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Thinking collaboration: (20) 16 ways to use the Thinking Kit - 2 views

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    "The new year is in full swing. Teachers across the world are back to work, sharing thoughts, ideas and resources...ready for what 2016 may bring. With this in mind, we thought when better than to share 16 ways to use the Thinking Kit. Using the Thinking Kit Creator (currently free), educational activities can be created on any browser. The user saves the activity, gets a code, then uses that code in the Thinking Kit App (free) to download the activity onto iPads (or get students to). This teams two really strong themes together - learning using iPads AND digital content creation, whether by teachers or the learners themselves. Activities involve one main goal/objective/question and snippets of information or images to help learners complete/answer it. The Thinking Kit App can be used individually, but works brilliantly as a group activity too. It seamlessly allows for multi-touch and engages learners in face to face collaboration as they learn. There is a dedicated Reflection Stage and lots of tools to help them become better problem solvers, critical thinkers and team players. So, without further ado, let's get started…"
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5 Ways to Celebrate Engineers Week - KitHub - 0 views

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    "February 21st -27th 2016 is National Engineers Week! Get ready by planning how you'll celebrate the week with our top 5 suggestions:"
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Lego Combines Coding and Robotics with New Educational Program for Kids - 2 views

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    "At CES 2016, Lego Education announced Wedo 2.0, which combines Legos, software, and real world projects to teach 2nd to 4th grade students about science and technology. Among other new features, updates include compatibility with more platforms, a move from USB to BLE connected robots, and tools for documentation and sharing. "
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The Maker Educator Workshop | User Generated Education - 0 views

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    I am doing full day workshops on The Maker Educator both at ISTE 2016 and EduTECH in Australia. What follows is both the description-goals and an overview of the workshop's learning activities. Workshop Description, Goals, and Outline Description Being a maker educator requires developing a new mindset; a new set of skills and roles. Discover, through this workshop, first, a process for reflecting on making through creating circuits and hacked toys, and second, through a self-assessment, the mindset characteristics of an educator who is embracing making education. This workshop is designed for educators who are and want to integrate maker education into their instructional settings."
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Travel the Trail: The Hour of Code | 2016 Iditarod Teacher on the Trail™ Laur... - 0 views

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    "To celebrate Computer Science Education Week, students around the world are participating in the Hour of Code.  This global event brings computer science into schools to allow students, for one hour, to learn basic programming and coding to nurture problem-solving skills, logic, and creativity. My class spent some time designing an Iditarod Trail course for students to travel using round Sphero robots.  What is a Sphero?  It is simply an app-enabled ball that students code or program to move.  It can jump, change colors, and roll in any direction up to 4.5mph. Our robots represented an Iditarod dog team in the 2016 race.  Students used the free Sphero app for programming its movement along the course we created.  "
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Predictions for Education in 2016 - 3 views

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    The start of a new year brings the perfect opportunity to consider the time ahead and make some predictions for what might be the next big thing. With change as inevitable as taxes a new year is likely to see new ideas bubble to the fore and some old ways of doing things shift into the background.
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Swift Playgrounds: Not Just Another Coding App |SLJ Review | School Library Journal - 0 views

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    "Are your students budding coders? Do they want to create and design apps? Apple has released a sophisticated app for students serious about programming. Swift Playgrounds, a free iPad app (iOS 10) that teaches Apple's programming language Swift, was among the major announcements at Apple's Worldwide Developers Conference (WWDC) in June 2016. Released in mid-September, Swift Playgrounds is a robust app offering hours of programming lessons."
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An Inside Peek Into the Education World's Obsession with Minecraft | EdSurge News - 2 views

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    "I've been playing Minecraft Education-mostly with students or other teachers-for about four years now. My experience came to a head two weekends ago, when I attended MINECON, the annual Minecraft convention and fan fest held this year in Anaheim on September 24-25. I go to a lot of educational technology conferences, but I don't have a lot of experience with "fandom conventions." Experiencing MINECON 2016 as an educator, I found it to be a melding of the two-and a clear indicator as to why the education world is obsessed with Minecraft."
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Making space for makerspaces | Education Dive - 1 views

