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How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

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    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
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Introducing Project Bloks - YouTube - 3 views

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    "Project Bloks is a research project with the aim of creating an open hardware platform to help developers, designers, and researchers build the next generation of tangible programming experiences for kids. Learn more at http://g.co/projectbloks"
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Dan Pink: How Teachers Can Sell Love of Learning to Students | MindShift - 1 views

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    "In his new book To Sell is Human, author Daniel Pink reports that education is one of the fastest growing job categories in the country. And with this growth comes the opportunity to change the way educators envision their roles and their classrooms. Guided by findings in educational research and neuroscience, the emphasis on cognitive skills like computation and memorization is evolving to include less tangible, non-cognitive skills, like collaboration and improvisation"
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The Hitchhiker's Guide to a 1:1 Classroom* (Lessons Learned from Year 1) | Michael K. M... - 2 views

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    "However, over the course of the year I have realized that technology is not a panacea. It is merely a tool in my utility belt. As a result I have taken a look back on my year and created tangible new strategies that will help make my management of a 1:1 iPad classroom much more effective. "
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The Future Belongs to the Makers - John Spencer - 2 views

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    "When you hear the word "create" or "make," you might be tempted to think of a tangible, physical product. However, in design thinking, students might design other types of products. So here are some of the types of things students might create."
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ECF Curriculum - Enable Community Foundation - 0 views

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    "3D printing and other additive manufacturing techniques are revolutionizing global health systems. Great interest is being seen in the 3D printed prosthetic movement due to the potential for a wide range of people, including novice designers, builders, and students to produce devices that have the potential to effect positive change in a recipient's life. Close Additionally, there is incredible value in having students print and build devices and for those devices to make their way to other young people. Through this work, students are provided with a window into an incredibly authentic application of many of the STEM concepts and 21st century skills they are being taught and recipients have their interest sparked and have a tangible object that offers a glimpse into what is possible when they receive one of these devices."
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Because We Are All Learners | krissy venosdale - 3 views

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    "Technology moves far too fast to know every detail. That's what's changed.  In a society that moves quickly, we have to find ways to slow down, be in the moment, and process what's happening on the screen, in the device, or in the conversation around us.  People love to say that our kids are different - for their world is different than ours was.  The truth is, we have to adjust AND be ready to help guide them.  It's a challenge for sure, but it's going to be all about our ability to slow down, process, and deeply understand.  To get out of their way. But it's the reason I believe in the deepest part of my soul, that making is the future of education. Entrepreneurial-ship. Ideas that change our world.  Connecting with each other. Being a community.  Thinking deep about improving something, then doing it.  Helping our kids be WHATEVER they dream of and DREAMING big.  Because when we use technology that's one thing. But when we create with technology, and add in tangible, hands on materials?  It's us slowing down, and somehow in the midst we become the kind of learning environment that kids need, simultaneously becoming the kind of learning environment our kids need.  Because we are all learners."
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SAS CodeSnaps: A New Way to Code! - Pathfinders - 0 views

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    "Some people think that K-12 computer science requires a large budget, a classroom full of tablets and robots, and an experienced tech teacher. We are pleased to dispel those myths--and introduce you to SAS CodeSnaps! CodeSnaps is a collaborative coding environment requiring only one iPad and one robot. The app takes advantage of tangible, printed coding blocks, allowing students to prepare programs together on a shared work surface without a device. After students scan the blocks with the app, commands can be executed on the connected robot (compatible robots include Sphero, Ollie, SPRK, and SPRK+). "
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Coding in French - Free Printable Coding Blocks | Mrs. Geek Chic - 0 views

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    "While using twitter one night, I saw a teacher using coding blocks.  Hand's on, tangible, printed blocks.  No actually technology was involved.  I loved that this was a fun and easy way to include coding for French learners.  I googled the blocks and found them.  (http://scratched.gse.harvard.edu/resources/vector-scratch-blocks).  I knew that these blocks could help my students, but I needed them in French.  I asked on Twitter, on Facebook, anywhere I could.  They were nowhere to be found.  So I decided to make them and I would like to share them with you all.  You can find them here:  https://goo.gl/A1ajhN (or in the folder below). This link will take you to the blocks that I have made and other helpful documents."
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A Look At Using 3D Pens In The Classroom - Edudemic - 1 views

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    "The recent 3D printing explosion on the educational market has left many educators wondering how they can afford to integrate this technology into the classroom. Most schools do not have the luxury of purchasing a 3D printer but still want to provide the experience for their students. 3D pens made their debut on Kickstarter this year as an affordable 3D printing option. After the initial investment of the pens, they are an incredibly affordable tool for classrooms. The pens allow students to illustrate - in 3D - concepts in math, history, art, design, and chemistry, giving them a tangible means to explore complex ideas. The pens work as a manual operating 3D printer. Heated filament is extruded through the pen's tip, which quickly cools down to form a stable 3D structure. It actually adopts the same FDM technology which powers mainstream desktop 3D printers. The human ergonomic design allows students to draw an infinite variety of shapes and items, on both the 2D plane and within 3D free space."
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What do people learn from using digital fabrication tools? | FabLearn Fellows - 2 views

