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John Evans

Playful computing activities | Digital Schoolhouse - 1 views

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    "Computing is fun! It is possible to teach pupils through play and the activities listed below aim to do just that.

    All the activities are available and used within the Digital Schoolhouse workshops and are embedded into a longer sequence of lessons. However, they also work as short standalone activities which can be dropped into any number of lessons; whether you are a computing teacher or not. "
John Evans

30 Storytelling Tips For Teachers: How To Capture Your Student's Attention - 1 views

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    "Storytelling has been around as long as humankind.

    It is one of the most effective ways to communicate an important truth to another person. It is a connection point between two people. It gives meaning, context, and understanding in a world that is often filled with chaos and disorder. Because of this, educators must use stories if they hope to reach their students.

    Stories will stay with people much longer than facts or statistics. If a teacher becomes an excellent storyteller, he or she can ensure that any concept they teach will be remembered for years to come.

    Stories don't just work well for narratives; they can be used to illustrate scientific or mathematical processes as well. Take for example the difference between learning a formula, and the ability to solve that problem in the context of a real-life example. Stories bring information, knowledge, and truth to life."
Nigel Coutts

The Trouble with Change Management in Schools - The Learner's Way - 0 views

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    Taken simplistically there could be a feeling that due to the complexity of large systems change becomes an uncontrollable beast with a mind of its own. 
John Evans

Screen time and young children: Promoting health and development in a digital world | C... - 2 views

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    "The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers."
John Evans

How to Make a Burger in HTML - A Beginner Tutorial - Frontend Shortcut - Medium - 2 views

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    "Do you know, Americans consume 13 billion hamburgers a year, enough to circle the earth 32 times!

    To keep-up this spirit of Burgers let's learn HTML and CSS by making a Burger."
John Evans

Issue 6 - Hello World - 3 views

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    "Hello World issue 6 brings together a collection of experts, who address the challenges of ethics, and how that affects and underpins the teaching of computer science. They share ideas, thoughts and experiences, and look at how to inspire students, whilst grounding them in an ethical ethos."
John Evans

Computational Fluency - Mitchel Resnick - Medium - 2 views

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    "Over the past decade, there has been much discussion of the term computational thinking. The term, popularized by computer scientist Jeannette Wing, is generally used to describe computer-science concepts and strategies that can be useful in understanding and solving problems in a wide range of disciplines and contexts. In a growing number of schools around the world, there are now efforts to help students develop as computational thinkers.

    In our Lifelong Kindergarten research group at the MIT Media Lab, we prefer to focus on the idea of computational fluency rather than computational thinking. Why? We want to highlight the importance of children developing as computational creators as well as computational thinkers. In our view, computational fluency involves not only an understanding of computational concepts and problem-solving strategies, but also the ability to create and express oneself with digital technologies."
John Evans

Tom Griffiths: 3 ways to make better decisions -- by thinking like a computer | TED Talk - 5 views

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    "f you ever struggle to make decisions, here's a talk for you. Cognitive scientist Tom Griffiths shows how we can apply the logic of computers to untangle tricky human problems, sharing three practical strategies for making better decisions -- on everything from finding a home to choosing which restaurant to go to tonight."
John Evans

Nine Colors - YouCubed - 2 views

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    "Are you a fan of Rubik's Cube? Do you like to build something to solve a problem? Here is one of our favorite puzzles!

    "
Nigel Coutts

Why might we want to learn Digital Technologies? - The Learner's Way - 1 views

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    Understanding the "Why" of any initiative should be a key step prior to implementation. Without a clear understanding of our "Why" how are we to judge the success of what we are implementing. How will we know which steps take us in the right direction if we have no concept of why we are journeying. In our implementation of ICT (Information & Communication Technologies) and now Digital Technologies, a lack of clarity on the matter of "Why" has often been the most significant challenge to success. 
Justin Lamoureux

Blog - The Stem Laboratory - 2 views

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    Nice to know about stem laboratory
John Evans

Picular: Google, but for color - @joycevalenza NeverEndingSearch - 2 views

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    "Pick a color, literally any color.

