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John Evans

Free Technology for Teachers: Jeopardy Rocks Now As Factile - Jeopardy & Flashcards - 1 views

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    "A couple of years ago I featured Jeopardy Rocks. Recently, Jeopardy Rocks changed its name to Factile and added some more features. At its core Factile is a free platform for creating Jeopardy-style game boards to use in your classroom. Factile lets you create games and save them in your account to use whenever you need them. When you create your game you can include images in the answer display. One of the new features is a gallery of templates for creating games. You can browse the template gallery and make copies of the ones that you want to use in your classroom."
John Evans

This Computer Language Is Feeding Hacker Values into Young Minds | WIRED - 0 views

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    "Last year, I went to Nigeria with Mark Zuckerberg. One of the first stops on the trip was a program that taught kids how to code. When Zuckerberg entered the room, many of the young students had a hard time pulling themselves away from their projects, even to gawk at one of the world's richest men. Facebook's founder instead came to them. "What are you making?" he'd ask. And they would proudly say, "A game!" or whatever it was, and begin showing him how it works. Zuckerberg would stop them. "Show me the code!" he'd say, because, well, he's Zuckerberg, and any occasion is ripe for an ad hoc programming review. And that's when the kid would click on a menu that toggled from the game to the LEGO-like building blocks of a Scratch program. This happened several times, with kids ranging from ages 8 to 15. In every instance, the maker of a cool project could clearly show this famous visitor how he or she had methodically implemented a plan. Zuckerberg was clearly impressed. As we headed up the stairs to leave the building, Zuckerberg called out to me, "Scratch! Have you heard of this?" Oh, yes I had. Though it was not yet released to the world when Zuckerberg left Harvard to launch his quirky little startup, Scratch (developed just a couple of T stops away) is quickly becoming the world's most popular computer language for kids taking their first bite of programming. Last year, over 120 million people came to its site, and many of them built and shared projects, at a rate of a million a month. "It's the gateway drug for Silicon Valley engineering," says Fred Wilson of Union Square Ventures, a Scratch supporter."
John Evans

PBL- Let the Class Solve World Problems | An Ethical Island - 4 views

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    "Can kids solve real life problems that affect our world? Sure! Why not? Many of you know the 7 sterile steps to PBL. How about adding a little more to the 7 steps? Here are a few ideas about how to solve real-life problems with your class."
John Evans

Case Studies: How Teachers Use Tech to Support Learning | MindShift - 9 views

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    "Starting the year off with ideas on the best ways to use technology to support learning, Larry Ferlazzo collected an invaluable list of criteria last year from educators, to which he added more resources in his recent blog post for EdWeek.Other posts in the series include Using Ed Tech to Create Deep and Meaningful Experiences and Effective Ways of Using Tech in the Classroom. Here is MindShift's contribution to the collection of ideas."
John Evans

Thinking in Patterns: A Brief Intro to Pattern Recognition - 1 views

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    "Say you're trying to solve a sudoku. You look at the various numbers that fill the squares and begin to work your way through the lines and boxes bit by bit, adding values and searching for any unused digits. If the puzzle is easy, you may be able to brute-force a solution. But what if the sudoku is a bit more challenging? As you look at the puzzle, you may notice how numbers seem to be arranged just so. A number here, a number there… In fact, by recognizing the arrangement of the numbers, you're able to solve the sudoku lightning fast. What's going on? It's all in the pattern."
John Evans

From Digital Native to Digital Expert | Harvard Graduate School of Education - 2 views

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    "People of all ages struggle to evaluate the integrity of the digital information that rains down with every web search and social media scroll. When the Stanford History Education Group released findings showing that most students couldn't tell sponsored ads from real articles, among other miscues, it intensified the scramble for tools and strategies to help students discern better. But a more recent study by Stanford's Sam Wineburg and Sarah McGrew suggests that many of the techniques that students and teachers employ - which include checklists and other practices most recommended for digital literacy - are often misleading. A better solution for navigating our cluttered online environment, they say, can be found in the practices of professional fact-checkers. Their approach, which harnesses the power of the web to determine trustworthiness, is more likely to expose dubious information. The following guidelines for interrogating online information, inspired by the fact-checkers' techniques, will increase students' odds of determining unreliable sources (and consuming reliable ones)."
Nigel Coutts

