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Garrett Eastman

From 38 Studios Layoffs, A Social Problem Solving Community Arises | BostInno - 0 views

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    Using social media, hashtags and collaboration to find employment for recently laid-off game company employees.
Garrett Eastman

How Blogs, Social Media, and Video Games Improve Education - 0 views

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    "The appearance of collaboration tools such as blogs, wikis, social media, and video games has altered the way individuals and organizations relate to one another.[i] There is no longer any need to wait on professionals to share material and report on new developments. Today, people communicate directly in an unmediated and unfiltered manner."
Garrett Eastman

Combining Search-based Procedural Content Generation and Social Gaming in the Petalz Vi... - 1 views

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    Abstract: "Search-based procedural content generation methods allow video games to introduce new content continually, thereby engaging the player for a longer time while reducing the burden on developers. However, games so far have not explored the potential economic value of unique evolved artifacts. Building on this insight, this paper presents for the first time a Facebook game called Petalz in which players can share flowers they breed themselves with other players through a global marketplace. In particular, the market in this social game allows players to set the price of their evolved aestheticallypleasing flowers in virtual currency. Furthermore, the transaction in which one player buys seeds from another creates a new social element that links the players in the transaction. The combination of unique user-generated content and social gaming in Petalz facilitates meaningful collaboration between users, positively influences the dynamics of the game, and opens new possibilities in digital entertainment."
Garrett Eastman

ENABLING SOCIAL SOFTWARE-BASED MUSICAL Content for Computer Games and Virtual Worlds - 0 views

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    Enabling streaming of music from social media sites and integrating into online game play
Garrett Eastman

Virtual shooting games may improve real-world accuracy, won't make you a sniper - 0 views

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    This seems the takeaway: ""We don't have a lot of control over how people interpret our findings," Bushman told Ars. ... Still, Bushamn suggests that the basic idea that virtual shooting can help improve real-world shooting performance shouldn't be that controversial at its core. "If you want to learn how to fly an airplane and you want to use the media to help you learn, what would be the best way: read a book about it, watch a TV program about it, or play a flight simulator video game?" he asked rhetorically. "Clearly the more interactive the media, the more you're going to learn. Does that mean by playing flight simulator you're going to be good enough to fly a real plane? I don't know, that's a relative decision, but better than if you'd watched a TV program or read a book about it, I would say.""
Garrett Eastman

U California Santa Barbara Launches Multidisciplinary Game Research Center -- Campus Te... - 0 views

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    "The University of California, Santa Barbara (UCSB) has launched the Center for Digital Games Research to study digital media and games from a multidisciplinary approach. Launched with seed funding from the Robert Wood Johnson Foundation, the center brings together 30 faculty members with expertise in "human-computer interaction, virtual environments, simulations, social networks, data mining, interactive storytelling and narrative, media neuroscience and behavioral health," among others, according to a news release."
Garrett Eastman

Collective Artificial Intelligence: Simulated Role-Playing from Crowdsourced Data - 0 views

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    From the abstract: "Collective Artificial Intelligence (CAI) simulates human intelligence from data contributed by many humans, mined for inter-related patterns. This thesis applies CAI to social role-playing, introducing an end-to-end process for compositing recorded performances from thousands of humans, and simulating open-ended interaction from this data. The CAI process combines crowdsourcing, pattern discovery, and case-based planning. Content creation is crowdsourced by recording role-players online. Browser-based tools allow non-experts to annotate data, organizing content into a hierarchical narrative structure. Patterns discovered from data power a novel system combining plan recognition with case-based planning. The combination of this process and structure produces a new medium, which exploits a massive corpus to realize characters who interact and converse with humans. This medium enables new experiences in videogames, and new classes of training simulations, therapeutic applications, and social robots. .... As a proof of concept, a CAI system has been evaluated by recording over 10,000 performances in The Restaurant Game, automating an AI-controlled waitress who interacts in the world, and converses with a human via text or speech. Quantitative results demonstrate CAI supports significantly open-ended interaction with humans, while focus groups reveal factors for improving engagement."
Garrett Eastman

"I'm just here to play games."Social dynamics and sociability in an online game siteI - 0 views

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    "how game environments can be designed to support many kinds of sociability"
Garrett Eastman

Arcade game luminaries see parallels in today's social, mobile games - 0 views

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    From a panel at DICE
Garrett Eastman

The Popularity of Gamification in the Mobile and Social Era - 1 views

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    First chapter of Bohyun Kim's recently published Understanding Gamification (remaining chapters require purchase or subscription,) an issue of the journal Library Technology Reports. Topics include game mechanics, gamification in libraries and education, and elements of design.
Garrett Eastman

New book: Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play |... - 0 views

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    Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play Routledge Studies in New Media and Cyberculture, 2012 Publisher Description: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas.
Garrett Eastman

My View: A game-changing major - Schools of Thought - CNN.com Blogs - 0 views

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    "Editor's note: Ann DeMarle is director of the Emergent Media Center and associate professor of communication and creative media at Champlain College in Burlington, Vermont. "(CNN) Talking about Champlain's game development degree programs.
Garrett Eastman

Blog - Dr. Pamela Rutledge - 0 views

Garrett Eastman

GALA Blog - 0 views

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    This is the blog of Games and Learning Alliance (GaLA), Network of Excellence for Serious Games, a project " to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the support to deployment in the actual educational and training settings; the fostering of innovation and knowledge transfer through research-business dialogue; the development high-quality didactics on SG by promoting and supporting courses at Master and PhD level."
Garrett Eastman

Cuccinelli, George Mason students create anti-gang games | Washington Examiner - 0 views

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    Virginia state attorney general enlists George Mason game design students to create games to combat aggressive online game and social media recruiting tactics employed by street gangs
Garrett Eastman

MetaGame " Musings Of A Game Designer - 0 views

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    Caroline Murphy's blog about game design and business
Garrett Eastman

You Can Now "Check In" To Video Games With Playd - 0 views

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    Intersection of online games with geolocation services
Garrett Eastman

Blogging for Facilitating Understanding: A Study of Video Game Education - 0 views

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    Blogs used in game design courses
Garrett Eastman

WebHack: A Research System for Social Massive Multiplayer Online Games - 0 views

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    Abstract: "The most popular Facebook games are being played by millions of users, sometimes only a few weeks after introduction. Although several of these games and their users have been studied, there currently exists no open-source version of such a game. In this thesis we present the design, implementation, and performance analysis of WebHack, a Facebook-integrated multiplayer game. WebHack is built upon the classic, but still popular, game of Nethack. We discuss the technical difficulties with file handles, process limits, communication networks, and handling failures. Further, we consider aspects specific to legacy applications, for example legal issues and technical limitations. We propose methods to circumvent these issues, and show a successful integration of the legacy game Nethack into our Facebookintegrated game system. We present the design of our system and evaluate the performance of the design in various scenarios. Among other results, we show that WebHack is a highperformance system, able to support over 300,000 concurrent players, handle arrival rates for up to 1,750 new players per second for over 60 seconds, and is able to recover within 10 seconds from a server failure."
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