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Garrett Eastman

Game Development for IOS with Unity3d - 0 views

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    Game Development for IOS with Unity3d, published by CRC Press in 2012, walks you through design, compatibility, debugging and publishing.
Garrett Eastman

Game Design Secrets - Wagner James Au - Google Books - 0 views

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    Excerpts in Google Books for this new title which covers iOS, Facebook and web games with emphasis on marketing and monetization
Garrett Eastman

Marketing A nalytics for F ree - to - P lay G ames - 0 views

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    Abstract: "This thesis deals with free to play marketing analytics in the light of mobile iOS games. Other platforms will be also discussed as well as mobile marketing aspects such as user acquisition, big data and metrics."
Garrett Eastman

MakeGamesWithUs challenges MIT students in iOS game development competition - 0 views

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    Collaboration between startup and institute
Garrett Eastman

Y Combinator Alum MakeGamesWithUs Wants To Turn High School Kids Into iPhone Game Devel... - 0 views

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    "MakeGamesWithUs is a new iOS game publishing company with a twist: its focus is on helping high school and college students to build games. MakeGamesWithUs us will take the kids' creations, provide professional graphics and art and publish them in the App Store."
Garrett Eastman

Game Development for iOS with Unity3d - CRC Press Book - 0 views

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    Forthcoming June 2012
Garrett Eastman

The Sorcerer's Apprentice - 0 views

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    Abstract: "Serious games can help to improve efficacy of motor rehabilitation especially in a home environment. We introduce " The Sorcerer's Apprentice" , a serious game improving strength and mobility of the shoulder area targeting support of supervised phy siotherapy . It proposes a customizable environment for supplementary exercises in the context of rehabilitation for a one - sided Shoulder - Impingement - Syndrome. We introduce the medical background of the shoulder impingement syndrome, how the game aims to im prove the health status of the patients through several options of exercises and how these exercises are embedded into the flow of game play. We will further explain how motivational factors are implemented and which additional factors were relevant in the design process. As the game makes use of motion tracking for input, we utilized Microsoft Kinect as a low - cost IO device suitable for a home - environment use case. "
Garrett Eastman

A Conceptual Design of Multi-Agent based Personal Quiz Game - 0 views

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    Abstract: "In recent years, there has been a dramatic proliferation of research concerned with game based learning and intelligent system s . Although the intelligent agent bas ed system has existed for many years, only recently its surge of mainstream popularity motivated researchers to acknowledge its educational value. With the increasing usage of game based learning, reliability requirements for intelligent system s or multi - a gent system s have become more critical. Quiz game is one of the game types which is easy to develop and not restrict ed by any specific subject and any people . And the m ulti - agent based system is flexible and saving resource . Hence we integrate the quiz gam e into multi - agent system s , we called it m ulti - agent based quiz game and also d evelop a framework to build personalized assessment game . For the instructor, they can understand student's playing situation and experience . For the students, they have p ersona lized assessment game . In this paper, we proposed a framewor k of multi - agent based Quiz - MASter , and describe each service from each agent briefly."
Garrett Eastman

Word Wars - 0 views

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    "Show the world your word sleuthing skills!" "HTML5 real time word game"
Garrett Eastman

Tic Tac Node (Part III) - Putting it all together node.js + socket.io + backbone.js - 0 views

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    "In the first two parts i and ii of this series, I put together an initial model for node.js multiplayer tic-tac-toe game then bolted in a backbone.js controller framework, which allows clients to Backbone.Model.sync model states to backing server. This post completes the game implementation by adding asynchronous plumbing for synchronizing game state amongst game clients."
Garrett Eastman

Gamesalad Beginner's Guide - 0 views

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    Gamesalad Beginner's Guide (Google eBook) Packt Publishing Ltd, 2012 - Computers - 308 pages (preview)
Garrett Eastman

HTML5 as a gaming platform - 0 views

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    "HTML5 is the new shiny thing, and there's a lot of evangelism going on about it. The improvement process is rapid (too much so? that's another blog post), and browser vendors are trying to get the game makers in bed with them, some with means of money, some with fame."
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