Skip to main content

Home/ Becker Video Game Design/ Group items tagged gamification

Rss Feed Group items tagged

Garrett Eastman

Defining Gamification - A Service Marketing Perspective - 0 views

  •  
    "During recent years "gamification" has gained significant attention among practitioners and game scholars. However, the current understanding of gamification has been solely based on the act of adding systemic game elements into services. In this paper, we propose a new definition for gamification, which emphases the experiential nature of games and gamification, instead of the systemic understanding. Furthermore, we tie this definition to theory from service marketing because majority of gamification implementations aim towards goals of marketing, which brings to the discussion the notion of how customer / user is always ultimately the creator of value. Since now, the main venue for academic discussion on gamification has mainly been the HCI community. We find it relevant both for industry practitioners as well as for academics to study how gamification can fit in the body of knowledge of existing service literature because the goals and the means of gamification and marketing have a significant overlap."
Garrett Eastman

Maximizing the Usefulness of Data Gathered Though Crowdsourcing Methods Using Gamification - 0 views

  •  
    Abstract: "This literature review describes gamification and how it can be used in a crowdsour cing context. It relates motivations for participating in such activity as more intrinsic than conventional methods, and as such provides numerous benefits. Such benefits include more accurate work, better retention rates, and a more cost effective solutio n. Elements of gamification are examined, as well as how it can be applied to existing applications."
Garrett Eastman

A User-Centered Theoretical Framework for Meaningful Gamification - 0 views

  •  
    Abstract: "Gamification is the "use of game design elements in non-game contexts" (Deterding et al, 2011, p.1). A frequently used model for gamification is to equate an activity in the non-game context with points and have external rewards for reaching specified point thresholds. One significant problem with this model of gamification is that it can reduce the internal motivation that the user has for the activity, as it replaces internal motivation with external motivation. If, however, the game design elements can be made meaningful to the user through information, then internal motivation can be improved as there is less need to emphasize external rewards. This paper introduces the concept of meaningful gamification through a user-centered exploration of theories behind organismic integration theory, situational relevance, situated motivational affordance, universal design for learning, and player-generated content."
Garrett Eastman

Gamification Books | Best Books to learn about Gamification & Game Design - 2 views

  •  
    A bibliography from a wiki on gamification also includes books related to gaming behavior, psychology and design
Garrett Eastman

Gamification - Coursera - 0 views

  •  
    Date to be announced. Taught by Kevin Werbach, University of Pennsylvania. Description: "Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.
Garrett Eastman

Understanding Gamification of Consumer Experiences - 1 views

  •  
    From the abstract: "we present an experience framework in order to show the effect of gamification on consumers' experiences that is illustrated through four extended examples. We conclude this article with a few implications for future research into, as well as practical application for the successful gamification of consumer experiences. But first, we discuss what gamification is and what it is not."
Garrett Eastman

The Gamification of Learning and Instruction - 0 views

  •  
    Excerpts available on Google Books, published in May 2012. Praise for The Gamification of Learning and Instruction"Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples."
Garrett Eastman

The Gamification of Education Infographic #gamification #edtech - 0 views

  •  
    Based on a recent paper from MIT
Garrett Eastman

Behind the Scenes of Foldit, Pioneering Science Gamification - 0 views

  •  
    "Seth Cooper is the lead designer of Foldit, and one of the original creators of the game. He is currently the creative director for the Center for Game Science at the University of Washington. In a recent Science Observer, American Scientist associate editor Katie Burke discussed Foldit and other citizen science games. The following is an extended version of her conversation with Cooper"
Garrett Eastman

All the World's a Game, and Business Is a Player - NYTimes.com - 0 views

  •  
    "gamification, a business trend - some would say fad - that aims to infuse otherwise mundane activities with the excitement and instant feedback of video games. "
Garrett Eastman

Targeting Gamification Applications to Increase User Participation - 0 views

  •  
    Abstract: "More and more (IT-)suppliers of- fer services to implement gami cation in their customers' organizations [2]. What should be considered when start- ing such a project? What are critical success factors to get users involved? This paper is aimed at identifying ways to improve user involvement, speci cally by target- ing a target audience by its demographics. It aims to do so through literature research and interviews about com- pleted projects. The goal of this research is to add an overview of not only the aforementioned success factors but also a view on if and how they are applied."
Garrett Eastman

Press Start to Continue: Toward a New Video Game Studies | HASTAC - 0 views

  •  
    A forum from HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory) inviting commentary on questions including games for digital humanities, video game pedagogy and gamification
Garrett Eastman

The Popularity of Gamification in the Mobile and Social Era - 1 views

  •  
    First chapter of Bohyun Kim's recently published Understanding Gamification (remaining chapters require purchase or subscription,) an issue of the journal Library Technology Reports. Topics include game mechanics, gamification in libraries and education, and elements of design.
Garrett Eastman

Gamification in Health Care Is Booming, but Is it Effective? - iHealthBeat - 1 views

  •  
    "Tom Baranowski of Baylor College of Medicine, Willis Gee of Cigna, Cameron Lister of Brigham Young University, Kevin Werbach of the University of Pennsylvania's Wharton School of Business and Rhett Woods of Rally Health spoke with iHealthBeat about the growing use of digital gaming to encourage healthy behaviors and reduce costs."
Garrett Eastman

Skill Atoms as Design Lenses for User - Centered Gameful Design - 0 views

  •  
    Abstract This paper describes the use of skill atoms as a design lens for gameful design that focuses the optimal structuring of challenges inherent in a user's goal pursuit.
Garrett Eastman

The Industry an d Policy Context for Digital Games for Empowerment and Inclusion - 0 views

  •  
    "Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification" from the European commission
Garrett Eastman

For the Win: How Game Thinking Can Revolutionize Your Business - 0 views

  •  
    "Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking?addressing problems like a game designer?can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more."
Garrett Eastman

Gamification: State of the Art Definition and Utilization - 0 views

  •  
    Models of game design applied in gamification and prospects for the future
Garrett Eastman

A Game For Change (a MMRCG love story) - 0 views

  •  
    Inspired by ScienceOnline 12 conference and gamification, a proposal for an environmental awareness game based on Thomas Friedman's Hot Flat and Crowded
1 - 20 of 35 Next ›
Showing 20 items per page