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John Evans

Activity Day Girls Craft Idea: Binary Code Necklace - By Common Consent, a Mormon Blog - 2 views

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    "Here's a computer science lesson and craft activity that speaks to my geeky heart.  I do it with groups of all ages, and it would be perfect for Activity Day girls. It could also work for Cub Scouts, perhaps with a hemp cord for a masculine look. It was inspired by the Code.org-sponsored "Hour of Code" event last year. The lesson plan by Thinkersmith is excellent,  and covers everything you need to know. It is comprehensive enough for someone without any computer science background to run the activity successfully. I'll summarize a few points here, but you should go read it. The necklace craft was my own addition. My daughter is modeling her necklace in the photo at left."
John Evans

The Common Craft Show | Common Craft - Explanations In Plain English - 0 views

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    All of the Common Craft videos for web 2.0 topics in one place.
John Evans

6 Common Types of Paper to Use for Crafts and Prototyping - 0 views

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    "Paper, one of the most familiar, inexpensive, and abundant materials around, is great for arts and crafts. With the right techniques, however, you can also use it for anything from prototyping small models to constructing furniture or even boats and buildings. Here's how to push the limits of its potential."
John Evans

Capture the Learning: Crafting the Maker Mindset | Edutopia - 0 views

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    "You've heard some good stuff about the maker movement such as how making helps students learn through embodied cognition, creates a mindset that's empowering, and builds creative confidence. You're interested in crafting some maker lessons but don't know where to start or how to do something that works in your classroom. Or perhaps you're worried that you don't have time to do a long, involved project. How do you still teach the Common Core or cover the required curriculum? These simple steps will get you started."
John Evans

YouTube - Augmented Reality - Explained by Common Craft (Free Version) - 6 views

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    "Augmented Reality - Explained by Common Craft (Free Version) "
John Evans

YouTube - leelefever's Channel - 0 views

  • The Common Craft Show is a series of short explanatory videos by Lee and Sachi LeFever. Our goal is to fight complexity with simple tools and plain language. We call our format "paperworks" and publish a new video about once a month.
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    The Common Craft Show is a series of short explanatory videos by Lee and Sachi LeFever. Our goal is to fight complexity with simple tools and plain language. We call our format "paperworks" and publish a new video about once a month.
John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

Coding a LEGO Maze - ResearchParent.com - 4 views

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    "I'm so honored to be a part of the 28 Days of Hands-On STEM Activities series hosted by Left Brain Craft Brain this year. The free, printable "Coding a LEGO Maze" activity that I've created as part of this series can grow with kids. Children as young as 5 or 6 can attempt the easiest challenges, while the concepts introduced in the harder challenges are covered in any introduction to programming class. There are so many baby steps involved in learning how to think like a programmer. Throughout the past several years, I've programmed in at least 6 different computer languages (C, C++, Java, Fortran, Matlab, and Python). For a beginner, what's important is not the specifics of a language (called the syntax). Rather it's better to understand the commonalities between languages which are the building blocks of any programming language. These LEGO mazes, which can be solved with "code" using paper rather than a computer, illustrate 4 levels of difficulty and include a variety of programming concepts. While these Levels will be described in more detail below, here is a quick overview:"
John Evans

15 Essential Netiquette Guidelines to Share with Your Students ~ Educational Technology and Mobile Learning - 7 views

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    "Netiquette ( net + etiquette) is the code of proper conduct applied to virtual online spaces. This code is dictated by common sense rules ( manners ) and social conventions. Teaching students about netiquette is just as important as teaching them to use technology in their learning. Crafting a netiquette memo for your class and informing your students about the importance of these rules will definitely help you create an engaging, respectful, and meaningful learning environment where collaboration and diversity of opinions are celebrated."
John Evans

Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

Blink Blink: Creative Circuits Designed by Girls, for Girls | Make: - 2 views

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    "From ambitious entrepreneurs to casual meet-up participants, women are proactive about engaging with STEM and with other women in their field. Besides their shared affinity with science, tech, engineering, and math, they often find that they have another thing in common. Many of these women can recall a time when they walked into a classroom or office, looked around, and noticed that they were sharing the space with an overwhelming majority of men. This was the experience of Nicole Messier, a former student of aerospace engineering, who recalls that she had sparse female role models, teachers, or peers in her undergraduate program. Instead of following a traditional aerospace career, Messier instead decided to help change STEM's evident gender imbalance. She is now the CEO of blink blink, a purveyor of creative circuit kits that help beginners get their feet wet with simple electronics, arts & crafts with embedded circuitry, and wearable fashion technology. Not only did she co-found the company, she also collaboratively designed the kits with the very girls that they're made for."
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