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Garrett Eastman

Fire Hose Games finds youth and commitment in founder Glinert - Mass High Tech Business... - 0 views

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    Profiles an MIT grad Eitan Gilnert, founded company with new game "Slam Bolt Scrappers," using funding from friends and family. Gives his insights on entrepreneurship and why one should invest in his company. The company's web site: http://www.firehosegames.com/ features product information and an online community.
Garrett Eastman

Games for Change | Games for Change is the leading global advocate for supporting and m... - 0 views

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    "gaming marketing and social entrepreneurship" organization celebrarting its 8th annual festival this week
Garrett Eastman

Game Design Secrets - Wagner James Au - Google Books - 0 views

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    Excerpts in Google Books for this new title which covers iOS, Facebook and web games with emphasis on marketing and monetization
Garrett Eastman

Read, Write, Play: An Educational Mobile Gaming Platform - 0 views

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    Abstract: "We introduce ALE, a new framework for writing games for the An- droid platform. The primary motivation behind ALE is to empha- size reading code before writing it. Beginners read game code to learn how levels can be made, and advanced users read the code of ALE itself to learn how to create useful and extensible libraries. To date, roughly 200 students at our university have used ALE, rang- ing from first-semester engineering undergraduates through Mas- ters students. ALE has proven useful in teaching non-majors about CS, in making introductory CS programming courses more excit- ing, and in encouraging creativity, entrepreneurship, and good pro- gram design in upper-level electives. Based on these experiences, we encourage educators at all levels to consider using ALE to im- prove students' ability to learn by reading code."
Garrett Eastman

The Ultimate IMGD Booth at PAX East 2013 - 0 views

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    Abstract: "Promoting WPI's Interactive Media and Game Development (IMGD) program at a major indus try trade show has the potential to attract new prospective students and broaden industry awareness of the IMGD program and students. This project designed a booth for PAX East, a popular gaming exposition in New England. We conducted interviews of student s, guidance counselors, and booth experts, and selected appropriate projects to showcase and students to showcase them. We then designed an advertisement, handouts, and an inviting layout for the booth, arranging for the necessary equipment and furniture w ithin the budget constraints. The IMGD PAX East booth promises to increase the awareness of the IMGD program, exposing more people to the game development students and program at WPI."
Garrett Eastman

Honoring the Code: Conversations With Great Game Designers - 1 views

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    Published 2013 and excerpted in Google Books. From the description: "In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You'll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the Internet and mobile revolution. The book presents in-depth interviews with a diverse mix of game professionals, emphasizing the makers of adventure games, role-playing games, and real-time strategies. It focuses on developers who have contributed to multiple eras or genres as well as those who have hired, taught, or mentored newcomers. Since the mobile revolution has opened up new demographics and new gameplay mechanics, the book features current developers of games for mobile devices. It also explores how indie game developers are making commercial-quality games with a small team mostly using free tools and funded with crowdsourcing applications."
Garrett Eastman

Apps shake up video game industry - 0 views

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    "The swift migration of gamers such as Ingegneri from costly consoles to smartphones and tablets, where games are often free or 99 cents, is causing a tectonic shift in the video game industry that has hit a burgeoning sector of the Massachusetts economy especially hard. Two Massachusetts game makers abruptly closed in October, sales of console-based games are plummeting, and game makers are struggling to resize games designed for large screens so they will perform as well on a smaller window. "
Garrett Eastman

Can you make money with free services? - 0 views

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    A presentation arguing that you can using internet games with enhancements available through micropayments
Garrett Eastman

IGDA Newsletter, September 2012: Games for Change - 0 views

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    Includes "Upcoming trends in social impact games" and other articles
Garrett Eastman

Gaming Faces Its Archenemy: Financial Reality - 1 views

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    Retail sales decline, and a conversation between two industry experts on the medium's prospects
Garrett Eastman

Rising up from 38 Studios' ashes - Business - Boston.com - 1 views

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    Employees from Curt Schilling's failed game company pursuing new opportunities
Garrett Eastman

For the Win: How Game Thinking Can Revolutionize Your Business - 0 views

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    "Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking?addressing problems like a game designer?can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more."
Garrett Eastman

Game time for Mass. - 0 views

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    "As the third annual video gaming PAX East expo wrapped up its final day at the Boston Convention and Exhibition Center yesterday, the president of its producer, Penny Arcade, said the event "has taken over the city like never before."
Garrett Eastman

IGDA Kickstarter page - 2 views

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    Invitation to list game development projects on International Game Developer's Association (IGDA) Kickstarter page, along with status of current projects.
Garrett Eastman

Angry Birds, Farmville and Other Hyperaddictive 'Stupid Games' - 0 views

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    A short history of addictive games from Tetris to Angry Birds
Garrett Eastman

Passion, Casual-ness, & Money: Themes from MIT's Business in Gaming | Xconomy - 0 views

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    "If you saw some odd costumes wandering the streets of Boston this past weekend, chances are they were en route to a games-related event (I'm talking about you, Anime aficionados). The one I attended, MIT's Business in Gaming conference, contained more suit-clad attendees than outlandish hairdos and capes (thank goodness)."
Garrett Eastman

At GSN Digital, the focus is on Facebook games - The Boston Globe - 0 views

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    Excerpts from the Innovation Economy blog. Company in Waltham, Mass. developing Facebook and mobile games as well as for its own web site.
Garrett Eastman

PAX East 2012: Big and Occasionally Clever - 0 views

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    "Three years ago, PAX East came to Beantown. It landed at the Hynes Convention Center and was seen by many as the acknowledgement that Boston was a worthy adversary against the perceived dominance of the West Coast gaming giants. They had EA and Microsoft, we had Harmonix and Rockstar New England."
Garrett Eastman

Dark Potential's First Miniatures -- Indiegogo - 0 views

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    Crowd funded futuristic apocalyptic war game
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