Skip to main content

Home/ Literacy with ICT/ Group items matching "Coloring" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
1More

13 Cool, Beautiful and Inspirational Math Quotes - 7 views

  •  
    "Math needs better PR. When it comes to coolness math really should be up there with the new iPad, the latest X-Factor winner and whichever color is fashionable this season. Often people actually think that it's cool to not be able to do math! As part of Maths Insider's mission to make math cool I've pulled the best math quotes from the Twitter stream @Math_Quotes, and used my limited artistic skills to add them to some nice backgrounds (Powerpoint templates in fact!). Enjoy and do share them with your friends and family! Math needs all the PR it can get!"
1More

Bringing STEM to Light: Teaching about Light and Optics - Canvas Network | Free online ... - 0 views

  •  
    "Light is a fascinating and familiar topic for children and adults. It's also rich and complex, which is great if you are teaching a graduate level course in Quantum Mechanics. But how do you lay the foundation for this exciting topic? What do you teach to the youngest would-be scientists? This self-paced, 5 week course is designed for both formal and informal educators who want to teach children ages 6-14 about the science of light and optics. Starting with a simple kit and some basic activities, we'll work through understanding the basics of light, color, shadows, reflection and refraction. Each module offers easy to digest science content, application of science process skills, connections to real world technologies and engaging activities designed to build your comfort and confidence with light and optics. Throughout each module, guidance (suggestions) on how to use and create learning experiences for children will be provided through online discussions and other opportunities for self-reflection and sharing. This process will support the completion of a final project."
1More

i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

  •  
    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
1More

Free Technology for Teachers: Resources for Teaching and Learning About the Sights and ... - 1 views

  •  
    "The air is getting cooler, the leaves are starting to change color, and the days are getting shorter. In just a few days the autumnal equinox will be here in the northern hemisphere. Here are some resources for teaching and learning about the sights and sounds of autumn."
1More

Programmable Bracelets Get Girls Coding - 0 views

  •  
    "Jewelbots are colorful, programmable, smart friendship bracelets to get girls excited about coding. Sure, they're pretty and interactive: but what Jewelbots founders really want is to inspire tween and teen girls to understand the basics of coding, and take on building features of their own. Girls can program the bracelets right away without writing code, using simple if-then statements-the foundational logic of engineering-from the linked mobile app. The bracelets light up, vibrate or flash, letting girls communicate with each other in Morse code. They can also communicate when other Jewelbots wearers are near. The bracelets are connected through Bluetooth, and can be used with or without a linked phone."
1More

Build your own iPad charging cart out of office supplies - Innovation: Education - 0 views

  •  
    "It really all started with the 20+ iPads we loan out to educators. Those suckers are constantly in demand and constantly in need of charging. They're each firmly encased in Fintie Kiddie cases, which, laugh all you want, those things can stop a bullet. And they stand up. And they recline, have carrying handles and come in neon colors, perfect for locating 20+ loaned out units during the chaos of an event, but that's a whole other blog post. Anyway, we've been loaning these iPads out in tote bags, and just tossing the chargers in higgledy-piggledy. Mainly because if you have done any shopping around for charging carts you likely have needed to be resuscitated at least twice when looking at the prices. The cheapest we could find that works with our beloved Fintie cases started at $399.00, and there was no guarantee everything would fit. We've borrowed another department's iPad charging tray a couple times, but a) it cost them closer to $1,000.00, b) weighed close to 25 lbs and c) had no wheels, thus entailing that their tech guy** lug it four blocks each way. The thing about the Fintie cases is that part of their magic durability is that they surround the iPad in thick molded foam rubber - perfect for tossing in bags and bike panniers (guilty!) but problematic for trying to buy a pre-made charging cart, as the slots in those are generally cut for slimmer, uncased iPads. Plus can we get back to the whole cost thing? Are school districts really running around with so much cash? I know I'm not. And thus, with no more rambling, I present: How to Build Your Own iPad Charging Cart Out of Office Supplies"
1More

Hands-On Apps for Diverse Learners | Edutopia - 1 views

  •  
    "Using games to teach can increase student engagement and add meaning to learning. Hands-on apps give children the ability to mix tactile play with a digital experience. Thanks to augmented reality, more and more apps in the market blur the line between digital and analog. For example, Bloxels, new from Pixel Press, uses color-coded blocks that can be scanned in with an iPad camera to create a video game level. Osmo is another digital/analog blend. The kit includes a stand and a reflector for an iPad camera, enabling users to play with physical tangram puzzles or word games."
13More

Using Technology to Break the Speed Barrier of Reading - Scientific American - 1 views

