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John Evans

Fidgeting Strategies for Kids with ADHD | Classroom Fidgets - 1 views

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    "Fidgeting is a common symptom of neurodevelopmental disorders such as ADHD, processing disorders, learning disabilities and Asperger's. It occurs when your child carries out tasks that are not interesting enough to sustain his or her focus. The additional sensory-motor input gained through fidgeting stimulates your child's brain, allowing him or her to focus on the task at hand."
John Evans

GeoVation Minecraft in the classroom - GeoVation - 3 views

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    "GeoCraft enables schools and local businesses to work together to encourage learning about sustainability through Minecraft,  a hugely popular video game set in virtual 3D worlds made up of cubes of different materials. Using Ordnance Survey data, it would stimulate children to think about environmental challenges and ideas to solve these, and could be fed back to the local business to implement. Zoe tells us what's been happened since winning funding form GeoVation."
John Evans

Students Assessing Teachers: 10 Critical Questions - Brilliant or Insane - 0 views

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    "Like Donald Graves, I believe that the teacher is the chief learner in the classroom. I also believe that positioning ourselves as learners sustains our passion for our work. When we make a study of our teaching, we discover things we would not have otherwise. Lights flicker. We're continually inspired. What would happen if you became a learner and embraced the idea students assessing teachers? This has nothing to do with mandating the use of student feedback for teacher evaluation purposes. This kind of assessment is off the record. It's a gift that your students give you, and one that you might use in service to them."
John Evans

Professional Development: a recipe | Canadian Education Association (CEA) - 0 views

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    "The gift of time: Often underrated and underestimated Educators know there is much to investigate, debate, and expand on in our profession. Inevitably you will hear, "there doesn't seem to be enough time"…but time, we seem to find. Just go on Twitter and peruse for awhile, you will find dedicated educators taking risks, asking questions and issuing provocations to one another. We somehow find the time because we know our professional development (PD) is essential to the contribution we can make as teachers to student growth and innovative practices. Contrary to some current thinking out there, educators (and their practice) are always evolving, as is the curriculum that guides us. So given the gift of time, how do we use it most effectively or more so, in the most sustainable way? "
John Evans

Engaging Parents to Sustain Making in Schools | Getting Smart - 5 views

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    "It's an exciting time to be a maker educator. It seems like everywhere I look, there's inspirational work happening in community fab labs, a school launching a new innovation program, or a library incorporating STEAM into its space. At St. Gabriel's in Austin, Texas, we entered the fray last fall with STEAM by Design, an approach to constructivist learning that uses classroom space in conjunction with a dedicated fab lab."
John Evans

"Lessons Learned from a District-wide Implementation of a Computer Science Initiative" by Kenneth Alonzo Anderson, Legand L. Burge III et al. - 0 views

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    "In this article, we use evidence to describe seven key lessons from a four-year district-wide computer science implementation project between Howard University and the District of Columbia Public Schools. These lessons are: (a) Get to know the school counselors (and other key personnel); (b) Expect personnel changes and strategic reorganization within school districts; (c) Be innovative to build and maintain community; (d) Be flexible when developing instruments and curricula; (e) Maintain a firm commitment to equity; (f) Develop tiered content and prepare to make philosophical adjustments; and (g) Identify markers of sustainability. We also include original curricula materials including the Computer Science Course Evaluation and the Computational Thinking Survey. The seven lessons and curricula materials provided in this study can be used to inform the development of future computer science researcher-practitioner partnerships."
John Evans

Lessons Learned from a District-wide Implementation of a Computer Science Initiative in the District of Columbia Public Schools - 2 views

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    In this article, we use evidence to describe seven key lessons from a four-year district-wide computer science implementation project between Howard University and the District of Columbia Public Schools. These lessons are: (a) Get to know the school counselors (and other key personnel); (b) Expect personnel changes and strategic reorganization within school districts; (c) Be innovative to build and maintain community; (d) Be flexible when developing instruments and curricula; (e) Maintain a firm commitment to equity; (f) Develop tiered content and prepare to make philosophical adjustments; and (g) Identify markers of sustainability. We also include original curricula materials including the Computer Science Course Evaluation and the Computational Thinking Survey. The seven lessons and curricula materials provided in this study can be used to inform the development of future computer science researcher-practitioner partnerships.
John Evans

3 strategies to keep students engaged in STEM | eSchool News - 3 views

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    "STEM (science, technology, engineering, and math) is more than just an acronym or a collection of letters. Rather, it is an instructional movement that embodies cross-curricular concepts from four fundamental disciplines, as well as a research-based strategy that addresses the future needs of a technology-driven work force and sustaining a global economy. The importance of STEM is further validated by its prominence in the Next Generation Science Standards (NGSS). One of the most effective instructional approaches toward the implementation of STEM in grade-level courses is through project-based learning (PBL). In this approach, instruction occurs through student-centered investigations focused on a specific topic driven by a set of objectives, culminating in a broadly-defined product or technique. Projects foster an environment of discussion, creativity, problem-solving, inquiry, modeling, and testing, and are applicable to students in all grade levels and subjects, but particularly within the STEM arena."
Keri-Lee Beasley

