OConnor

Viewing Feed (Subscribe to the Greenroom) - 0 views

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    Here's a way to subscribe to the Learning Times Greenroom. This is one of the very best produced ed-tech podcasts I've listened to. Professional production values, fascinating topics, and professional production standards. Stay on the cutting edge of web 2.0 by listening to Susan Manning and Dan Balzer!
J Black

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 1 views

  • New media demand new literacies. Because of inexpensive, easy-to-use, widely distributed new media tools, being literate now means being able to read and write a number of new media forms, including sound, graphics, and moving images in addition to text.
  • New media coalesce into a collage. Being literate also means being able to integrate emerging new media forms into a single narrative or "media collage," such as a Web page, blog, or digital story.
  • New media are largely participatory, social media. Digital literacy requires that students have command of the media collage within the context of a social Web, often referred to as Web 2.0. The social Web provides venues for individual and collaborative narrative construction and publication through blogs and such services as MySpace, Google Docs, and YouTube. As student participation goes public, the pressure to produce high-quality work increases.
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  • Historically, new media first appear to the vast majority of us in read-only form because they are controlled by a relatively few technicians, developers, and distributors who can understand or afford them. The rest of us only evolve into writers once the new media tools become easy to use, affordable, and widely available, whether these tools are cheap pencils and paper or inexpensive digital tools and shareware.
  • Thus, a new dimension of literacy is now in play—namely, the ability to adapt to new media forms and fit them into the overall media collage quickly and effectively.
  • n the mid 1960s, Marshall McLuhan explained that conventional literacy caused us to trade an ear for an eye, and in so doing, trade the social context of the oral tradition for the private point of view of reading and writing. To him, television was the first step in our "retribalization," providing a common social experience that could serve as the basis for dialogue in the global village.2  However, television told someone else's story, not ours. It was not until Web 2.0 that we had the tools to come full circle and produce and consume social narrative in equal measure. Much of the emerging nature of literacy is a result of inexpensive, widely available, flexible Web 2.0 tools that enable anyone, regardless of technical skill, to play some part in reinventing literacy.
  • What is new is that the tools of literacy, as well as their effects, are now a topic of literacy itself.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • The fluent will lead, the literate will follow, and the rest will get left behind.
  • They need to be the guide on the side rather than the technician magician.
J Black

FETC - 0 views

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    FREE 100 PERCENT ONLINE EVENT! APRIL 23, 2009 11:00am-7:00pm EST Registration Required PARTICIPATE WITH YOUR COLLEAGUES FROM THE CONVENIENCE OF YOUR OFFICE! The award-winning producers of FETC and T.H.E. Journal invite you to participate in a FREEvirtual conference for K-12 educators and technology staff exploring the most pressing issues related to 21st Century Skills. Join your peers and industry experts as they investigate a range of compelling topics including: * Career and technical education * The Obama administration's global workforce development agenda * Digital teaching methods and tools
Jeff Johnson

Center for Media Literacy - 0 views

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    Now altogether in one place, the components of inquiry-based media literacy using the Five Core Concepts and CML's Five Key Questions of Media Literacy for Deconstruction and Construction. Q/TIPS™ addresses questions from the viewpoints of both consumers and producers of media messages, enabling participation in a global media culture.
Maggie Verster

socialnetworking4teachers wiki - 0 views

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    This page is being built not only to generate content about social networking for teachers, but also as a demonstration of the effects of social networking, as the process of building out this page will be captured and produced as a video.
Karen Vitek

The National Parks: America's Best Idea: | PBS - 4 views

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    "The National Parks: America's Best Idea is a six-episode series directed by Ken Burns and written and co-produced by Dayton Duncan. Filmed over the course of more than six years at some of nature's most spectacular locales - from Acadia to Yosemite, Yellowstone to the Grand Canyon, the Everglades of Florida to the Gates of the Arctic in Alaska - The National Parks: America's Best Idea is nonetheless a story of people: people from every conceivable background - rich and poor; famous and unknown; soldiers and scientists; natives and newcomers; idealists, artists and entrepreneurs; people who were willing to devote themselves to saving some precious portion of the land they loved, and in doing so reminded their fellow citizens of the full meaning of democracy."
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    This series is scheduled to be run again during January 2010. Check your local PBS stations.
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