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John Evans

How Does Multitasking Change the Way Kids Learn? | MindShift - 3 views

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    "Using tech tools that students are familiar with and already enjoy using is attractive to educators, but getting students focused on the project at hand might be more difficult because of it."
John Evans

"On-Task" is not a waypoint on the route to engagement SmartBlogs - 6 views

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    "Can you recall a time when you were so engaged in learning that you became unaware of your surroundings, that each step of the process energized you to pursue your goal further, and the learning became its own reward? Recently, I was working with a gathering of administrators from my county, contemplating the puzzle of student engagement. Most of the small groups in the room organized their exploration around the premise that on-task behavior is a necessary but insufficient step toward engagement. The T-charts they created focused on how an administrator observing a class might recognize subtle differences."
John Evans

Free Technology for Teachers: Using teacher inquiry to integrate thinking, collaboration, differentiation AND e-learning - 0 views

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    "In 2011 I wrote a post entitled Using Teaching as inquiry to guide an elearning action plan, looking at how the inquiry cycle enables teachers to integrate e-learning in such a way that it focuses on the student needs over the e-learning tool itself. In 2012 I revised this model. The inquiry cycle continues to inform the elearning action plan, but this time with a focus on how thinking skills can be developed, using collaborative practices and differentiation, and how this can be supported through the integration of ICT in and beyond the classroom. "
John Evans

The iPad Classroom - Curation « Indiana Jen - 0 views

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    "Using the iPad as a curator for information is also instrumental in education. It's not a simple note-taker, rather it's a tool for storage, organization, search ability, and more. If used effectively, the iPad can be a powerful instrument for curating material. Tom Daccord demonstrated curative abilities of the iPad focusing on Note Taking."
John Evans

10 apps for foundational math skills | SmartBrief - 3 views

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    "When it comes to building math mastery, it's easy to find app focused on math fluency; app stores are overflowing with them. But teachers looking for tools that build conceptual understanding are often left wanting. These tools can be tough to find. But not anymore. Below are 10 apps I use with my students. These apps let students practice number concepts such as one-to-one correspondence, regrouping, and even multiplication and division in developmentally appropriate ways. Many times these are more effective than physical manipulatives. Digital manipulatives can be broken apart, put back together and moved around in ways that are not possible with bags full of Base 10 Blocks and counters.  The "aha" moments captured with these apps make lasting impressions on a child's mind, building a strong mathematical basis.  Even better, teachers who have access to only one device can take advantage of these apps by using an Apple TV or reflecting software."
John Evans

Focus 2 Achieve - Hacking Design Thinking For Education Part 2: The Design Thinking Process - 5 views

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    "Empathize, Define, Ideate, Prototype, and Test. Go Back and Forth. Get Reactions. Rinse and Repeat. There are many ways of looking at the design thinking process. The main premise remains the same though: Take Action and Create Something to Solve a Problem of Some Sort. Below, I describe the most commonly used and taught Design Thinking Process. However, it is not about what the names of the 5 spaces are. Rather, "doing" design thinking is about understanding what each space involves and that the process rarely occupies a single space. In fact, any project will have the designers focusing in one area, but working within the constraints of several spaces. For example, new ideas will occur everywhere along the way to the "permanent" solution, even in the testing stage. And, the process is cyclical - it never ends... There are always improvements to be made."
John Evans

Physical Activity Primes Children's Brains For Academic Excellence, Finds Study - 1 views

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    "In a new report, 24 researchers from eight different countries gathered to create a consensus on the impact of physical activity on kids' health. They focused primarily on studies that examined the health of children aged 6 to 18, and analyzed the effects of exercise on children's fitness, health, cognitive function, motivation, and mental and social health. The report defines physical activity as "an overarching term that consists of many structured and unstructured forms within school and out-of-school-time contexts, including organized sports, physical education, outdoor recreation, motor skill development programs, recess, and active transportation such as biking and walking." In short, they found that exercise was beneficial for nearly every aspect of a child's wellbeing: physical health, cognitive ability, motivation and psychological wellbeing, as well as social inclusion. First, exercise leads to improved cardiorespiratory fitness, which in turn improves brain development and intellect, they said."
John Evans

The Benefits of Paper Prototypes in Games and Learning | MindShift | KQED News - 0 views

