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Irina Marchenko

All Work and No Play: Why Your Kids Are More Anxious, Depressed - Esther Entin - The At... - 0 views

  • "Since about 1955 ... children's free play has been continually declining, at least partly because adults have exerted ever-increasing control over children's activities,"
  • It provides critical life experiences without which young children cannot develop into confident and competent adults.
  • Gray sees the loss of play time as a double whammy: we have not only taken away the joys of free play, we have replaced them with emotionally stressful activities. "[A]s a society, we have come to the conclusion that to protect children from danger and to educate them, we must deprive them of the very activity that makes them happiest and place them for ever more hours in settings where they are more or less continually directed and evaluated by adults, setting almost designed to produce anxiety and depression."
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
nrybakov

Google announces Stadia, its cross-platform game streaming service - 0 views

  • The service will let you play all manner of computer games streamed from Google‘s data centers to your devices running the Chrome browser or ChromeOS platform, or even your TV with a Chromecast Ultra plugged in. You won’t need any additional hardware to run Stadia, and you won’t need to install anything to play games. As Google VP Phil Harrison noted in an interview with Eurogamer, “Anywhere where YouTube runs well, Stadia can run.”
  • Rather than treat Stadia as an entirely standalone service, Google sees people using it from and with YouTube. That means your starting point with Stadia could be a game trailer on the video platform, or a live stream of a tournament; you could simply hit Play on either video stream and start playing – solo or with others – within a few seconds.
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    New Service from Google that allows users to play games streamed from Google on any possible devices. That may potentially attract more audience to the other Google products (YouTube especially).
Maria Gurova

Study: Lego faces have been getting 'angrier' over last 20 years (Wired UK) - 1 views

  • The University of Canterbury team, led by Christoph Bartneck of the university's Human Interface Technology Lab, wanted to explore one way Lego might be influencing children through play. Toys, and play time, are considered vital to the development of emotional understanding in children, and with an average of 75 Lego blocks per human on Earth it makes sense to see what kinds of emotions Lego is presenting to children
  • On average, heads displayed 3.9 different emotions, which means that for a lot of the faces their emotional state is reasonably complex and ambiguous.
  • We cannot help but wonder how the move from only positive faces to an increasing number of negative faces impacts how children play
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  • Lego is moving towards a more conflict based play themes
  • the children that grow up with Lego today will remember not only smileys, but also anger and fear in the Minifigures' faces
evgeny lavrov

LEGO.com Parents Child Development : Conflict Play - 0 views

  • research shows that even very young children understand the distinction. Kids as young as four or five years old understand that it’s against the rules to turn aggressive play into real aggression.
  • As they grow older, children begin to develop an understanding of good and evil
  • Youngsters between the ages of 6 and 7 can better interpret characters’ emotions and motivations
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  • even in the absence of information about the character’s past.
  • The age of 8 has been identified as a watershed at which children become measurably more likely to act out aggressions after watching violent behavior on television
  • . The children recognize that in the real world it’s impossible to fly without a plane or to be born with skin that deflects bullets. 
  • By age 10 or 11, children will make fairly complex judgments about characters’ motivations and they regularly distinguish between justified and unjustified violence
  • One study also found that if you ask children between the ages of eight and ten who they most want to be like, they are far more likely to cite superhero type characters than everyday folks like their parents.
  • but conflict play continues to provide a unique transitional space for children to explore and express their own tensions
  • We also aim to develop conflict play scenarios where children can experience the benefits of cooperation. With the fate of the world (or even the entire universe) hanging in the balance, children must learn how to build teams, trust in others and work together towards common goals. In those pretend situations, developing social skills may be the only way to overcome the lords of evil!
Oleg Batluk

