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Maria Gurova

5 | 5 Visions For What Families Will Look Like In 2030 | Co.Exist | ideas + impact - 2 views

  • As more people move into cities, natural resources decline, climate change heats up, and the "sharing economy" continues to pick up steam, our notions of family will continue to shift.
  • five different types of families of the future: the Multi-Gens, the Silver Linings, Ruralites, the Tandem Tribe, and Modular Movers. The firm also work out how different brands might service each family type
  • The Multi-Gens are exactly what they sound like--multiple generations of families living together.
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  • with a "cloud-based family hub" that allows family members to divvy up chores and financial transactions
  • the local Marks & Spencer department store (this is the U.K., after all) has been converted into a combination cafe, store that both shares and rents items, and maker-space outfitted with the requisite 3-D printer
  • The Silver Linings families live in community-centric villages for active older people that offer amenities like yoga and fitness classes
  • The Ruralites are families living in rural areas that live at the cutting edge of technology--using 3-D printers to get replacement parts for household items and "video walls" to communicate with friends and family
  • Dragon Rouge refers to single parents sharing a family home as members of the Tandem Tribe. In this vision, energy and resources are tracked individually and a larger micro-community offers shared resources, including tools and vehicles.
  • Finally, there are the Modular Movers--professionals who hop from one megacity to the other, exploring the world while they work and opting to walk and use bikes whenever possible. Like some of the other family types, this group relies on shared resources and subscription plans.
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    what would families look like in 20 years
Maria Gurova

The Future of Advertising Hinges on Understanding Identity | Adweek - 0 views

  • . The future of identity lies in digitizing the physical world, and the context in which we collect data about identity needs to become transparent.
  • Will consumers understand that better identity data equals higher-quality messaging to them throughout their lives? Context will allow us to exchange value better and build deeper networks in physical world data collection.
  • We need better systems to understand and provide access to individuals’ identity by service and by object
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  • How do we get the right message to the right user to maximize the value to the consumer? In doing so, we can minimize waste and theoretically deliver a much more accurate and compelling experience
  • The Internet of Things phenomenon is in the early days of posing the question: Can we, or should we, bring the intelligence and efficiency of the Internet to everyday objects?
Maria Gurova

Мигранты : Профессор Сорбонны об этнопреступности в Европе - Перемены - Афиша... - 0 views

  • Но самое интересное, что совершенно зашкаливающий уровень ксенофобии обнаруживается у людей, обитающих еще дальше от Парижа, в богатых зеленых пригородах.
  • Это кажется странным — почему они так боятся иммигрантов, если они с ними практически никогда не сталкиваются?
  • их ксенофобию подпитывает экономическая неуверенность:
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  • после погромов в Лондоне в 2011 году британская полиция распространила фотографии подростков, грабивших магазины, с призывом помочь их найти.
  • во Франции, все были бы в шоке: как, им предложили на кого-то доносить! Я думаю, это отчасти последствия Второй мировой войны: до сих пор силен комплекс вины за выдачу немецкому правительству французов-евреев.
  • когда общество неблагополучно, ему требуются козлы отпущения. Чаще всего таковыми оказываются люди, во-первых, отличающиеся внешне, а во-вторых, стоящие ниже всего на социальной лестнице
  • за время работы я пришла к выводу, что независимо от того, идет ли речь о религиозных, этнических или культурных различиях, идеальные кандидаты на роль посредников — это молодые матери с колясками. У них всех исключительно похожий образ жизни
  • Если в неблагополучном районе создать место, где молодые мамы разных национальностей смогут встречаться и общаться между собой, считай, полдела сделано.
  • один архитектор предложил просто снести два здания и построить на их месте торговый центр — достаточно крупный, чтобы туда стали приезжать люди из соседних районов. И тогда подростки, раньше тусовавшиеся в подъездах, волей-неволей начали встречаться и взаимодействовать с людьми из более благоустроенного мира, и это само по себе постепенно поменяло их поведение.
  • Не стоит недооценивать цивилизующее влияние торговых центров.
Maria Gurova

