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John Evans

A Look At Using 3D Pens In The Classroom - Edudemic - 1 views

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    "The recent 3D printing explosion on the educational market has left many educators wondering how they can afford to integrate this technology into the classroom. Most schools do not have the luxury of purchasing a 3D printer but still want to provide the experience for their students. 3D pens made their debut on Kickstarter this year as an affordable 3D printing option. After the initial investment of the pens, they are an incredibly affordable tool for classrooms. The pens allow students to illustrate - in 3D - concepts in math, history, art, design, and chemistry, giving them a tangible means to explore complex ideas. The pens work as a manual operating 3D printer. Heated filament is extruded through the pen's tip, which quickly cools down to form a stable 3D structure. It actually adopts the same FDM technology which powers mainstream desktop 3D printers. The human ergonomic design allows students to draw an infinite variety of shapes and items, on both the 2D plane and within 3D free space."
John Evans

Digital learning - transforming the relationship between the learner & their learning spaces | stephen perse foundation - 1 views

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    "When we made the decision to equip our students with iPads, either for class use for our younger users or 1:1 for students in the senior school and sixth form, we knew we were unlocking a host of opportunities. Some were easily identified, others have gradually revealed themselves through an iterative process. An illustrative list in no order of priority includes the benefits of instant access to the Internet without the hassle of booking IT rooms; enriched digital communication; a range of handy apps; a virtual multimedia studio; and the creation of our own iBooks and iTunesU resources tailored to the learning needs of our students. What we did not perhaps appreciate was the impact digital devices could have on the physical learning environment. "
John Evans

Math 42 - A Calculator and Math Tutorial In One App | iPad Apps for School - 0 views

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    "Math 42 is a neat iPad app that I tried earlier this week. The app is one part calculator and one part mathematics tutorial. When students enter an equation into Math 42 they not only receive the answer they also receive a break-down of the steps needed in order to solve the equation. Along with an illustration of the steps students can see alternative approaches to solving a problem."
John Evans

Teaching children the A to Z of bitcoin? There's an app for that | Technology | theguardian.com - 2 views

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    "Bitcoin and other cryptocurrencies are still a mystery to most adults, so teaching children how they work may seem a strange ambition. Nevertheless, that's the aim of a new app, The Bitcoin Alphabet - for Kids and Everyone Else, released for Apple's iPad tablet this week by author Chris Bozak and publisher iKandy. The app is a mixture of illustrations and text explanations in plain English, and as its title makes clear, it has an eye on parents who don't know their blockchains from their hash rates, as well as their children."
John Evans

Cardboard Box Tools | Edutopia - 6 views

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    "The child in the photo above just received the most amazing toy! It might have been a giant stuffed giraffe, or a truck, or a new game. However, the cardboard box is even more exciting. The child will eventually outgrow the giraffe or the truck because those toys can be only one thing -- but the box is timeless. The box can be a racecar, a submarine, a suit of armor, a castle, or a cave. We can learn a lot from children's infatuation with cardboard boxes. It shows us how much they want to shape and construct new things, how they long for the freedom to create. In fact, as illustrated by the phenomenon of Caine's Arcade, when students gain the freedom to explore, to learn independently, and to share their creations, they will astound us. Consider the fact that one boy's cardboard arcade inspired thousands from around the world to create and share their own inventions."
John Evans

The Best Music Creation Apps for Teachers ~ Educational Technology and Mobile Learning - 0 views

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    "ere are what believe are some of the best iPad apps we would recommend for music teachers as well as anyone interested in creating music on the go. There is no huge learning curve in using these apps and anyone with the least knowledge of music and notations will be able to come to grips with how these apps work from the first few trials.  Their intuitive interfaces and easy-to-use functionalities make them an ideal fit for classroom integration. Every app comes with detailed illustrations and graphical guides to help you make the best of it. We hope you will find them useful."
John Evans

How the SAMR model improves teaching with iPad | learnmakerblog - 0 views

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    "There's a very easy way to make better use of the iPad in class. Simply become more aware of what you're using the iPad for when teaching. This is where the SAMR model comes in, something I believe all teachers should be familiar with. The SAMR model is a 4 stage framework, illustrated below by the fantastic Sylvia Duckworth, creator of many great sketch notes."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | EdSurge News - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Perceptions of BYOT | BYOT Network - 0 views

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    "In the above illustration, what is the student doing? Here are some possibilities… conducting research creating a project texting a parent, friend, or teacher watching a video playing a game reading a news article As educators, we could argue the instructional merits of what is happening with the smartphone that the student is holding. Many of our initial thoughts and concerns are framed by our own perceptions and experiences of how we personally use technology. I read a heavily circulated article this week that detailed some research from the UK on the banning of students personal technology tools. This research revealed that students perform better on standardized tests when their schools ban the use of personal mobile devices. Apparently, this improved performance was due to the lack of distractions. Obviously, I can't argue with the research, but I do have several questions and thoughts related to the focus of this study and the topic of banning students' technology tools."
John Evans