UBC students win $180,000 playing eSport League of Legends - 0 views

  • UBC become arguably the top eSports schools in North America
  • What started as a casual club fueled by passion for the game quickly became a top competitive team in North America. Now the team’s members are being rewarded for all their practice with about $30,000 each thanks to their NACC victory
  • “I would play anywhere from 4-8 hours a day, and that’s just individual. Every weekend [the team] would play around 12 hours, six on Saturday and six on Sunday. Essentially a full-time job, I would say in my first two to three years of university I probably played 30-40 hours a week
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  • The question asked now for these high-level eSports players is the same as any athlete: what’s next
  • With eSports, you practice as a team, you have to spend just as many hours as a professional athlete.
  • ou have to play on a big stage in front of a lot of people. It’s really stressful
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    Cybersportsman has to spend siginificant time of his life to be successful with the same level of stress as profeccionals from physical sports have
Maria Gurova

Mattel Unveils ThingMaker, A $300 3D Printer That Lets Kids Make Their Own Toys | TechC... - 0 views

  • Mattel unveiled its new, $300 3D Printer, the “ThingMaker,” which will allow children to print their own toys at home
  • While there are affordably priced 3D printers available today, the software that works with them can sometimes have a learning curve that can hinder adoption. With the new application, live now on iOS and Android, the goal was to make it easy enough for anyone to design their own toys – even younger children
  • The idea isn’t just to print an object and be done, however – instead, kids will print parts that can be assembled to form larger creations, like dolls, robots, dinosaurs, scorpions, skeletons, bracelets or necklaces, for example
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  • This process can take anywhere from 30 minutes for a small item, up to overnight (e.g. 6 6 to 8 hours) for a larger toy
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    Mattel presented a new affordable toy that allows kids to build their own toys at home using a kids-friendly app that is easy to use for a novice and a home 3D printer. The spread of this technology might put pressure on the traditional toy market and create opportunity for IPs owners to allow kids interact with their favorite franchise in the whole new way
Olga Bykova

Children 'no longer enjoy playing outdoors' - Telegraph - 1 views

  • children no longer enjoy the same simple pleasures as their parents with a third never having climbed a tree and one in ten unable to ride a bike.
Irina Marchenko

How to Get Your Children Away from TV - 1 views

Provide alternatives. Kids are learning about their world everyday. Make sure that most of their learning comes from self-experience and not from being told about things via the medium of TV....

entertainment play

Maria Gurova

How do we tackle urban planning? - The Hindu - 0 views

  • Indian cities don’t have planning. It has led to anarchic growth — cities and town are growing, more people are coming, huge construction turnover, huge investments in healthcare and educational sectors that are exclusive and unaffordable for the majority
  • The failure is so severe the government has to come back and play a dominant role in city planning. Citizens have to play a primary role
  • We are shrinking our public spaces as cities expand
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  • You might own expensive cars, but your children are still playing cricket on the streets; there are no playgrounds. Clubs and atriums are becoming new ideas of public spaces where rich children go for recreation. These notions of public spaces are oppressive to children. We are all trapped in our high-density capsules that will lead to serious health and mental trauma
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    rapid urbanization in emerging markets is shrinking public spaces and kids playgrounds, which leads to the serious health problems 
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
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  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
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    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
anna_nelidova

Remidi glove lets you create music with gestures - Tech Insider - 1 views

  • A new glove will turn even the most deficient in musical talent into rockstars.
  • The glove works in tandem with a motion sensor bracelet, allowing you to create sounds by moving your fingertips or your entire hand. You can tap any surface and it will sound like you're playing on a keyboard.
  • You can then record songs in real-time, on-the-go, and trust that they'll all be saved onto the app. The glove can send recordings over WiFi or Bluetooth.
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  • ou simply put on the glove and bracelet and open the Remidi app. Through the app, you can program what sound you want to play when you make a specific movement.
  • You can also play music using Remidi over a background track or mix to make songs more engaging.
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    This glove allows even non-professionals to create music by making gestures with hands and fingers.
Maria Gurova

HeroMe: Create the Hero You Want to Be! by HeroMe - Kickstarter - 1 views

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    Kickstarter project that allow kids create their own physical superhero action figures and stories for them 
Maria Gurova

How To Get More People Into Movie Theaters (Without Higher Ticket Prices) - 3 views