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    "Tracy Fullerton, director of the University of Southern California's Game Innovation Lab, wrote the textbook Game Design Workshop, now in its 3rd edition. Paper prototyping and iterative design is something that The Game Innovation Lab has done for over a decade. Many academic institutions use the methodology to create innovative games. In March 2014 I asked Fullerton how teachers could apply techniques such as paper prototyping and iterative design in the classroom. She pointed out how similar the process was to constructivism, or learning from doing. She said, "It's a version of constructivist education, more focused on systems thinking than just making.""
John Evans

Google for Education: Careers with Code: A CS Magazine for High School Students - 3 views

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    "From the programmers behind Pokemon Go to the creators of chatbots, the impact of computer science (CS) is ubiquitous in our daily lives. This is because computer science education provides a way of thinking that focuses on problem solving, teamwork and a powerful way to express yourself - important skills for any career. And with a projected 1 million jobs going unfulfilled in computing-related roles by 2020, we need computer scientists from all backgrounds to bring their unique perspectives to solve real-world problems. That's why today, we're excited to announce Careers with Code in the US, a free high school "CS + X" career magazine that shows how to combine your passions, your "X", with computer science. We partnered with STEM specialist publishers Refraction Media to create a CS career magazine that illuminates the range of computer science careers and highlights the impact they have across industries. Readers can get to know people who use CS in their daily work in sometimes unexpected ways, such as Jonathan Graham. "
John Evans

20 Options for Real-Time Collaboration Tools - EdTechReview™ (ETR) - 1 views

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    "Real-time collaboration has become an essential component of working and learning online, since these tasks are never complete without collaboration. There are many times, when collaborating online in real-time becomes a necessity to keep people involved, make them work together and to keep teams focused to accomplish business goals. With real-time collaboration you get the opportunity to work with people located in different parts of the world at the same time on the same document and see the changes in an instant. There are numerous tools available for the purpose."
John Evans

Why Kids Need Recess - The Atlantic - 1 views

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    "n florida, a coalition of parents known as "the recess moms" has been fighting to pass legislation guaranteeing the state's elementary-school students at least 20 minutes of daily free play. Similar legislation recently passed in New Jersey, only to be vetoed by the governor, who deemed it "stupid." When, you might ask, did recess become such a radical proposal? In a survey of school-district administrators, roughly a third said their districts had reduced outdoor play in the early 2000s. Likely culprits include concerns about bullying and the No Child Left Behind Act, whose time-consuming requirements resulted in cuts to play. [1] Disadvantaged kids have been the most likely to be shortchanged: According to a 2003 study, just 56 percent of children living at or below the poverty line had recess, compared with 83 percent of those above the poverty line; a similar disparity was noted between black children and their white peers. [2] FROM OUR DECEMBER 2016 ISSUE Try 2 FREE issues of The Atlantic SUBSCRIBE The benefits of recess might seem obvious-time to run around helps kids stay fit. But a large body of research suggests that it also boosts cognition. Many studies have found that regular exercise improves mental function and academic performance. [3] And an analysis of studies that focused specifically on recess found positive associations between physical activity and the ability to concentrate in class. [4]"
John Evans

Computer Science Principles - 2 views

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    A new, widely accessible Advanced Placement Course for Computer Science. The College Board oversees the development of the course and exam that will launch as AP Computer Science Principles in 2016-2017. For College Board details, see College Board's Advances in AP site. The AP Computer Science Principles Curriculum Framework (.pdf/1.42MB) was developed to serve as a fundational guide to ensure selected curricla focuses on innovative aspects of computing along with the computational thinking practices that are critical to a future-ready education.
John Evans

​How Should We Measure the Impact of Makerspaces? | EdSurge News - 1 views

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    "Two years ago I attended an edtech conference focused on the then up-and-coming trend of makerspaces. The opening keynote speaker ended his presentation with a charge for all in attendance: "I hope that makerspaces don't become an edtech fad that goes away as quickly as it has risen to popularity; I hope you all can figure out how to do it right." So what is the "right way" when it comes to using makerspaces? And now that they have been established in schools all across the globe, how can we measure the impact that makerspaces have on student learning and achievement? Most facilitators would agree that standardized test scores may never accurately reflect the impact that makerspaces have on student achievement. Rather, it is a combination of the design thinking processes, service learning experiences, and 21st century skills being developed in makerspaces that are positively impacting student learning."
John Evans

