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James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
realserviceitak

Buy Verified Revolut Account - 100% USA UK CA Revolut - 0 views

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    What is Revolut Revolut is a digital banking platform that allows you to manage your money in one place. It's designed to help you use your cash in the places where it's most useful, including at ATM machines and online merchants. Buy Verified Revolut Account Revolut works by letting you transfer money between different currencies and convert them into any other currency instantly. For example, if you have a balance in USD on your Revolut account and want to withdraw some euros from an ATM machine somewhere abroad (where they cost more), all you need do is swipe your card at the machine; it'll automatically detect what type of card was used-like Visa or MasterCard-and deduct the correct amount from whichever account has that currency linked up with theirs via their integration with VISA/MasterCard Global Payment Solutions (GPS). What is a Revolut account? A Revolut account is a digital money account that you can use to send money, make payments and exchange currencies. The card itself is a prepaid card that allows you to spend in over 130 countries around the world, including the United States and Canada. You can use your Revolut Card as payment for goods at over 25 million places worldwide - including restaurants, grocery stores, shops and drugstores - or withdraw cash from ATM with no fees charged by the banks themselves. Buy Revolut Account Revolut is a cryptocurrency platform that allows users to use their debit cards and other services around the world. It also offers remittance services, so you can make payments without fees or restrictions. The company was founded in 2015 by Russian-born Vital Milkshake and Estonian Merle van den Bosch, who wanted to create an app that would allow people from different countries to access their money easily. Buy Verified Revolut Account What are the benefits of buying a Revolut account? A Revolut account allows you to: Manage all your finances in one place - including savings accounts and loans; Send money
Caroline Roche

From cognitive capability to social reform? Shifting perceptions of learning in immersi... - 0 views

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    Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, ...
Maggie Verster

Educational Frontiers: Learning in a Virtual World - 0 views

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    Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
mbarek Akaddar

25 Safe, Fun & Educational Virtual Worlds for Toddlers, Kids, and Tweens | eLearning Gurus - 40 views

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    25 safe, fun & educational virtual worlds for toddlers, kids, and tweens
Nik Peachey

Development - Is the 140 character 'micro interaction' enough? | Delta Publishing - Eng... - 0 views

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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
James OReilly

Virtual Learning Quality - Mastering ISO 9001 Quality Processes In Virtual Worlds - 0 views

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    ISO 9001 implementation for virtual learning & teaching
sophiya miller

The Virtual Classroom: How Online Learning Reshapes Mechanical Engineering Education - 3 views

In the fast-paced world of academia, students pursuing mechanical engineering often find themselves grappling with the complexities of their coursework. From intricate design projects to challengin...

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started by sophiya miller on 29 Dec 23 no follow-up yet
Danny Nicholson

Web worlds 'useful' for children - 0 views

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    Virtual worlds can be valuable places where children rehearse what they will do in real life, reveals research.
Martin Burrett

Pora Ora : The Online 3D Educational Game for Children - 1 views

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    This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Steve Ransom

Paying Attention with @HRheingold's Class at Stanford | HASTAC - 17 views

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    "One theme we all emphasized is that, before we can make comparisons between virtual worlds and real worlds, we need to understand lots more about the real world...."
mbarek Akaddar

7 Essential Tactics & Tools for a Successful Virtual Classroom - HR World - 27 views

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    7 Essential Tactics & Tools for a Successful Virtual Classroom
wowparentingpune

Google Virtual Tour|Google Maps Street View Application in Manchester - 1 views

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    We create more professional Google virtual tour using Google Street View Software with Google Map which presents a 360-degree world with panoramic view and transition.
Tania Sheko

Transliteracy - 2020 Forecast: Creating the Future of Learning - 26 views

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    Transliteracy - In the emerging decade, ideas will migrate across multiple social media platforms: podcasts, digital video, virtual worlds, microblogs, wikis, social networking, tagging, etc. The amplified, transliterate organization will have the capacity to communicate across these platforms.
Martin Burrett

Teachers make all the difference - including in virtual reality teaching - 0 views

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    "In a few years from now, students in schools all over the world will receive part of their education in virtual learning environments. Wearing VR-goggles the students will be able to enter 3-dimensional, simulated places and situations that they would normally not have access to because it would be too expensive, too dangerous or physically impossible. Teaching via VR-technology is spreading widely and international studies predict that this will revolutionise the way we learn."
sophiya miller

Navigating the Biological Realm: A Dive into the Advantages of Our Online Biology Courses! - 2 views

Are you ready to embark on a journey of academic excellence in the world of biology? There are some situations which make the students think who will take my online biology class to complete my pr...

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started by sophiya miller on 12 Dec 23 no follow-up yet
Isabelle Jones

Virtual learning environment - Wikipedia, the free encyclopedia - 0 views

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    A virtual learning environment (VLE) is a software system designed to support teaching and learning in an educational setting, as distinct from a Managed Learning Environment (MLE) where the focus is on management.
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