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John Evans

Can I please get the Lego out? - A Reflection on Making | Read Write Respond - 0 views

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    "It all started with one students asking, "Can I please get the Lego out?" As I had promised the students that they could choose their own activity if they had finished off their work, I got the tub out and the student in question set himself up on the floor. As the session unfolded, student after student came to the meeting place. What started as a case of putting this piece with that soon turned into some sort of battle with the rules of engagement created as they went. What was most interesting was that many of students involved had been bickering of late, unable to play well together either in class or out in the yard, arguing about this rule or that decision. However, for the hour in which they built, not one student complained. Instead students successfully negotiated each step along the way. The only issue I had was that students didn't want to stop."
John Evans

Play is essential, but it takes work for children to succeed in the real world | Tom Bennett | Opinion | The Guardian - 3 views

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    "The announcement that the University of Cambridge has appointed the world's first Lego professor of play gives new meaning to the phrase "red-brick university". Professor Paul Ramchandani will lead a team "examining the importance of play in education". And, presumably, building awesome spaceships that turn into Durham Cathedral. I have a one-year-old son who might agree; try as I might, I just cannot get him to recite Homer or parse a sonnet. I have, however, watched in childish joy as he tumbles through Duplo and teddy mountains, rolling in grass like an explorer on a new planet. It is a new planet - new to him. All he wants to do, it seems, is play."
John Evans

Computer Coding Game No Computer Needed Superhero Activity - 4 views

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    "A computer coding game is a really fun way to introduce the basic concept of computer coding to young kids. Even better if you make it a superhero computer coding game! Plus you don't actually have to have a computer, so it's a cool tech-free idea. This homemade coding game was pretty easy to set up and can be played with over and over again with any type of pieces. Use superheroes,LEGO, My Little Ponies, Star Wars, or whatever you have to learn a little about programming."
John Evans

3D Printing in Early Childhood - Ms. Pana Says - 0 views

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    "Integration into the Kindergarten curriculum was a rather loose connection, but definitely a great introduction to 3D printing. One of the Kindergarten writing units revolves around "Looking Closely" at different things and writing about them like a scientist. Many of the Kindergarten teachers like to choose leaves as one of the objects students write about, so I decided to expand this idea into the design of a 3D printed leaf. To support students looking closely at small details as well as develop fine motor skills, each class worked together to make a blown up drawing of a leaf. In order to avoid having the whole class fighting over space to observe and draw around one piece of butcher paper, I set up the class so that I had three stations for the students to rotate around. The other two stations were a Bee Bot coding station and an Engineering Design challenge with Legos (design a bridge strong enough to hold a water bottle)."
John Evans

When Students Design Their School: If You Give a Kid a LEGO, He's Going to Ask For… - Kleinspiration - 2 views

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    "I've been traveling the country speaking on the power of a student's voice in his or her own educational experience along with the need for transforming learning spaces in today's schools. Both topics are very important to me not only for my own passion as an educator, but as a parent of two children. I've personally seen the impact a learning space can have on a child's experience within the classroom. Additionally, I've been fortunate to have my children surrounded by caring educators who value the importance listening to students. This week I have the pleasure of speaking at Blackboard World in D.C. When I arrived at Blackboard World, I knew the first stop I had to make, the student maker space. Blackboard invited students from all ages to participate in a day of creating their ideal learning environments. The company partnered with the Smithsonian to provide resources and guides to help facilitate the activities. Children would rotate between 5 stations throughout the day - each station lasting roughly thirty minutes."
John Evans

Transmedia and Education: How Transmedia Is Changing the Way We Learn - The Digital Shift - 0 views

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    "For one language arts class project, a middle school teacher in Shelburne, Virginia, Chad Sansing, asks his sixth graders to read Peter Cherches's 1986 poem "Lift Your Right Arm," and then translate it into computer code. The poem occurs in action sequences-for example, "Lift your right arm, she said./I lifted my right arm." Sansing and his class conceive a list of actions, sketch ideas of how to code them, using icons or letters, and then code the poem. In doing so, the students become producers of both a new language and way of seeing poetry. Sansing's students have also translated the poem's code into Scratch, to create animation, and into LEGO Mindstorms EV3, a robot-programming language. This innovative way of engaging students with poetry is just one example of how educators are increasingly integrating transmedia techniques in their teaching and assessments. What is the point of this activity? "To help kids see connections between grammar and code," says Sansing who shares his lessons on his "Classroots" blog."
John Evans

Where the Magic Happens: library maker programs | The Maker Issue | School Library Journal - 2 views

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    "The maker zeitgeist has evolved far beyond the day when an educator might set objects-say, a box of robotic LEGOs-in a library corner and call it a "maker lab." Educators are now focusing on how the maker movement can be truly meaningful: it's not about where making is happening, but about how creating, experimenting, and collaborating impact education. In addition, some high schoolers tinkering their free periods away can discover a passion-sometimes leading to a future educational focus or even scholarship money. "The maker movement…encourages a growth mind-set, which tolerates risk and failure and maybe even encourages it," says Laura Fleming, library media specialist with the New Milford (NJ) High School. "It has been the great equalizer within, and in some ways against, our modern education system by allowing opportunities for creativity and innovation to take place through informal learning.""
John Evans

A Toy Ball That Teaches Kids to Code | WIRED - 2 views

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    "It's inevitable that the kids of Generation Z will be the most naturally tech-literate generation yet, but that won't happen through osmosis. They'll still need tools to get them there. Kids older than 10 or so are covered: In the past few years, smart companies like littleBits and Kano have helped pave the way toward make learning about circuitry and motherboards as fun as playing with Legos. But those products are still a bit sophisticated. Think of them like the grammar and syntax of computer science: great educational tools, so long as you can already grasp a few basic building blocks. To get those building blocks-let's call it the alphabet-younger kids can now turn to Hackaball, a ball that's also a computer, that gets programmed via an iPad app."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | EdSurge News - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

From Legos to Maker Labs: Fun and Learning After School | graphite Blog - 1 views

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    "After-school clubs offer both students and teachers the freedom to explore alternative approaches to learning."
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

The government is helping fund a Minecraft-style game for teaching kids about the environment - The Washington Post - 2 views

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    "Minecraft is a cultural phenomenon. The block-based exploration and crafting game was snapped up by Microsoft for $2.5 billion last year and has helped inspire competitors from giant toy companies like Lego. Even the government is interested in building on Minecraft's success: The Department of Education is helping fund a project known as "Eco" that looks a lot like Minecraft, except with a few added twists: There's a looming ecological disaster and players must band together to make a community -- agreeing on laws and living in harmony with the environment. If they fail, the world dies forever. Strange Loop Games, the company behind the game, describes it a "global survival game" and says failure results in "server-wide perma death.""
John Evans

Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms - Education Week - 1 views

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    "One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers. The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine."
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