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justquestionans

Ashford-University ECE 332 Homework and Assignment Help - 1 views

Get help for Ashford-University ECE 332 Homework and Assignment Help. We provide assignment, homework, discussions and case studies help for all subjects Ashford-University for Session 2017-2018. ...

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Julian Ridden

eAdventure - create e-learning Games - 0 views

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    The eAdventure platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives: Reduction of the development costs for educational games Incorporation of education-specific features in game development tools Integration of the resulting games with existing courseware in Virtual Learning Environments From this website we wish to promote the use of the tools developed as part of the eAdventure project. The core of the eAdventure project is the eAdventure educational game engine, that runs games defined using the eAdventure language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With eAdventure, any person can write an educational point & click adventure game.
Ruth Howard

Students as 'Free Agent Learners' : April 2009 : THE Journal - 0 views

  • 51 percent of teachers are interested in learning how to integrate gaming into daily learning activities;
  • Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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  • Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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    Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences." Ive been waiting for this! This is exciting it points to the idea that students will co-create their curriculum. In my mind it will become imperitive that individuals choose their highest bliss-subjects and projects that reflect their passions. In the new collaborative work environments students will be more highly valued for their contributions to areas that they are most naturally motivated to explore. Their resulting contributions will result in inventiveness and cutting edge investigations via passion, self motivation and peer inspiration and direct access to thought leaders/mentors in the field. Teachers might become guides to ensuring students intentions are achieved- teachers as arbiters of human potential. Students will no longer be compared to each other. They will score according to their own self affirmed destinations-allowing of course for reviews and changes of destiny.Teachers might also need roles in law and ethics to ensure students are safe in their online world activities, monitoring students and their online peers, intercepting or prompting inside the conversations?
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    Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent). But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning. "This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
elliswhite5

Buy Wechat Account - 100% Real, Permanent, Verified Wechat 2023 - 0 views

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    We chat accounts unlimited sell low price If you are looking for a way to market your business, then wechat accounts are an excellent choice. However, they can be expensive if you don't know how much money is needed and how much time it takes. Buy Wechat Account If you have a small budget but still want to buy WeChat Accounts then here is the solution: Buy WeChat Accounts at low prices online in just one click! Wechat Account Sell 3 year old account Wechat Account Sell 3 year old Wechat is a social network, instant messaging and mobile payment system developed by Tencent. The app has more than 950 million monthly active users as of April 2019 and is available in many countries including China, India and most other parts of Southeast Asia. It's also very popular in South America where it's known as WeChat Pay. The WeChat platform allows users to send text messages with photos or videos; share content like photos or videos; make calls (to landlines) or video calls (over Wi-Fi); play games together on a single platform like Words With Friends; send money into each other's accounts through various payment options like PayPal Express or Alipay Wallet (which isn't necessary if you're just purchasing things from within the app); purchase tickets at concerts/sports venues using your phone as an identification card so they don't have access but can still see which seats have been purchased by others who have bought tickets before them! WeChat Account 8 months WeChat Account 8 months WeChat is the most popular social media application in China. The application has been around for over 10 years and has become an essential part of daily life there. It allows users to communicate with each other through text messages, voice calls and video calls. You can also use it as a payment platform or make payments online through WeChat Pay! You can find all kinds of things on WeChat such as games, music videos, news articles etc., but you should keep in mind that some cont
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    We chat accounts unlimited sell low price If you are looking for a way to market your business, then wechat accounts are an excellent choice. However, they can be expensive if you don't know how much money is needed and how much time it takes. Buy Wechat Account If you have a small budget but still want to buy WeChat Accounts then here is the solution: Buy WeChat Accounts at low prices online in just one click! Wechat Account Sell 3 year old account Wechat Account Sell 3 year old Wechat is a social network, instant messaging and mobile payment system developed by Tencent. The app has more than 950 million monthly active users as of April 2019 and is available in many countries including China, India and most other parts of Southeast Asia. It's also very popular in South America where it's known as WeChat Pay. The WeChat platform allows users to send text messages with photos or videos; share content like photos or videos; make calls (to landlines) or video calls (over Wi-Fi); play games together on a single platform like Words With Friends; send money into each other's accounts through various payment options like PayPal Express or Alipay Wallet (which isn't necessary if you're just purchasing things from within the app); purchase tickets at concerts/sports venues using your phone as an identification card so they don't have access but can still see which seats have been purchased by others who have bought tickets before them! WeChat Account 8 months WeChat Account 8 months WeChat is the most popular social media application in China. The application has been around for over 10 years and has become an essential part of daily life there. It allows users to communicate with each other through text messages, voice calls and video calls. You can also use it as a payment platform or make payments online through WeChat Pay! You can find all kinds of things on WeChat such as games, music videos, news articles etc., but you should keep in mind that some cont
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brillmindz123

ipad Game Development In Bangalore - 0 views

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    Game is the word that amazes any being, no matter which type of Game is it. But something rich and unique can entertain more. We already have gaming platforms like PC, Gaming Zone, Portable Device and Video Games, but they are old now.
anonymous

Diigo Groups: FTW: Gaming for Learning - Please join us! - 40 views

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    An open group for resource sharing and networking about gaming and play in the context of learning - in school, out of school, in the community. Open to educators, game developers, academics, gamers and anybody with an interest in the topic.
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    Seeking teacher gamers interested in resource sharing for gaming and "play" based learning in schools.
Dwayne Abrahams

