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Ruth Howard

Making Invisible Learning Visible | HASTAC - 0 views

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    Wacko! The Knowledge Project discussed here in this forum also...
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    The HASTAC Scholars fellowship program recognizes graduate and undergraduate students who are engaged in innovative work across the areas of technology, the arts, the humanities, and the social sciences. The HASTAC Scholars host regular discussion forums here featuring their own ground-breaking research and interests alongside those of leaders and innovators in the digital humanities, such as social networking pioneer Howard Rheingold, open source scholar Christopher Kelty, and Director of the Office of Digital Humanities for the National Endowment for the Humanities, Brett Bobley.
Steve Ransom

Paying Attention with @HRheingold's Class at Stanford | HASTAC - 17 views

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    "One theme we all emphasized is that, before we can make comparisons between virtual worlds and real worlds, we need to understand lots more about the real world...."
Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
Steve Ransom

Should Professors Allow Students to Use Computer Devices in the Classroom? | HASTAC - 25 views

  • One final comment, a funny one.  On Monday, in my "Twenty-First Century Literacies" class where laptops are required for a whole range of experiments and inclass collaborative work, I caught one of my students with his laptop open and with a book propped secretly inside it, reading away in his book when he should have been paying attention.   So maybe that's the next class, "Should Professors Allow Students to Use BOOKS in the Classroom Devised for Computer Learning?"   I'm being facetious but that's the point.  A book is a technology too.   How and when we use any technology and for what purpose are the questions we all need to ask.
  • Do you see the difference?   "Computer learning" doesn't exist.   In 2011, it exists less than it did a decade ago and, in a few years, that phrase won't exist at all.   Students learn.  Computers are tools for all kinds of things, from checking the Facebook page, to making notetaking easier, to being fact checking or calculating devices that can take a class to a more sophisticated level to interactive social networking devices that can either distract a class or allow for new forms of group collaboration.   There are many other uses as well.   The point is that most profs have (a) simply "adapted" (as a colleague told me recently) to computers without understanding the intellectual and pedagogical changes they can enable; or (b) resigned themselves to their present, gleefully or resentflly; or (c) made them into a pedagogical tool; or (d) all of the above.    
  • The point isn't that the class has to be designed for "computer learning" but that there are different forms of learning available with a device and profs should be allowed to determine if they want to facilitate and make use of those different forms of learning or not.
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    Great post by Cathy Davidson. Her final facetious question of we will ban books because they can distract students makes a nice point.
Ruth Howard

YouTube - Professor's Henry Jenkins on games-based learning at SxSWi 2009 - 0 views

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    Jenkins himself discusses the new learning ecology for digital media literacy and collaborative and critical thinking that is behind the previous New Yok School link http://www.hastac.org/node/1959
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