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Garrett Eastman

The Perceptions of Game Developers Compared to Research on Employment Readiness Regardi... - 0 views

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    Abstract: "Twenty three interviews and four surveys were conducted as case studies investigating the perceptions of expertise, expertise acquisition, and gaps in employment readiness for novice game developers. Participants were primarily game development production staff and educators involved in game related programs. Research results were compared to employability skills research. The findings indicated that there is a great deal of alignment between them, but employability skills may be insufficient on their own to be a reliable standalone source for curriculum development in the game development field because of the industry's unique characteristics. Implications from the research results, and insights from the in-depth interviews, that may be relevant to curriculum developers include evidence for a mismatch of the values, needs, and expectations of stakeholders; and a delineation of key characteristics of expertise and long-term success that may be valuable for inclusion in curriculum outcomes and measures. Two of the key characteristics identified were goal-focused passion, and holistic perspectives. Holistic perspectives included an awareness of heuristic use of tacit knowledge. The model of an expert learner was supported as a potential curriculum outcome focus that encapsulated the main characteristics of expertise that novices or advanced beginners could acquire. Another implication is that there may be a relation between expert characteristics and characteristics of functional behaviours that are related to positive psychology and cognitive behavioural therapy."
Garrett Eastman

Mass. video game industry growing fast, trade group says - 1 views

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    Discloses some striking findings from Mass DiGi's survey of Massachusetts game companies last summer, specifically that employment in the industry increased 78% over a three year period and that "nearly forty percent" of survey respondents indicated an intention to increase employment.
Garrett Eastman

A Minor in Game Development - 1 views

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    abstract: "Game development is one of the fastest growing industries today. The demand for popular games is impressive and the prospects for employment are promising. However, many recent college graduates do not specialize in this field. A generic computer science degree is adequate, but it could be improved with more relevant training. We propose a dedicated minor that emphasizes software development to prepare students for future study or employment in the game industry. We anticipate that this minor will distinguish students from other recent graduates, increase enrollment, and improve feedback from existing students."
Garrett Eastman

From 38 Studios Layoffs, A Social Problem Solving Community Arises | BostInno - 0 views

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    Using social media, hashtags and collaboration to find employment for recently laid-off game company employees.
Garrett Eastman

A Serious Game for EVAcuation Training - 0 views

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    Abstract: "Serious Games are increasingly used as a training and educational tool. Fire keeps claiming a high number of victims. Some authors allege failures during the evacuation process as the main cause that contributes for that number. Fire drills are used to train buildings' occupants for emergency situations. However, fire drills' participants often have prior knowledge of their schedule and as result they are not as focused as they should. Moreover, fire drills require the mobilization of some resources, leading to financial costs. Performing a fire drill will always affect the normal functioning of the place where they take place; for this reason, sometimes they are not performed at all. In some special locations, like hospitals, fire drills are unsuitable. Emergency planning is crucial to prevent and minimize damage and victims. Albeit the improvement on safety measures, many occupants and employers in this type of buildings still lack adequate knowledge and training on how to behave in such hazardous situations. EVA is presented as a possible solution, which is based on the concept of Serious Game that can be used as a training tool for healthcare professionals. A preliminary prototype was developed. A sample of 20 subjects was selected to test it giving promising results. Results also showed that users who had training in fire prevention appear to perform better in the course. Moreover, participants who regularly play computer games overcame easily the game challenges. Further research and development are still to be explored, which are discussed in the concluding part of this paper."
Garrett Eastman

Rising up from 38 Studios' ashes - Business - Boston.com - 1 views

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    Employees from Curt Schilling's failed game company pursuing new opportunities
Garrett Eastman

Watch out for Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam, new game studio... - 0 views

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    Train2Game students collaborating with Epic Games
Garrett Eastman

Games developers seek to recruit 350 new staff - 0 views

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    Games Ireland Conference taking place Wednesday
Garrett Eastman

Veteran game designer savours challenge of building studio in Victoria - 0 views

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    Chris Robertson on building Microsoft's new game design studio in Canada
Garrett Eastman

A STUDY OF THE VIDEO GAME INDUSTRY IN U.S METROPOLITAN AREAS USING OCCUPATIONAL ANALYSIS - 0 views

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    Abstract: "The video game industry is a billion dollar industry with an ever-growing fan base. Massachusetts, along with other states, has begun to take an interest in further developing this dynamic industry. A problem facing many policy makers and economic developers is accurately defining the video game industry, determining the types of workers that form of human capital within its workforce and where these businesses are located. This study helps to solve this problem by converting video game credits, found in all video games, into Standard Occupational Codes to identify the types of workers who comprise the industry and by conducting spatial analysis using Public Use Microdata Samples (PUMS). It also uses the Occupational Information Network to evaluate what forms of human capital comprises the video game industry. The results show the video game workforce comprises both creative workers such as artists and musicians, but also computer programmers, engineers, and business management and marketing professionals. This workforce tends to be concentrated not only in larger U.S. metropolitan areas but also in regions with a significant high-technology workforce, college towns, and government laboratories. Also, as this diverse workforce contains a wide variety of skills and abilities, a common theme is being able to work together as a team to develop a product. This study is part of a growing body of research and initiatives to identify and to locate new, creative industries within metropolitan regions. This research will contribute to future research using occupational analysis to identify new and growing industries."
Garrett Eastman

CEO Corner: Video Game On - 0 views

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    Convesation with Tim Loew and Ken Surdan of Turbine, focusing on education and jobs in Mass. game industry
Garrett Eastman

Work for play: Careers in video game development - 0 views

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    Supplement to Fall 2011 Occupational Outlook Handbook describes careers related to video game development, salary averages, types of companies
Garrett Eastman

Otis Report: L.A.'s 'creative economy' loses thousands of jobs - 0 views

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    Otis report study from 2007-2010 does note " Digital media, including software publishing and video game design and production, had robust earnings gains, with payrolls in the two counties up by a third, to $1.33 billion," although number employed actually declined
Garrett Eastman

MA Digital & Video Game Industry Survey Results - 0 views

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    Links to press release, summary results and press coverage of Mass DiGi's survey of Massachusetts game companies documenting exceptional industry growth
Garrett Eastman

Digital Games Institute Wins Federal Grant | Worcester Business Journal - 0 views

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    mentions "agreements with seven private video game and interactive media developers.'
Garrett Eastman

Congressman James McGovern : Latest News : U.S. Rep. Jim McGovern announces $500,000 gr... - 0 views

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    Press release from Rep. James McGovern on MassDiGi funding announcement.
Garrett Eastman

MassDiGI unlocks $500K achievement from Commerce Dept. - Mass High Tech Business News - 0 views

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    Announcement of a $500,000 grant to MassDiGi from Dept. of Commerce's Economic Development Administration University Center
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