    Search engines come in a variety of shapes and sizes. Now there's one for those of us who are lovers (or seekers) of color.

    Simple and elegant and particularly speedy, Picular returns results in swatches. a palette of colors associated with your search terms. Select one of the swatches and you immediately copy the RGB color code to your clipboard."
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    wonderful post ! Congrats!
John Evans

ISTE | Navigating the smartphone minefield: A guide for middle school leaders - 1 views

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    "Educators and parents have something in common when it comes to the kids in their care: They are both navigating the treacherous waters of media, devices and children.

    Parents worry their children overuse screens, yet, they also fear that without the devices, their kids may fall behind socially, academically or be unsafe.

    Educators are aware that parents like the quick access to their children, and they also know smartphones offer opportunities for learning. Yet the devices can also be distracting in school.

    Many parents look to school leaders for guidance. They want recommendations for purchasing phones, using apps, keeping children safe and establishing screen time guidelines. Yet, schools tend to shy away from doling out this kind of advice.  

    Schools should reconsider this aversion. After all, the average age for getting a cell phones is now 10, which makes middle school the ideal time to share advice and recommendations for parents. Creating student smartphone guidelines presents an opportunity for educators to partner with parents and children about the use of devices and digital mental health."
John Evans

ExCITe Center releases first national study of K-12 education makerspaces - 1 views

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    "Drexel University's ExCITe Center released Making Culture, the first in-depth examination of K-12 education makerspaces nationwide, revealing the significance of cultural aspects of making that enable learning. The research highlights how makerspaces foster a range of positive student learning outcomes, but also reflect some of the gaps in inclusion common in the STEM fields. Credit: ExCITe Center, Drexel University"
John Evans

Activities - Computer Science Unplugged - 2 views

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    "Each Unplugged activity is available to download in PDF format, with full instructions and worksheets. Background sections explain the significance of each activity to computer science, and answers are provided for all problems. All you need for most of these activities are curiosity and enthusiasm. There are photos and videos showing some of the activities in action, and we've collected links to other useful resources.

    The activities are primarily aimed at the five to twelve year-old age group, but they are by no means restricted to this age range: we've used them to teach older children and adults too, with little modification."
John Evans

The Global Math Project | Global Math Project - 0 views

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    "We are a global community of mathematics teachers and supporters who want all learners across the globe to experience joy and wonder in school-relevant mathematics"
John Evans

Maths With Jacob - YouTube - 1 views

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    YouTube Channel Maths with Jacob with 400 plus Math videos
John Evans

Implementing Media Literacy in Your Classroom-NAMLE - 1 views

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    This guide is for teachers of all levels and all classrooms to incorporate media literacy into their instruction. There
    are many educators who are interested in teaching media literacy, but may not know where to fnd assistance. This
    is where NAMLE and this guidebook come in!
John Evans

What New Research on Teens and Social Media Means for Teachers | Common Sense Education - 2 views

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    "As teachers, we all have assumptions -- and likely some opinions -- about teenagers and social media. But are those assumptions correct? Well, now we have research to help us find out. This week, Common Sense is releasing its latest research report, Social Media, Social Life: Teens Reveal Their Experiences, a deep dive into the social media habits of American teenagers.

    This research is the second wave in an ongoing study tracking teens' attitudes about social media; we released our original report in 2012. Back then, Snapchat was just a fledgling start-up, and Facebook was a top choice for teens. But how -- and how much -- teens use social media has evolved almost as quickly as the technology itself. This year's report doesn't just tell us about teens today; compared with our original data, it shows us just how much things have changed.

    It might seem like teens are using social media more than ever (it's true -- they are!). Teachers work with teens every day, so it makes sense that we have our own opinions and anecdotes about their social media use. But it's important to remember that our personal perceptions about social media might not always reflect what our students experience online. And that's why this research is so important. The results of this latest study help us question our assumptions and start addressing real issues that help our students.

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