We feel confident anointing this the world's first augmented-reality golf-cart-based OutRun cabinet By Gregory Mone Posted 02.07.2012 at 10:20 am In the late 1980s, millions of arcade-addicted kids sat in the faux racing seats of Sega's OutRun videogame, grabbed the rubber-covered wheel of the imitation Ferrari Testarossa, pressed down on the pedals, and imagined they were roaring down the street.
Abstract: "For over 40 years, researchers investigated utilizing video games for
education. Some of that research focused on the type of pedagogical content to
embed in a game and how to integrate it, while others emphasized how to
preserve the inherent intrinsic motivation in games. One of the many factors that
could affect motivation and learning in video games is the different intrapersonal
elements and attributes of games. In order to test those attributes' effect on
motivation and learning we need to be able to define them and clearly establish a
method for measuring them. The object of this study is to establish a framework
for measuring three of these attributes, Challenge, Control and Goals, based on
user perception. This framework is an initial step to establish a clear metric for
measuring those attributes in five different game genres: First-Person Shooter,
Racing, RPG, Arcade and Sports."
"Video games are a real revolution in the world of computers, programming and amusement. It all started from a small experiment of a programmer and has exploded into a great unstoppable industry producing even video games addicts. Basics: A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device."
To be published in May 2013, excepts in Google Books. "From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us."
"Ernest Cline, the author of the science fiction novel Ready Player One, is quick to identify himself as a proud member of geek culture, and like any other geek, he's willing to go to extremes to satisfy his interests in classic video games and 80's retro-cool."
"This is the halftime performance of The Ohio State University Marching Band on 10/6/12 against Nebraska. The theme was Video games and it included parts from Zelda, Halo, Pokemon, Tetris, and others. "
The Learning Games Network, a non-profit spin-off of the MIT Education Arcade that bridges the gap between research and practice in game-based education, today announced a $1.99 million grant from the Bill & Melinda Gates Foundation to expand Xenos, its flagship integrated social learning environment gaming platform, for Hispanic adults learning English (ESL) in libraries and workplaces. The goal of the Play Games-Learn English Project is to provide self-directed ESL instructional resources to adults in informal learning and vocational training settings. Pilot sites include the Boston and San Francisco Public Libraries and BJ's Wholesale Clubs."
12th Annual Game Developers Choice Awards to Honor Missile Command/Tempest Creator Dave Theurer With Pioneer Award, First Amendment Lawyers Ken Doroshow and Paul M. Smith With the Ambassador Award. Theurer to be Recognized for Creating Classic Arcade Titles that Paved the Way for Shooters; Doroshow and
From Imperial College London, Computational Creativity Group. Abstract. We present initial results from ACCME,A Co-operative Co-evolutionary
Metroidvania Engine, which uses co-operative co-evolution to automatically evolve
simple platform games. We describe the system in detail and justify the use of
co-operative co-evolution. We then address two fundamental questions about the
use of this method in automated game design, both in terms of its ability to maximise
fitness functions, and whether our choice of fitness function produces scores
which correlate with player preference in the resulting games.
"As the third annual video gaming PAX East expo wrapped up its final day at the Boston Convention and Exhibition Center yesterday, the president of its producer, Penny Arcade, said the event "has taken over the city like never before."
This is a good point. Many Apps or Mobile games are set up to pay this way. What is the happy medium that will allow the developer to be paid and grant the player a good value for their money?