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John Evans

Fostering Creativity With Makerspaces | Edutopia - 1 views

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    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

12 must-have apps for supply teachers - Innovate My School - 3 views

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    "On supply, normal rules don't apply. You may be left a set of plans, fully resourced, for the day. Or you may turn up with five minutes (10 minutes after you received the call to go) before the children arrive, to an empty desk, a missing laptop, and no password for the photocopier. You don't know that the children have some work to finish off in any spare five minutes. You need to make sure that the children are fully occupied and engaging with their task to help minimise fuss and poor behaviour. You may be warned assembly is a 9:30 sharp, only to arrive and discover that it has been cancelled for today. In short, you need help! From five minute time fillers, to whole session activities ideas on the hop, apps are an essential tool for supply teachers."
John Evans

Fostering Creativity With Makerspaces | Edutopia - 3 views

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    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

aisitic10 - JennyLuca's Keynote - 4 views

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    The new rules of engagement. Preparing our teachers and students for how we can learn now.
International School of Central Switzerland

Letter dice - 13 views

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    shake the dice to get 16 random letters. You make up the rules
John Evans

Slide Tips: Everything You Need to Know About Presentations from Forrest Gump (by Scott Schwertly) | SlideShare Blog - 0 views

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    Break the rules. When you think about the way presentations are done today, there isn't much to envy. So be different. Be groundbreaking. Be epic. Be like Forrest Gump.
John Evans

Strunk, William, Jr. 1918. The Elements of Style - 0 views

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    Intended for use in which the practice of composition is combined with the study of literature, it gives in brief space the principal requirements of plain English style and concentrates attention on the rules of usage and principles of composition most commonly violated.
Ginger Lewman

Digital Citizenship Education - 9 views

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    "Program Overview Students interact with music, movies, software, and other digital content every day. Do they understand the rules that dictate the ethical use of these digital files, and do they understand why these issues are relevant? The Digital Citizenship and Creative Content program is a free, turnkey instructional program. The goal is to create an awareness of the rights connected with creative content. Because only through education can students gain an understanding of the relevance of and a personal respect for creative rights and grow to become good digital citizens."
Phil Taylor

Let Kids Rule the School - NYTimes.com - 3 views

  • students in the Independent Project are remarkable but not because they are exceptionally motivated or unusually talented. They are remarkable because they demonstrate the kinds of learning and personal growth that are possible when teenagers feel ownership of their high school experience,
Tom Stimson

NetSmartz Kids - 0 views

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    Teach children what to watch out for online with fun, interactive games and activities netiquette, internet security, safe sites, internet control, parental control, child safety, online safety, blocking software, KidSafe, browser,kid site, webwatchers, internet education, educational tools, tips, safety rules, safety organizations, safety websites, internet safety games...
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