  • Its newest toy is called Barco Escape and right now it’s essentially three theater screens in one space — the main screen and then additional screens on the left and right walls. The effect is a 270-degree image that makes viewers feel like they are in the middle of the action.
  • It’s the kind of premium experience that most people would expect to pay extra for but Schilowitz says part of the point of Escape is to give viewers a more theme-park like experience without charging any more for a ticket.
  • One of the biggest trends right now is people watching other people play video games.
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  • Schilowitz hopes to engage brands to make 270-degree short films to show before the actual movie. Think Red Bull's Red Bull's many extreme sports videos. Now picture them in an immersive experience.  The money coming from brands could help offset the costs of the Escape screen.
  • Schilowitz believes you could take that experience into the theater. Have two people playing a virtual reality game while strapped into Oculus Rift-type devices and people would pay to watch the game on the big screen if top- ranked players were competing.
  • Escape will also be used to show things like concerts which can be better experienced with a wider screen. A Lady Gaga and Tony Bennett show will debut in Escape theaters in 2015.
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    The new technology that may transform all that real estate Theaters owns into the arcades of the future.  
Irina Marchenko

Russia starts censoring internet suicide content after passing child protection law - 0 views

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    Last year Russia passed a law giving the government powers to control and blacklist certain websites that it deemed to be harmful to children Outgoing FCC chairman Julius Genachowski has said the legislation signals "a troubling and dangerous direction" for the internet in Russia, and speaking to the Times, journalist Anton Nosik called the laws "absurd, harmful, and absolutely unnecessary" - while playing down the likelihood of a broader enforcement across the web. The government, for its part, argues that the bill was designed to protect children from harm by blocking pages on drugs, suicide, or child pornography.
Maria Gurova

YouTube's Grand Plan to Make VR Accessible to Everybody | WIRED - 0 views

  • Today, YouTube is unveiling 360-degree virtual reality videos and a virtual movie theater for all YouTube videos, available to anyone with a Google Cardboard headset. The goal is to “democratize virtual reality” and “bring VR to everybody
  • social network is now seeing 8 billion daily video views. Facebook itself recently debuted 360 video. And the social networking giant owns Oculus,
  • But Facebook, its biggest competitor, is rapidly encroaching on YouTube’s turf.
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  • expects that library of content to grow “very rapidly,” especially as the company works with YouTube creators to get more VR content up on the platform
  • According to Variety, these YouTube stars are even more influential among US teens than Hollywood celebrities.
  • The one stumbling block is that not that many people have the equipment to experience VR. Google says some 1 million folks already own the Cardboard viewer
  • it’s convenient that the company is launching these virtual reality features right before The New York Times ships 1.3 million Google Cardboard sets this weekend, as it debuts its new VR documentary, “The Displaced.”
anna_nelidova

AirConsole Is A Browser-Based Gaming Platform Where Your Smartphone Is The Controller |... - 0 views

  • AirConsole is a recently launched browser-based games platform that repurposes players’ smartphones as controllers
  • For a local multiplayer gaming session AirConsole is super simple to use
  • your phone becomes the touch pad to control the goings-on on the other screen
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  • it’s cross platform and cross device — so you don’t need specific hardware to get a gaming session up and running
  • You won’t be able to play the newest AAA games with it, but that’s also not really what we’re all about. AirConsole is to play a few quick games with friends while having a beer.
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    Your smartphone can easily become a controller if you go to AirConsole.com on your computer and phone and enter the link code. It's target audience is not pro gamers community, but the casual social gaming crowd.
Vladimir Antonov

This amazing girl mastered dubstep dancing by just using YouTube - YouTube - 0 views

  • The 12 year old used the internet to stop, rewind, and watch videos of the best dubstep music dancers in the world like Marquese Scott (youtube.com/user/WHZGUD2), something she admits a traditional dance class wouldn't allow her to do.
  • Adilyn Malcolm mastered dubstep dancing by just using YouTube as her teacher.
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    12-Year-Old Teaches Herself How To Dance By Watching YouTube Videos For Almost A Year.  and it's not only about dancing, cooking, drawing, any instruments playing, singing, any sport exercises techniques etc. etc.... there are also the whole workshop and online education courses industry in place... with VR development in future there will not be any necessity to relocate somewhere to take classes in various fields of education 
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