Taking a Reflective Stance - The Learner's Way - 2 views

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    To ensure reflective practice is more than an activity added to our schedule, we need to take a reflective stance. Too often, reflection becomes the thing we do at the end of a task or the end of the day. We look back and contemplate what was, and with that in mind, we look forward to what we might do differently next time. It is in this way a very reactionary process. By all means, this form of reflection has its place, and it can be a powerful strategy to deploy as we seek to learn from experience. If we value reflective practice, we will be sure to set aside time for this form of reflection on a routine basis. By engaging in reflection habitually, we ensure that it is a routine part of our day. But adopting a reflective stance can make this more powerful.
John Evans

Cardboard Challenge Tips Part 2: More Tips and Tricks - - 2 views

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    "Cardboard challenges have been a core part of my makerspace programming for the past eight years.  I continue to be amazed year after year at the amazing ideas students come up with when given a design challenge and simple, everyday materials.  In Part 1 of this post series, I looked at some of my favorite tools to help facilitate cardboard challenges.  In this post, I focus on other tips and tricks I've learned over the years.  Here, I'll talk about: Storage ideas for wrangling all that cardboard and managing those in-progress projects Adding in recyclable materials Using Design Challenge and constraints to help spur creativity"
reviewsserviceit

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John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Centre for Teaching and Learning » "Let's Talk About AI in Teaching & Learning" - with Dr. Alec Couros - 0 views

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    "On January 13, 2023, the CTL offered a session on the topic of Artificial Intelligence (AI) in teaching & learning. The slides and key resources are available below. A recording of the session will be added to this post once it's available."
ebrahimkhalil007

Buy Verified Cash App Account BTC Enabled Cash App Account - 0 views

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John Evans

What Is All This STEM Stuff? | Parent Toolkit Blog - 1 views

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    "These days, you can't turn around without hearing something about STEM. Schools are adding STEM courses and STEM summer camps are popping up across the country. A well-publicized public-private partnership aims to develop 100,000 new STEM teachers over the next decade. But what is all this STEM stuff anyway? Technically, STEM stands for Science, Technology, Engineering, and Mathematics. STEM programs typically blend together at least two of these subject areas. However, STEM is much more than the sum of its individual parts."
John Evans

36 Things Every 21st Century Teacher Should Be Able To Do - 10 views

  • What should every teacher in the 21st century know and be able to do? That’s an interesting question. After just now seeing this excellent post on educatorstechnology.com, I thought I’d contribute to the conversation. I added the twist of ranking them from least complex to most complex, so novices can start at the bottom, and you veterans out there can skip right to 36.
Chelsea Quake

IPads in the classroom: The right way to use them, demonstrated by a Swiss school. - 8 views

  • The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • Ten years ago, Stanford’s Larry Cuban noted that computers in the classroom were being oversold and underused. In short order, the iPad craze could take the same turn. My lesson from ZIS is that we should make sure we have teachers who understand how to help children learn from the technology before throwing a lot of money into iPad purchasing. It wasn’t the 600 iPads that were so impressive— it was the mindset of a teaching staff devoted to giving students time for creation and reflection. Are American public schools ready to recognize that it’s the adults and students around the iPads, not just the iPads themselves, that require some real attention?
  • ...4 more annotations...
  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
    • Chelsea Quake
       
      This is an important point
  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • Sam Ross, a second-grade teacher at ZIS, sees real potential in moments like this. “Children are being able to show what’s in their minds by adding the oral explanation,” he said. “That’s off-the-charts amazing.” Particularly helpful, he said, is to watch the recordings made by young children and English-language learners—students who may not speak up much in class but can actually show deep learning when asked to interview each other or record what they know. But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • In addition to Explain Everything, they include MyStory, iMovie, Animation HD, Google Earth, Book Creator, Show Me, Brushes, and Comic Life. They also feature Follett Reader and Overdrive, two subscription-based services to digital book collections.
John Evans

Assistive Technology: iOS 6 Brings the Highlight Words feature to the iPad - 0 views

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    "Apple has added a number of new Accessibility features in iOS 6 which makes the iPad even easier to use for students with reading disabilities."
John Evans

The Great A.I. Awakening - The New York Times - 1 views

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    "How Google used artificial intelligence to transform Google Translate, one of its more popular services - and how machine learning is poised to reinvent computing itself."
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