Research - 17 views

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    "Footsteps2Brilliance, Inc.™'s Academic Language Program for Students (ALPS) delivers a robust library of stimulating ebooks and educational games to parents, children and teachers anywhere/anytime through innovative mobile gaming technology. Developed by educational experts usingthe latest research on cognitive development, ALPS provides young learners with 1,000 essential vocabulary words through interactive eBooks that are sure to engage today's digital students whether at school or home."
Darcy Goshorn

App Inventor for Android - 24 views

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    You can build just about any app you can imagine with App Inventor. Often people begin by building games like WhackAMole or games that let you draw funny pictures on your friend's faces. You can even make use of the phone's sensors to move a ball through a maze based on tilting the phone. But app building is not limited to simple games. You can also build apps that inform and educate. You can create a quiz app to help you and your classmates study for a test. With Android's text-to-speech capabilities, you can even have the phone ask the questions aloud. To use App Inventor, you do not need to be a developer. App Inventor requires NO programming knowledge. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior.
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    WOW! Very Scratch-like UI for programming Android mobile apps!!
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    Having mobile shopping apps built FREE by mobile shopping apps builder For more information: Mobile shopping apps tutorials and tips.
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sulmahmud1

Which Educational Games for the Kids Should Be Given child | Department Of Education - 0 views

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    There remain a huge number of educational games for the kids. Among them, you have to find out the effectives for your child's mental & physical development.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Julie Shy

EyeWire | A Game to Map the Brain - 0 views

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    EyeWire is an online community of "citizen neuroscientists" who map neural connections by playing a game. The EyeWire Games have begun! Learn more on the blog. By joining EyeWire, you can help map connections between retinal neurons. This information advances neuroscience research on how the retina functions in visual perception. You also help the EyeWire team, based at MIT, develop computational technologies for mapping the connectome.
Clara James

30 Best Android Apps And Games Of 2011 - 0 views

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    "We divided our list of the best 30 Android apps into four distinct categories. The top ten apps come from third-party developers, and, if not exclusive to Android, were created primarily for the platform. Additional sections include the best new or significantly updated apps from Google, as well as the best apps and games that appeared first on iOS but later arrived to Android in 2011."
Jean Potter

The Keyword Blog: Kermit the Frog Search Challenge (Information Literacy Games) - 16 views

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    Information Literacy Games: Finding Kermit This blog post features a great video of Kermit the frog singing It Ain't Easy Being Green. It follows up with an explanation of a search game that can be used with the whole class in a lab or on an individual workstation. It's part of a free series of online information literacy / information fluency games available from 21cif.com. Finding Kermit was the inspiration for one of the first Internet Search Challenges created by Dr. Carl Heine. The task is to track down a picture of Kermit ready for graduation in the least amount of time. The search game is embedded on the page so you can try it without going to the main site. Many teachers use this as a whole class lab activity. Put up a search challenge and then it's off the races! Most of these games were developed for middle and high school students. Adults find them challenging as well.
Martin Burrett

Vocabulary Pinball - 0 views

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    A great pinball English word game. Collect the letters using your pinball skills developed from your misspent youth and guess the meaning of the word. http://ictmagic.wikispaces.com/English
Ruth Howard

Syllabus at IPT 692R: Introduction to Open Education - 0 views

  • Instructional design faculty are frequently criticized for delivering information about innovative new pedagogical methods to their students in the form of traditional lectures - for talking the talk but failing to walk the walk.
  • On the other hand, the course is a massively multiplayer role-playing game in which students select a character class, develop specialized expertise, complete a series of individual quests, join a Guild, and work with members of their Guild to accomplish quests requiring a greater breadth of skills than any one student can develop during the course.
  • Despite the impressive work of Constance, JSB, and others, to the best of my knowledge no one has ever designed and implemented a university course as a massively multiplayer role-playing game. In addition to helping students gain a working knowledge of the field of open education (i.e., knowledge they can actually put to work), this course is a design experiment exploring the effectiveness of running a university course as a massively multiplayer role-playing game.
jo group

New free educational social game for schools! - 0 views

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    SMILEY - Social Mindedness in Learning Community is project funded within the domain of Lifelong Learning Programme in Europe. The aim of SMILEY is to implement awareness‐raising program in schools realizing the specific course facing the most current social topics. It helps teachers to deal with the social problem issues, such as bullying and to face possible students' violent attitudes through enjoyable online ERPG (Edu Role‐playing Game) developed according the pupils' social awareness. The title of this friendly educational game is "Your Town" and short DEMO you can easily access through the following link http://smileyschool.eu/demo/ Game is for free and is already available in English, Italian, Polish, Romanian and Turkish language. Currently there are already 80 schools across the EU involved in this project and we have got very positive feedbacks both from children and teachers.
jo group

New social educational game SMILEY!! - 0 views

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    SMILEY - Social Mindedness in Learning Community implements awareness‐raising program in schools realizing the specific course facing the most current social topics. It helps teachers to deal with the social problem issues, such as bullying and to face possible students' violent attitudes through enjoyable online ERPG (Edu Role‐playing Game) developed according the pupils' social awareness. The title of this friendly educational game is "Your Town" and short DEMO you can easily access through the following link http://smileyschool.eu/demo/ Game is for free and is already available in English, Italian, Polish, Romanian and Turkish language. Currently there are already 80 schools across the EU involved in this project and we have got very positive feedbacks both from children and teachers.
waseem6970

Metal Slug x Game [ Free Download ] Full Version, For Pc, - 0 views

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    Metal Slug x Game, Metal Slug x Gamefree Download, Super Vehicle-001/II, more commonly known as simply Metal Slug x pc is a run and gun video game developed by SNK.
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