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John Evans

5-Minute Film Festival: 5 Videos to Explore Growth Mindset | Edutopia - 3 views

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    "We know there's no silver bullet for improving learning outcomes for kids, and Stanford researcher Carol Dweck, who originated the concept of growth mindset, has spoken out recently against the misapplication of her findings. But with a deeper understanding of the idea, and more exploration around what proper implementation looks like, growth mindset has a lot of potential. If you'd like to learn more, or want to clarify the idea for the people around you, these five videos offer something for every audience-from preschoolers to parents and colleagues to college kids."
John Evans

ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
John Evans

ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
John Evans

Deep Look - YouTube Explore big scientific mysteries by going incredibly small - 0 views

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    "DEEP LOOK is science video series from KQED and PBS Digital Studios that explores big scientific concepts by going very, very small. We shoot in glorious 4K resolution, using macro photography and microscopy to look up close... really, really close. * NEW VIDEOS EVERY OTHER TUESDAY! * SUBSCRIBE: http://goo.gl/8NwXqt"
Beauty Mthembu

Collaboration Tools - Teaching Excellence & Educational Innovation - Carnegie Mellon University - 0 views

  • ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
  • eam Definition & Participants
  • Communication Many features of collaboration tools are geared toward the facilitation and management of effective communication among team members. Carnegie Mellon centrally-supports tools designed for handling many of the following functions: Virtual Meetings Email Instant Messaging Screen Sharing Blogs Voice, Video, Web Conferencing Discussion Boards
  • ...1 more annotation...
    • Beauty Mthembu
       
      Communication
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    ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
John Evans

Educator Resources | Agency by Design - 0 views

  • A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
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    "A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one's physical and conceptual environment-in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds."
John Evans

Can the Maker Movement Infiltrate Mainstream Classrooms? | MindShift | KQED News - 0 views

  • Dougherty hopes that if students raise their voices, parents demonstrate support and passionate teachers are willing to champion the cause at individual school sites, maker spaces could become a fixture of school. They don’t have to include the fanciest 3D printer, they just have to be spaces for exploration, hands-on learning and a playful attitude towards discovery.
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    "Dougherty hopes that if students raise their voices, parents demonstrate support and passionate teachers are willing to champion the cause at individual school sites, maker spaces could become a fixture of school. They don't have to include the fanciest 3D printer, they just have to be spaces for exploration, hands-on learning and a playful attitude towards discovery."
John Evans

Teachers in the Makerspace: An Exploration Experiment | Expect the Miraculous - 2 views

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    "Each time I see students using our makerspace tools I see possibilities.  I see the problem solving that goes into each attempt and each failure.  I see the curiosity and energy that students bring with them.  I begin to make connections to the more structured curriculum that students use in their classrooms.  So far, I have been the main person to offer ideas to our teachers on how our makerspace supports the Common Core and the Georgia Performance Standards.  However, I don't want to be the only one.  Since every lesson that happens in the library is a collaboration between me, the classroom teachers, and other support teachers, I want their wheels to be turning about our makerspace as well."
John Evans

Centre4 - Home - - 0 views

  • CORE Education is a not for profit educational research, development and implementation organisation in New Zealand. CORE aims to provide educators with the quality professional learning opportunity in an online context. Centre4 acts as the portal to this e-learning world and you are welcome to explore it in the areas that interest you. While many communities are open to the wider public, some areas have restricted access for project participants. Their purposes are indicated below.
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    CORE Education is a not for profit educational research, development and implementation organisation in New Zealand. CORE aims to provide educators with the quality professional learning opportunity in an online context. Centre4 acts as the portal to this e-learning world and you are welcome to explore it in the areas that interest you. While many communities are open to the wider public, some areas have restricted access for project participants. Their purposes are indicated below.
Marie Coppolaro

Image Detective - 0 views

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    kids learn how to investigate / decode / explore a photograph or image, thinking critically, documenting their work along the way, ultimately drawing conclusions of their own (American History investigation)
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    kids learn how to investigate / decode / explore a photograph or image, thinking critically, documenting their work along the way, ultimately drawing conclusions of their own (American History project)
John Evans

Interactive Teaching Programs (ITPs) - 0 views

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    These programs have been developed by the Primary National Strategy to provide simple ICT-based images to support modelling, demonstration and exploration of mathematics.
John Evans

THIRST - 0 views

  • This is an educational presentation exploring humanity's water use and the emerging worldwide water shortage. It is designed to act as a stand-alone presentation.
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    This is an educational presentation exploring humanity's water use and the emerging worldwide water shortage. It is designed to act as a stand-alone presentation.
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