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Nik Peachey

The Science of Happiness - Lessons in Digital Literacy - 0 views

    Science of Happiness - Lessons in #DigitalLiteracy #elt #clil #infographic #stem #k12
Danny Nicholson

Digital Literacy - 0 views

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Kerry J

SweetSearch Finds Credible Research Sources for Students - 16 views

    SweetSearch came about as the byproduct of making findingDulcinea, an aggregator that terms itself the "Librarian of the Internet." It's a database of about 35,000 web sites vetted by researchers, librarians, and teachers, with priority given to spots like the Library of Congress, Smithsonian, and other public and academic sources. It sweeps away the pseudo-science, forums, and sites that read like paraphrased summaries.
Gail Casey

123elearning » Digital Literacy - 0 views

    Digital Literacy and E-Learning at Qatar Academy
Tom Daccord

Idea Lab - Becoming Screen Literate - - 0 views

    Idea Lab article about cultural shift resulting in "overthrow of the book."
Tom Daccord

Reference Notes - 0 views

    Library-Media blog by
Steve Ransom

Digital Literacy | Common Sense Media - 0 views

    June 2009 Report by CommonSenseMedia "Digital Literacy and Citizenship in the 21st Century: Educating, Empowering, and Protecting America's Kids," proposes eight key initiatives to develop a national digital literacy program and integrate it into our educational curriculum. This white paper is meant to be a "living document" and will be updated on a regular basis.
Maggie Verster

The Future of learning Institutions in a digital age - 0 views

    * "We contend that the future of learning institutions demands a deep, epistemological appreciation of the profundity of what the Internet offers humanity as a model of a learning institution"...and * "participatory learning is about a process and not always a final product"...and * "We advocate institutional change because we believe our current formal educational institutions are not taking enough advantage of the modes of digital and participatory learning available to students today"...and * "Networked learning, however, goes beyond these conversational rules to include correcting others, being open to being corrected oneself, and working together to fashion workarounds when straightforward solutions to problems or learning challenges are not forthcoming"
J Black

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 1 views

  • New media demand new literacies. Because of inexpensive, easy-to-use, widely distributed new media tools, being literate now means being able to read and write a number of new media forms, including sound, graphics, and moving images in addition to text.
  • New media coalesce into a collage. Being literate also means being able to integrate emerging new media forms into a single narrative or "media collage," such as a Web page, blog, or digital story.
  • New media are largely participatory, social media. Digital literacy requires that students have command of the media collage within the context of a social Web, often referred to as Web 2.0. The social Web provides venues for individual and collaborative narrative construction and publication through blogs and such services as MySpace, Google Docs, and YouTube. As student participation goes public, the pressure to produce high-quality work increases.
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  • Historically, new media first appear to the vast majority of us in read-only form because they are controlled by a relatively few technicians, developers, and distributors who can understand or afford them. The rest of us only evolve into writers once the new media tools become easy to use, affordable, and widely available, whether these tools are cheap pencils and paper or inexpensive digital tools and shareware.
  • Thus, a new dimension of literacy is now in play—namely, the ability to adapt to new media forms and fit them into the overall media collage quickly and effectively.
  • n the mid 1960s, Marshall McLuhan explained that conventional literacy caused us to trade an ear for an eye, and in so doing, trade the social context of the oral tradition for the private point of view of reading and writing. To him, television was the first step in our "retribalization," providing a common social experience that could serve as the basis for dialogue in the global village.2  However, television told someone else's story, not ours. It was not until Web 2.0 that we had the tools to come full circle and produce and consume social narrative in equal measure. Much of the emerging nature of literacy is a result of inexpensive, widely available, flexible Web 2.0 tools that enable anyone, regardless of technical skill, to play some part in reinventing literacy.
  • What is new is that the tools of literacy, as well as their effects, are now a topic of literacy itself.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • The fluent will lead, the literate will follow, and the rest will get left behind.
  • They need to be the guide on the side rather than the technician magician.
Jean Potter

The Keyword Blog: Kermit the Frog Search Challenge (Information Literacy Games) - 16 views

    Information Literacy Games: Finding Kermit This blog post features a great video of Kermit the frog singing It Ain't Easy Being Green. It follows up with an explanation of a search game that can be used with the whole class in a lab or on an individual workstation. It's part of a free series of online information literacy / information fluency games available from Finding Kermit was the inspiration for one of the first Internet Search Challenges created by Dr. Carl Heine. The task is to track down a picture of Kermit ready for graduation in the least amount of time. The search game is embedded on the page so you can try it without going to the main site. Many teachers use this as a whole class lab activity. Put up a search challenge and then it's off the races! Most of these games were developed for middle and high school students. Adults find them challenging as well.
Roland Gesthuizen - 0 views

    This handbook is aimed at educational practitioners and school leaders in both primary and secondary schools who are interested in creative and critical uses of technology in the classroom ...  This handbook aims to introduce educational practitioners to the concepts and contexts of digital literacy and to support them in developing their own practice aimed at fostering the components of digital literacy in classroom subject teaching and in real school settings.
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