8 Unexpected Ways Technology Will Change The World By 2020 | Co.Exist | ideas + impact - 3 views

  • NEW EDUCATION MODELS
  • education will become an "on-demand service" where people "pull down a module of learning" when they need it.
  • "School kids will learn from short bite-sized modules, and gamification practices will be incorporated in schools
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  • Making will go mainstream
  • not just with the creative class, but with people who would never consider themselves to be traditionally 'creative'--opening up a whole population of pragmatists who now make extremely useful 'artwork'
  • dark imaginings: The end of privacy and the continued rise of surveillance. The personalization of everything and the end of serendipity. Dependence on devices. Loss of human autonomy in the face of artificial intelligence.
  • Africa embraces technology to solve health and education challenges, it may start exporting its models elsewhere
  • By 2020, mobile money will have spread throughout Africa, enabling some of the 2 billion people without access to financial services to come into the formal system.
  • In the past, innovative products flowed from rich countries to poor countries. By 2020, the pipeline may start flipping
  • Machines
  • running our lives to a very large degree...
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    Many of things we've already discussed
evgeny lavrov

Домашний робот-слуга предвидит капризы хозяина - 3 views

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    Anticipation human activities for reactive robotic response
Maria Gurova

The Artificial Intelligence Company You Should Watch ⚙ Co.Labs ⚙ code + commu... - 1 views

  • taking these technologies out of the lab and into people’s everyday lives.
  • we're able to program physical objects to be intelligent, adapt and interact with their surroundings, and to surprise people with what is possible.
  • a video game programmed for the real world, is the first step for us and demonstrates what’s possible with Anki technology.
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  • physical objects to understand the real world and using that information to behave intelligently, we can treat these characters in the physical world as if they were just characters in a video game
  • elements that make video games so engaging and fun and literally program them onto physical characters to make an entertainment experience that has never been possible before.
  • a massive opportunity in consumer products to change the way people interact with the physical world around them
  • new category of entertainment that brings these technologies to people in a familiar and fun way
  • Almost anything we interact with in the physical world has the potential to act with autonomy and purpose, and the challenge is in identifying the truly high-impact opportunities at the right times
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    please also watch the demonstration of the Anki Drive from WWDC - http://www.youtube.com/watch?v=QnsR-kZUx6o
Maria Gurova

Frustrated? Confused? Learning software could watch your face for signals and match con... - 0 views

  • they were able to show that automated facial expression recognition could be nearly as accurate as human recognition in analyzing a wider range of student movements and gestures.
  • emotionally-aware software isn’t without ethical and privacy questions, but it opens the door to technology that’s even more engaging and that fits more seamlessly into our lives.
  • types of technologies could be used to generate more personalized digital experiences
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  • Those
  • emotion-sensing technology could build on the already booming field of adaptive learning software that assesses students’ mastery and delivers content appropriate to their skill level.
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    New face expression technology that is used for learning within computing classes, but can also be used in media and entertainment 
Maria Gurova

In The Future, The Whole World Will Be A Classroom | Co.Exist: World changing ideas and... - 1 views

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    please watch the video conversation, but here are my brief takeaways: - There is a shift form institutional structures (corporations, centralized governments, educational establishments) to social structuring - Social Structuring - creating value by aggregating micro contributors by large networks using social tools and technology Key patterns in future of learning are 1. Content comments 2. New Foundations 3. Global Learning arbitrage 4. Embedded and embodied learning 5. Human-software symbiosis 6. Socialstructured work Major shifts in learning: - from episodic to continuous learning - from content conveyors to content curators - from working at one scale to working at up&down the scale - from degrees to reputation metrics - from grades to continuous feedback
Maria Gurova

Wearable Computers Create New Security Vulnerabilities | Gadget Lab | Wired.com - 0 views

  • Google Glass is a pre-production device made for developers. It has bugs, and it has problems, some of which are related to security.
  • Thus for the first time, this has provided malicious folks with the opportunity to gain access to your device through these machine-readable blobs of black and white blocks.
  • They could connect it to a Bluetooth device of their choosing and stream images from its camera to a remote display, all without the wearer’s knowledge.
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  • these devices are so new, and have increasingly broader capabilities, it’s difficult to predict what forms those vulnerabilities will arrive in.
evgeny lavrov

LEGO.com Parents Child Development : Conflict Play - 0 views

  • research shows that even very young children understand the distinction. Kids as young as four or five years old understand that it’s against the rules to turn aggressive play into real aggression.
  • As they grow older, children begin to develop an understanding of good and evil
  • Youngsters between the ages of 6 and 7 can better interpret characters’ emotions and motivations
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  • even in the absence of information about the character’s past.
  • The age of 8 has been identified as a watershed at which children become measurably more likely to act out aggressions after watching violent behavior on television
  • . The children recognize that in the real world it’s impossible to fly without a plane or to be born with skin that deflects bullets. 
  • By age 10 or 11, children will make fairly complex judgments about characters’ motivations and they regularly distinguish between justified and unjustified violence
  • One study also found that if you ask children between the ages of eight and ten who they most want to be like, they are far more likely to cite superhero type characters than everyday folks like their parents.
  • but conflict play continues to provide a unique transitional space for children to explore and express their own tensions
  • We also aim to develop conflict play scenarios where children can experience the benefits of cooperation. With the fate of the world (or even the entire universe) hanging in the balance, children must learn how to build teams, trust in others and work together towards common goals. In those pretend situations, developing social skills may be the only way to overcome the lords of evil!
Maria Gurova

