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Closure Takes Top Spot at 2012 Indie Game Challenge - 2 views

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    "he Academy of Interactive Arts & Sciences (AIAS), GameStop Corp. (NYSE: GME), and The Guildhall at Southern Methodist University are proud to announce that Closure was awarded the top prize at the third annual Indie Game Challenge. The winning team was named on the closing night of the annual D.I.C.E. ™ (Design, Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas. " Also category winners listed.
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Canada's north becomes a battlefield in Arctic video game - 0 views

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    A battlefield game anticipates strategic importance of Arctic region's resources
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Leominster fifth-grader meets Obama - 0 views

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    10 year old's environmental game made with Kodu earns her a place at 2012 White House Science Fair
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Games developers seek to recruit 350 new staff - 0 views

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    Games Ireland Conference taking place Wednesday
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Video games 'more creative than reading' - Telegraph - 0 views

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    "Rather than being vilified, video games should be recognised as an art form appreciated for the way they tugged at our emotions and stimulated creativity, Prebble said"A playwright emphasizes skills exercised in video game play.
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HitPoint Studios in Hatfield sees potential for Western Massachusetts as hub for comput... - 0 views

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    An emerging game company in the Western MA area focusing on social games
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Game Development for iOS with Unity3d - CRC Press Book - 0 views

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    Forthcoming June 2012
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Game Design as Cultural Practice » 2012 » February - 0 views

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    A course blog from Georgia Tech
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How close are we to truly photorealistic, real-time games? - 0 views

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    DICE Summit talk from Epic Games founder Tim Sweeney on exponentially increasing computing power and its impact on games
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Should games even bother trying to tell a meaningful story? - 0 views

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    Twisted Metal designer David Jaffe argues against ambitious narratives in video game design
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Arcade game luminaries see parallels in today's social, mobile games - 0 views

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    From a panel at DICE
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Cell: Emergence: An AI experiment with the heart of an old-school arcade shooter - 0 views

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    "a welcome trend in game design"
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The secret history of 'Kingdoms of Amalur' - 0 views

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    Discussion of five years of 38 Studios game production and its sequel
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Hasbro to Debut Innovative New Play Experiences from Its Expansive Portfolio of Iconic ... - 0 views

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    Standard board games made social through integration with mobile devices and other novelties
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Why don't more game developers see royalties from their work? - 0 views

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    Report of a research study on how developers of 200 classic video game titles receive no royalties from publisher, followed by interview with author on why this is the case
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Game publishers. Huh? Good god, y'all, what are they good for? - 0 views

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    Report from the DICE summit on discussion about industry changes moving toward independent game developers
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Double Fine seeks to cut out publishers with Kickstarter-funded adventure - 0 views

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    "Point and click adventure game"
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Teaching Games Development: Games Are More Important Than You Think They Are - 0 views

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    Reflections from a university games development instructor on both analog and online courses
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A Game For Change (a MMRCG love story) - 0 views

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    Inspired by ScienceOnline 12 conference and gamification, a proposal for an environmental awareness game based on Thomas Friedman's Hot Flat and Crowded
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Evil Genius Designs - 0 views

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    Company features several Carnegie Mellon graduates, one who designed a mobile game for people waiting in line called Get In Line
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