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    "Every new classroom project must satisfy available resources within three dimensions: 1) time, 2) money and 3) physical space. The 2016 New Media Consortium Horizon Report for K-12 Education anticipates that makerspaces will be highly adopted in schools across the country within the next year. Maker education and makerspaces are the hot topic in STEM education right now. Over the last year I have worked with many teachers in a professional development environment who are simultaneously enthusiastic about the idea of a makerspace, and frustrated by the limitations of space in their schedule, budget and classroom layout. We all want a makerspace, but how do we make that happen within these constraints?"
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Cubetto is a Wooden Robot That Teaches Kids How to Code | Digital Trends - 1 views

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    "The educational acronyms of the 21st century look a bit different from those of previous generations. The "Three R's" (which, confusingly enough, weren't even R's to begin with) have since largely been replaced by STEM, and parents of the newest generation are doing everything they can to better prepare their progeny for success in an increasingly digitized world. Updated on 04-07-2016 by Lulu Chang: Cubetto finishes Kickstarter campaign as the most funded ed-tech project to date. Key to that success appears to be an early start - an extremely early start - when it comes to learning important skills like computer programming and other technical talents. Here to help is Cubetto, and adorable little wooden robot that is specifically designed for pre-literate children ages 3 and older that teaches the basics of computer programming and STEM, sans screen. "
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Online Professional Development - 5 views

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    "Ahead of the official launch of our Resource Library's Professional Development category in fall 2016, we are excited to offer a preview of three professional development modules around maker education. Each module is centered around a video and contains prompts to consider and comment on in the Professional Development section of our online Google+ community and on Twitter with #makered and @MakerEdOrg. Dive in and join the conversation!"
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The Worlds Largest Lesson - 2 views

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    "Take part in the World's Largest Lesson during the week of 18th September 2016  In September 2015 World Leaders committed to the Global Goals for Sustainable Development. 17 goals to achieve 3 extraordinary things in the next 15 years. End extreme poverty. Fight inequality and injustice. Fix climate change. To realise these Goals everyone, however young they are, needs to take part. So join our movement, teach young people about the Goals and encourage them to become the generation that changed the world."
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Nik Peachey's Edtech and ELT Newsletter - November 2016 - 0 views

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    Welcome to the first November edition of my Edtech and ELT newsletter. In this editions you can find: A discount code for my new ebook Some really interesting articles on how the internet is impacting on truth and fact Some great new apps and tools to encourage students to create their own videos.
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Computer Science Principles - 2 views

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    A new, widely accessible Advanced Placement Course for Computer Science. The College Board oversees the development of the course and exam that will launch as AP Computer Science Principles in 2016-2017. For College Board details, see College Board's Advances in AP site. The AP Computer Science Principles Curriculum Framework (.pdf/1.42MB) was developed to serve as a fundational guide to ensure selected curricla focuses on innovative aspects of computing along with the computational thinking practices that are critical to a future-ready education.
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4 Ways Students Can Use Social Media as a Classroom Research Tool - 5 views

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    "Did you know it's possible for students to use social media as a classroom research tool? Over the years social media has evolved from being a mere communication platform where people can connect with their long-time friends. It has matured into a platform where people conduct real business in addition to just making connections. At the time of this writing (the fourth quarter of 2016) Facebook is the most popular social media platform with almost 2 billion followers. It started out as a channel where people could re-establish some of their lost connections. Today, in addition to this, major brands are using the platform to market their goods and services. That is how far our social media has evolved. With such changes, it's only fair that students should be able to take advantage of such opportunities. There are so many ways students can use social media for research. Why struggle with research papers when there is plenty of help out there? Instead of focusing on chatting up friends, they can use that time constructively and get something done. HomeworkDesk.com decided to make a list that will help you."
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