From rainforest to your cupboard: the real story of palm oil - interactive | Guardian Sustainable Business | The Guardian - 1 views

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    Great example of dynamic and interactive content produced by the Guardian, to show the impact of the palm oil industry.
John Evans

Kinesiology researcher partners with Université Laval on free concussion course | UToday | University of Calgary - 1 views

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    "Concussions are a serious public health concern. One in five Canadians report a sport-related concussion in their lifetime and an estimated one in 10 youth sustains a sport-related concussion each year. To improve concussion prevention, detection and management, the Faculty of Kinesiology at the University of Calgary has developed a course for parents, coaches, teachers and administrators of school and sport environments, health-care professionals and those who have experienced a concussion.  "This course demystifies concussion and explains how everyone can play a role to prevent, identify and manage this type of traumatic brain injury," says Dr. Kathryn Schneider, PT, PhD, an assistant professor and clinician scientist (physiotherapist) in the Sport Injury Prevention Research Centre in the kinesiology faculty. "This program also demonstrates how a concussion management protocol can be adapted to the characteristics and resources of different sports and settings." A concussion management protocol is a detailed process that outlines how to prevent, detect and manage concussions in a specific context."
John Evans

VR Films - UN Virtual Reality - 1 views

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    "United Nations Virtual Reality (UNVR), uses the power of immersive storytelling to inspire viewers towards increased empathy, action and positive social change. The project supports the UN system with disseminating their content and expanding their impact in 360' video and virtual reality. The series provides a deeper understanding for those living in the most complex development challenges, catalyzing urgency for those most in danger of being left behind if the Sustainable Development Goals (SDGs) are not met. The project is implemented by the UN SDG Action Campaign and includes films by UNDP, UNFPA, UN Foundation, UNHCR, UNICEF, UNOCHA, UN Women, WFP. @SDGAction #UNVR #SDGs"
John Evans

Good Jobs for All in a Changing World of Work - The OECD Jobs Strategy - en - OECD - 0 views

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    "The digital revolution, globalisation and demographic changes are transforming labour markets at a time when policy makers are also struggling with persistently slow productivity and wage growth and high levels of income inequality. The new OECD Jobs Strategy provides a comprehensive framework and detailed policy analysis and recommendations to help countries promote not only strong job creation but also foster job quality and inclusiveness as central policy priorities, while emphasising the importance of resilience and adaptability for good economic and labour market performance in a rapidly changing world of work. The key message is that flexibility-enhancing policies in product and labour markets are necessary but not sufficient. Policies and institutions that protect workers, foster inclusiveness and allow workers and firms to make the most of ongoing changes are also needed to promote good and sustainable outcomes. "The OECD's latest Jobs Strategy is a smart and sensible updating and rethinking of how countries should advance the goal of shared prosperity. I hope policymakers around the world not only read it but take its important advice." Jason Furman, Professor Harvard Kennedy School and former Chairman of President Obama's Council of Economic Advisers   "Inequality, economic insecurity, economic exclusion, are making the headlines.  Anger is high, populist rhetoric is on the rise.   What can be done?  What strategies to adopt?  These are the challenging questions taken up by the new OECD Jobs Strategy report.  I hope the report triggers the very serious discussions these issues deserve."    Olivier Blanchard, Senior Fellow at the Peterson Institute, Emeritus Professor at MIT and former Chief Economist of the IMF "
John Evans

Laura Fleming: Don't Let Makerspaces Be A Passing Trend | School Library Journal - 2 views

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    "In 21 years in education, I have seen many trends come and go. I am on a mission to keep makerspaces from being added to that list. That's at the core of everything I do now. Makerspaces are an educational philosophy, foundationally solid, and we can't allow them to be cast aside by cynics who might suggest they were just a fun fad that has run its course. We must work to secure the future of makerspaces. Their fundamental purpose is too important, the impact on students too significant. A true makerspace offers student-driven opportunity for open-ended exploration for everyone. Makerspaces are a mind-set, a culture. It's about the pedagogy. A great makerspace has seven key attributes: It is personalized, deep (allowing deeper learning), empowering, equitable, differentiated, intentional, and inspiring. If you have all of that, you can call your space a makerspace-maybe even a great makerspace. So what's next? What is the key to the future of makerspaces? Sustainability. That requires proper planning. I am not just talking about the initial planning that is vital to creating the right makerspace for your school. This planning is for the future, and it requires looking back."
Nigel Coutts

Change, culture and Cultural Change in Education - The Learner's Way - 4 views

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     Embedded in the very weave of the organisation, culture is the most difficult aspect of an organisation to change and the hardest form of change to sustain 'That's because transforming a culture requires influencing people's deepest beliefs and most habitual behaviours' (Rogers, Meehan & Tanne 2006 p5). Rogers et al indicate that as little as 10% of all organisations that set out to develop a high performing culture achieve their goal.
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