  • Unfortunately, the system of reading we inherited from the ancient scribes —the method of reading you are most likely using right now — has been fundamentally shaped by engineering constraints that were relevant in centuries past, but no longer appropriate in our information age.
  • search for innovative engineering solutions aimed at making reading more efficient and effective for more people
  • But then, by chance, I discovered that when I used the small screen of a smartphone to read my scientific papers required for work, I was able to read with much greater facility and ease.
  • ...9 more annotations...
  • hen, in a comprehensive study of over 100 high school students with dyslexia done in 2013, using techniques that included eye tracking, we were able to confirm that the shortened line formats produced a benefit for many who otherwise struggled with reading.
  • For example, Marco Zorzi and his colleagues in Italy and France showed in 2012 that when letter spacing is increased to reduce crowding, children with dyslexia read more effectively.
  • A clever web application called Beeline Reader, developed by Nick Lum, a lawyer from San Francisco, may accomplish something similar using colors to guide the reader’s attention forward along the line.  Beeline does this by washing each line of text in a color gradient, to create text that looks a bit like a tie-dyed tee-shirt.
  • one aims to increase the throughput of the brain’s reading buffers by changing their capacity for information processing, while the other seeks to activate alternate channels for reading that will allow information to be processed in parallel, and thereby increase the capacity of the language processing able to be performed during reading. 
  • The brain is said to be plastic, meaning that it is possible to change its abilities.
  • people can be taught to roughly double their reading speed, without compromising comprehension.
  • Consider that we process language, first and foremost, through speech. And yet, in the traditional design of reading we are forced to read using our eyes. Even though the brain already includes a fully developed auditory pathway for language, the traditional design for reading makes little use of the auditory processing capabilities of the brain
  • While the visual pathways are being strained to capacity by reading, the auditory network for language remains relatively under-utilized.
  • Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper.
  •  
    "Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper."
1More

How to Incubate Creativity in School Through Making and Discovery | MindShift | KQED News - 0 views

  •  
    "Math teacher Laura Kretschmar gave students a rubric with specific goals around collaboration, communication and instructions to use various functions in the program, but not a lot else. She's intentionally giving them a lot of freedom to play with the program, create cool designs and figure out what the functions do. "I think "y" means, like, going up," says Juritzy Maldonado. "So to pull it up, I'm going to try to change the number." She punches in 200 for "y" and watches the image she's creating shift upward. Another group discovers that if they hit "repeat" multiple times, they can create a parachute-like design that they've figured out how to color in various ways. That wasn't their original plan, but they're running with it now."
1More

Paper Roller Coasters.com Home - 4 views

  •  
    "Create incredible paper roller coasters using our colorful strips of heavy paper. By folding, cutting, and taping strips together you will be able to make sturdy roller coasters that reach the ceiling!"
1More

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

  •  
    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
1More

10 Inspiring Lessons From An Almost Analog Native … Back To School 2015 | 21 ... - 1 views

  •  
    "Welcome to your new classroom. I am sure you are going to explain and teach in a way that I might never understand. You see, I come from a day of filmstrip projectors that beeped, ditto paper that left my fingers blue and the students enjoying the scent, bells that really did ring out a mechanical melody, 16 millimeter films that, if in color, amazed the kids. In fact, if these films were shown backwards it provided bonus entertainment. In recent years I have heard words that are so strange to me. These words include foreign terms such as twitter, blog, wiki, Skype, web 2.0, clickers, and interactive whiteboards. I have heard all this talk about 21st century skills and I am not even sure if I can tell you what they are. So there you have it. I am not one of those digital natives, nor am I a digital immigrant! I may not even be an analog native or immigrant. So, even though I do not know all the new terms, I thought that I might give you a list of ten items I feel just might ensure success no matter what century it is."
1More

Tech Learning TL Advisor Blog and Ed Tech Ticker Blogs from TL Blog Staff - TechLearnin... - 0 views

  • The reality is that when we remove the ability of adults to exist in children’s worlds, we are doing just the opposite of keeping students safe. Enabling students to operate in online environments devoid of the watchful eye, guidance and advice of adult family members, teachers and mentors, is not in the best interests of children.
2More

WordTalk - Home - 0 views

  • A free text-to-speech plugin for Microsoft Word For people with reading and writing difficulties, having text reinforced by hearing it read aloud can be very useful.
  •  
    Microsoft
1More

sqworl - 0 views

  • Sqworl is a web application that provides a clean and simple way to visually bookmark multiple URLs.

2More

Creative Web Tools For and By Kids / FrontPage - 0 views

  • Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated.  An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.  
  •  
    Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
« First ‹ Previous 101 - 120 of 225 Next › Last »
Showing 20 items per page