40 Most Awesome iPad Apps for Science Students - BestCollegesOnline.com - 7 views

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    "The iPad has found its way into hospitals, retail stores and homes across the nation, but it's also making a big splash in the classroom, even with some of the best online colleges. With a great selection of apps focused on everything from word processing to keeping in touch with classmates, the tablet computer can be an invaluable tool for learning - no matter your age. Online science students haven't been left out, of course, and there are a wide range of applications offering help with chemistry, biology, astronomy and even the math that comes along with certain fields. If you're a college student looking to supplement your science studies, these apps are some of the best for learning, sharing, researching and just plain having fun."
John Evans

4 Ways Students Can Use Social Media as a Classroom Research Tool - 5 views

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    "Did you know it's possible for students to use social media as a classroom research tool? Over the years social media has evolved from being a mere communication platform where people can connect with their long-time friends. It has matured into a platform where people conduct real business in addition to just making connections. At the time of this writing (the fourth quarter of 2016) Facebook is the most popular social media platform with almost 2 billion followers. It started out as a channel where people could re-establish some of their lost connections. Today, in addition to this, major brands are using the platform to market their goods and services. That is how far our social media has evolved. With such changes, it's only fair that students should be able to take advantage of such opportunities. There are so many ways students can use social media for research. Why struggle with research papers when there is plenty of help out there? Instead of focusing on chatting up friends, they can use that time constructively and get something done. HomeworkDesk.com decided to make a list that will help you."
John Evans

Design Challenge | User Generated Education - 0 views

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    "This year I have been focusing on design challenges and design thinking with my gifted elementary students, grades 2nd through 6th. Last semester I introduced a series of activities to have them explore, learn about, and interact with design thinking principles and strategies. For a description of those activities, see https://usergeneratededucation.wordpress.com/2016/09/25/introducing-design-thinking-to-elementary-learners/ To re-introduce design thinking again for this spring semester, this week I asked them to do the Extraordinaire Design Studio:"
John Evans

Weaving Together Social Studies and Makerspace | Expect the Miraculous - 2 views

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    "Our 5th grade is currently studying the impact on American life that several famous inventors had. When I was brainstorming with Shelley Olin, 5th grade social studies teacher, we began to wonder about connections these standards had to makerspace.  It started as an idea seed and grew into a set of experiences for all 5th graders to engage in. I wanted students to put themselves into the shoes of an inventor so that they could begin to understand the perseverance and curiosity that inventors have. We focused on 3 of the inventors: Thomas Edison (electricity), Alexander Graham Bell (communication), and the Wright Brothers (flight)."
John Evans

8 Apps That Should Be On Your Mobile Device in 2017 - 4 views

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    "Quite often, we find ourselves focusing on what we can do in our classrooms while using our Chromebooks.  I've even heard once or twice technology in terms of "Classroom" and "Mobile" technology.  This, of course, brings up the question, "Why not think of classroom technology AND mobile apps in the same sentence?" Today, lets take a look at 8 great apps that should be found in your mobile classroom in 2017."
John Evans

20 Observable Characteristics Of Effective Teaching - - 5 views

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    "What makes an effective teacher? Or more specifically, what observable characteristics might you see and hear? The University of Minnesota offered some observable characteristics of effective teaching which, while focused on teacher actions rather than student learning, had some useful tips-not so much how to teach generally, but specific actions that you can use tomorrow."
John Evans

For students, the iPad is the ultimate computer - 4 views

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    "BROOKLYN, New York - I'm sitting on the floor at The Academy of Talented Scholars (PS 682) in Bensonhurst, watching kindergarteners create robots on an iPad. It's one of the cutest things I've ever seen, and I don't even like children. The exercise is part of the curriculum led by co-teachers Stacy Butsikares and Allison Bookbinder, focused on helping the 5- and 6-year-old students come up with ways to solve problems. The first step is to identify a problem happening in the school. The kindergarteners come up with ideas like kids horsing around in the lunch line, or not throwing trash away properly, or making too much noise at recess. Students are instructed to create a robot that could solve the problem, and draw the robot on a piece of paper. Once the robot is sketched out, the real fun begins. Using the app The Robot Factory, these pint-sized problem-solvers bring their robot ideas to life."
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