Worth 1,000 Words: Finding Designing Visuals for Your Project - Learning in Hand - 3 views

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    "Teachers and students can make their projects shine and amplify learning by illustrating ideas with photographs, drawings, symbols, and "big bang" images. The Pictoral Superiority Effect (PSE) is described in Brain Rules by John Medina. Humans remember pictures a whole lot better than they remember words. Tested 72 hours after exposure to information, people remember about 10 percent of what was presented orally. If you add a photo, that figure jumps of to 65 percent. "
John Evans

5 Ways to Storyboard the Assessment Design Process - Brilliant or Insane - 4 views

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    "Walt Disney gave us the storyboard: a set of images or illustrations that help designers visualize, experiment with, and sequence critical shots in a narrative. Defining key scenes, taking the time to flesh them out, and considering the influence of order on meaning serves filmmakers, artists, novelists, software designers, and animators well. As someone who frequently facilitates assessment design, I'm loving how storyboards can power up the process."
John Evans

Guide: Using the SAMR Model to Guide Learning | That #EdTech Guy's Blog - 3 views

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    "echnology is an immense tool that can transform the way students learn. One of my favourite quotes which demonstrates this comes from Steve Jobs: "What a computer is to me is it's the most remarkable tool that we've ever come up with, and it's the equivalent of a bicycle for our minds." To me, this quote best illustrates the potential impact technology can have on learning. However for this impact to be felt, technology needs to be used effectively. To help with that, there are various models available, one of which is the Substitution Augmentation Modification Redefinition Model (SAMR for short):"
John Evans

Boolify Project: An Educational Boolean Search Tool - 2 views

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    Librarians, teachers and parents have told us how hard it is for students to understand web searching. Boolify makes it easier for students to understand their web search by illustrating the logic of their search, and by showing them how each change to their search instantly changes their results.
John Evans

Historic Maps in K-12 Classrooms - 12 views

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    "Historic Maps in K-12 Classrooms. This resource for K-12 teachers and students developed by the Hermon Dunlap Smith Center for the History of Cartography at the Newberry Library is designed to bring historically significant map documents into your classroom. Inside are high quality images of historic map documents that illustrate the geographical dimensions of American history. "
John Evans

Teachers Corner - Great Lakes Kids - 0 views

  • Morphie’s GREAT WATER RIDE Adventure Meet Morphie, a raindrop who travels, magically changes shape and form (hence his name), and shows us how many things water can do as he “rides” the water cycle. Use the story of Morphie’s adventures as: • A downloadable, read-aloud poem, to make young children aware of the wonders of water in our lives • An illustrated, interactive on-line water adventure for classroom computer use Morphie’s rhyming story is a complement to science learning, and an invitation to investigate more about the properties, uses, vocabulary and responsible care of fresh water. Ways to use Morphie’s Great Water Ride Adventure as a teaching aid: • As a whole narrative, to introduce and/or sum up water concepts presented in Grade 2 science • In parts, to illustrate the many different aspects of water in our lives and in the natural environment (through science, art, language) • On a computer for children (in the classroom, or at home to read with parents) • As a theme for related cross-curricular activities, demonstrations and extensions (see below)
John Evans

The PlanetEsme Plan: The Best New Children's Books from Esme's Shelf: GREATER ESTIMATIONS (NONFICTION) - 0 views

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    GREATER ESTIMATIONS by Bruce Goldstone (Holt) FUN WITH ROMAN NUMERALS by David Adler, illustrated by Edward Miller III (Holiday House) SPOT THE DIFFERENCES by Steven Rosen (Scholastic)
John Evans

Mobasoft, LLC » Blog Archive » Using Twitter Hashtags - 0 views

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    The importance of Hashtags only comes into play when people are searching for what others are saying about a particular subject or event. I'll show you a portion of two screenshots to illustrate the difference.
Tom Stimson

Tikatok - Imagine a Story. Create a Book. - 0 views

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    Imagine a Story. Create a Book. Tikatok™ is where kids transform their imaginations into stories - and publish those stories into books.
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    Where Kids Write, Illustrate, and Publish Their Own Books
John Evans

The Partnership for 21st Century Skills - ICT Literacy Maps - 0 views

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    In collaboration with several content area organizations, the Partnership for 21st Century Skills developed a series of ICT Literacy Maps illustrating the intersection between Information and Communication Technology (ICT) Literacy and core academic subjects including English, mathematics, science and social studies (civics/government, geography, economics, history). The maps enable educators to gain concrete examples of how ICT Literacy can be integrated into core subjects, while making the teaching and learning of core subjects more relevant to the demands of the 21st century.
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