Driverless cars, pilotless planes … will there be jobs left for a human being... - 3 views

  • From staff-free ticket offices to students who can learn online, it seems there is no corner of economic life in which people are not being replaced by machines.
  • One of the reasons Google is investing so much is that whoever owns the communications system for driverless cars will own the 21st century's equivalent of the telephone network or money clearing system: this will be a licence to print money.
  • The only new jobs will be in the design and marketing of the cars, and in writing the computer software that will allow them to navigate their journeys, along with the apps for our mobile phones that will help us to use them better
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  • The invention of 3D printing, in which every home or office will be equipped with an in-house printer that can spew out the goods we want – from shoes to pills – anticipates a world of what Summers calls automated "doers". They will do everything for us, eliminating the need for much work.
  • we have come to the end of the great "general purpose technologies" (technologies that transform an entire economy, such as the steam engine, electricity, the car and so on) that changed the world. There are no new transformative technologies to carry us forward, while the old activities are being robotised and automated.
  • The second is in human wellbeing. There will be vast growth in advising, coaching, caring, mentoring, doctoring, nursing, teaching and generally enhancing capabilities.
  • Notwithstanding robotisation and automation, I identify four broad areas in which there will be vast job opportunities.The first is in micro-production
  • The third is in addressing the globe's "wicked issues" . There will be new forms of nutrition and carbon-efficient energy, along with economising with water, to meet the demands of a world population of 9 billion in 2050.
  • And fourthly, digital and big data management will foster whole new industries
  • the truth is, nobody knows. What we do know is that two-thirds of what we consume today was not invented 25 years ago. It will be the same again in a generation's time
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    demand for the new expertise may impact not only the school and academic education, but earlier development stages
Maria Gurova

Study: Lego faces have been getting 'angrier' over last 20 years (Wired UK) - 1 views

  • The University of Canterbury team, led by Christoph Bartneck of the university's Human Interface Technology Lab, wanted to explore one way Lego might be influencing children through play. Toys, and play time, are considered vital to the development of emotional understanding in children, and with an average of 75 Lego blocks per human on Earth it makes sense to see what kinds of emotions Lego is presenting to children
  • On average, heads displayed 3.9 different emotions, which means that for a lot of the faces their emotional state is reasonably complex and ambiguous.
  • We cannot help but wonder how the move from only positive faces to an increasing number of negative faces impacts how children play
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  • Lego is moving towards a more conflict based play themes
  • the children that grow up with Lego today will remember not only smileys, but also anger and fear in the Minifigures' faces
evgeny lavrov

HowStuffWorks "Top 5 Ways We'll Have Fun in 2050" - 0 views

  • we won't need to teach children how to read and
  • write, but rather how to use computers and think creatively
  • world in which we all use voice-in, voice-out (VIVO) computers
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  • vast swaths of the population will be illiterate
  • interact with it via virtual realit
  • With this technology, your children will be able to interact with their favorite fuzzy friends by inviting them into the living room to dance around
  • we'll be able to meet up with friends and family around the world thanks to hologram technology
evgeny lavrov

Forty years from now ... | Smarter Cities | guardian.co.uk - 0 views

  • people won't have to go anywhere to have a great evening out
  • Our entertainment will come to us.
  • turn her bedroom into a virtual evening out.
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  • 3D holographic imaging
  • "By 2050, you'll be able to invite your aunt from Australia for Sunday lunch
evgeny lavrov

2050 Demographics Projections | Prediction | Future | Technology | Timeline | Trend | 2... - 0 views

  • the average desktop computer now has the raw processing power equivalent to all of the human brains on Earth combined
  • There is no longer a clear distinction between human and machine intelligence
  • Full immersion VR is now a mainstream phenomenon
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  • Entire new societies have formed in cyberspace
  • By the mid-2050s, traditional Western news corporations no longer exist
  • News gathering, analysis and distribution has fragmented - shifting to millions of creative individuals, bloggers, citizen journalists and small-scale enterprises.
  • Traditional Western TV channels have largely disappeared
  • replaced by unique "personalised" web channels, covering practically any subject or combination of subjects imaginable
  • Debates are now occurring over "synthetic people" entering the population.
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