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    "In response to the question of what one actually learns from 3D printing, I thought more deeply about the work we do in our school. While I know conceiving an idea and shepherding it into a tangible form is significant, it is important to be able to articulate its value within an educational setting. It's also important to reveal the many stages in digital fabrication, especially illuminating the often hidden design process where much of the learning takes place."
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Dan Pink: How Teachers Can Sell Love of Learning to Students | MindShift | KQED News - 1 views

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    "In his new book To Sell is Human, author Daniel Pink reports that education is one of the fastest growing job categories in the country. And with this growth comes the opportunity to change the way educators envision their roles and their classrooms. Guided by findings in educational research and neuroscience, the emphasis on cognitive skills like computation and memorization is evolving to include less tangible, non-cognitive skills, like collaboration and improvisation. Jobs in education, Pink said in a recent interview, are all about moving other people, changing their behavior, like getting kids to pay attention in class; getting teens to understand they need to look at their future and to therefore study harder. At the center of all this persuasion is selling: educators are sellers of ideas."
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Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
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Online Teaching and Learning: Makin' Whuffie - 0 views

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    Members of an online community gain social capital by making thoughtful or helpful contributions. This can be made tangible by a rating system - some forums have thumbs up or down or voting systems for forum posts.
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Newsela Free Summer Reading Challenge - @joycevalenza NeverEndingSearch - 1 views

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    "For those many kids who choose not to read books, for those kids who are news junkies, for those kids who choose to focus on nonfiction, for those kids who read everything anyway, and for those kids who are motivated by regular, tangible rewards, Newsela's Free Summer Reading Challenge may be just the thing to engage students with the world, while attacking potential summer reading slump."
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    tam cach nhiet
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It's Not About the Device, It's About What You Do With It | EdSurge News - 0 views

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    "Education technology devices have become symbolic of the efforts to transform US education through blended and personalized learning--and desktops, laptops, and tablets are quickly becoming ubiquitous in education. Devices are crucial as a conduit for content; however, they do not directly improve learning outcomes. These tangible examples are, with the exception of few dazzling products, nearly indistinguishable. When we are shown images of technology enhancing education, it is rarely a picture of particular software or data systems--it is a student with a device. Devices are crucial as a conduit for content; however, they do not directly improve learning outcomes."
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STEM kits that will get your kid's hands dirty - 3 views

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    "Contrary to what you might think and hear, apps and screens aren't the best tools for kids to learn STEM concepts, even coding. Why? Innovation, pattern recognition, exploration, experimentation and creation underlie STEM principles. Kids need to manipulate tangible things. It's how they learn. While there are some great apps that supplement STEM learning, the best STEM activities for kids are blended ones -- the ones that require hands-on exploration, screens optional. Those that do require screens, like ones with coding apps, should augment the experience, not be the sole focus. Many of these toys and kits are designed for classroom use but are perfectly adaptable and suitable for home use, too, as my two kids, ages five and seven, will shout from the rooftops (supervised, don't worry). Check out these awesome blended learning STEM kits and toys. They'll have your little inventors ready to apply for their first patent in no time."
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What Works? Research Into Practice - 1 views

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    "Benefits of Coding At the heart of computational thinking - and mathematics - is abstraction. When children write code, they come to… understand in a tangible way the abstractions that lie at the heart of  mathematics, dynamically model mathematics concepts and relationships, gain confidence in their own ability and agency as mathematics learners. Computer coding is creating a buzz in education. Prime Minister Justin Trudeau recently said, "We need to do a lot better job of getting young people to understand what coding is and how it's important, how to program, how to problem solve, how to create the most elegant algorithm possible."1 BC recently announced that computer coding will be added to all grades of the K-12 curriculum, and Nova Scotia has made a similar announcement. The trend of adding some form of computer coding to curriculum is an international phenomenon; in 2014, England mandated a coding curriculum for all K-12 students."
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Remake Learning Playbook : Case Studies - 4 views

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    "The Remake Learning Playbook is an ambitious project to open source the project code for learning innovation ecosystems. Created by The Sprout Fund as a digital & tangible product, the Playbook documents the process and outcomes of both the Pittsburgh region's efforts to create a community-wide learning innovation network, and specific projects the network has catalyzed. The Playbook captures the spirit and substance of the Remake Learning Network in action. It covers the theory and practice of building learning innovation networks, the resources and strategies required to put networks into action, and the impact of the network in schools, museums, libraries, communities, and more."
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