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John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Computational thinking, 10 years later - Microsoft Research - 1 views

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    "Think back to 2005. Since the dot-com bust, there had been a steep and steady decline in undergraduate enrollments in computer science, with no end in sight. The computer science community was wringing its hands, worried about the survival of their departments on campuses. Unlike many of my colleagues, I saw a different, much rosier future for computer science. I saw that computing was going to be everywhere. I argued that the use of computational concepts, methods and tools would transform the very conduct of every discipline, profession and sector. Someone with the ability to use computation effectively would have an edge over someone without. So, I saw a great opportunity for the computer science community to teach future generations how computer scientists think. Hence "computational thinking." I must admit, I am surprised and gratified by how much progress we have made in achieving this vision: Computational thinking will be a fundamental skill used by everyone in the world by the middle of the 21st century. By fundamental, I mean as fundamental as reading, writing and arithmetic."
Fabian Aguilar

Presentation Zen: 7 Japanese aesthetic principles to change your thinking - 0 views

  • Exposing ourselves to traditional Japanese aesthetic ideas — notions that may seem quite foreign to most of us — is a good exercise in lateral thinking, a term coined by Edward de Bono in 1967. "Lateral Thinking is for changing concepts and perception," says de Bono.
  • Beginning to think about design by exploring the tenets of the Zen aesthetic may not be an example of Lateral Thinking in the strict sense, but doing so is a good exercise in stretching ourselves and really beginning to think differently about visuals and design in our everyday professional lives.
  • Kanso (簡素) Simplicity or elimination of clutter.
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  • Fukinsei (不均整) Asymmetry or irregularity.
  • Nature itself is full of beauty and harmonious relationships that are asymmetrical yet balanced. This is a dynamic beauty that attracts and engages.
  • Shibui/Shibumi (渋味) Beautiful by being understated, or by being precisely what it was meant to be and not elaborated upon.
  • The term is sometimes used today to describe something cool but beautifully minimalis
  • Shizen (自然) Naturalness. Absence of pretense or artificiality, full creative intent unforced.
  • It is not a raw nature as such but one with more purpose and intention.
  • Yugen (幽玄) Profundity or suggestion rather than revelation.
  • Datsuzoku (脱俗) Freedom from habit or formula.
  • Seijaku (静寂)Tranquility or an energized calm (quite), stillness, solitude.
John Evans

Becoming a STEAM Maker - Corwin Connect - 1 views

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    "When you were growing up, what did you enjoy playing with? If you were like me, maybe it was Tinker Toys, an Easy Bake Oven, or Lite Brite. I liked designing and creating things. As a teenager, my imagination ran wild as my ideas turned into sketches which later covered the walls of my bedroom. (Thanks Mom, for never painting over the walls-even 25 years later!) My own children love building and messing around with things, too. It's amazing how long a few cardboard boxes or toilet paper rolls and some duct tape will keep them entertained. (We've built forts, spaceships, and garages for all their Match Box cars.) It's the nature of these learning experiences that allow young people to think creatively and use their imagination. With a focus on standards, accountability, and assessment over the last decade or so, it seemed that these opportunities disappeared from our schools. However, within the last few years, the tide is beginning to turn. I believe an exciting shift is happening in education as schools across the country are embracing the Maker Movement and returning creative, hands-on learning opportunities to their classrooms. Additionally, STEAM education has come to the forefront with an emphasis on preparing students for college, career, and beyond, focusing on the 4 C's: communication, collaboration, critical thinking, and creativity. STEM has transformed into STEAM as the arts become an integral component to meaningful learning. In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

Helping Students See Hamlet and Harry Potter in a New Light With Computational Thinking | EdSurge News - 1 views

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    "Like many kids of my generation growing up in India, I was an avid reader of Enid Blyton's novels. Many of her books were written as a series ("The Famous Five," "The Secret Seven" and "Five Find-Outers") and I recall wondering if the lives of characters overlapped in any way. Did a character from one series ever run into one from another, for example? I recall wondering the same thing in later years about P.G. Wodehouse's Blandings Castle and Jeeves series. Today, in a world where communities real and imagined are digitally connected via platforms like Facebook, Instagram and Tumblr, we can reframe that question in terms of those common nodes (or friends) in those characters' social networks. As it turns out, network theory as an analytic technique, or what I'd call computational literary analysis, is not just a bona fide research endeavor. It's also a great example of how computational thinking (CT) is truly a cross-disciplinary skill that can be weaved to enrich learning in any subject (not just math and science, as is sometimes the assumption). In an earlier article on computational thinking, I offered teasers of how CT could be integrated into language arts and social studies, in addition to math and science. Here's a detailed treatment of one of those examples, drawn from the work of Franco Moretti's group on "Computational Criticism," which is part of the broader Digital Humanities initiative at Stanford. (See this New York Times profile for more on the work of this group)."
John Evans

4 Strategies for Teaching Students How to Revise | Edutopia - 3 views

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    "I'm a fan of the writing workshop. That means I also write with my students, and I allow plenty of time for students to conference with me and with each other. I also provide models of what good writing looks like -- and lots of them. Here's what the classroom writing process looks like: Brainstorming (Think About It) Drafting (Getting It Down) Revising (Making It Better) Editing (Making It Right) Publishing (Sharing It!) At the beginning of the writing process, I have had students write silently. For it to be successful, in my experience, students need plenty of topics handy (self-generated, or a list of topics, questions, and prompts provided). Silent writing is a wonderful, focused activity for the brainstorming and drafting stage of the writing process. I also think it's important that the teacher write during this time, as well (model, model, model). However, when it comes to revising, and later, editing, I think peer interaction is necessary. Students need to, for example, "rehearse" words, phrases, introductions, and thesis statements with each other during the revision stage."
John Evans

You're 96 Percent Less Creative Than You Were as a Child. Here's How to Reverse That | Inc.com - 2 views

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    "If you haven't said it yourself, someone has said it to you: "I'm just not that creative." Most of us wouldn't mind being just a little more creative. Fortunately, you can. Not only are there proven ways to increase your creativity, but also, according to research, all of us have a creative gene. In a longitudinal test of creative potential, a NASA study found that of 1,600 4- and 5-year-olds, 98 percent scored at "creative genius" level. Five years later, only 30 percent of the same group of children scored at the same level, and again, five years later, only 12 percent. When the same test was administered to adults, it was found that only two percent scored at this genius level. According to the study, our creativity is drained by our education. As we learn to excel at convergent thinking--or the ability to focus and hone our thoughts--we squash our instinct for divergent, or generative, thought. The 5-year-old in us never goes away, though. Here are four ways to rediscover your creative genius."
John Evans

The Definition Of Digital Literacy - 1 views

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    "When we think of digital literacy, we usually think of research-finding, evaluating, and properly crediting digital sources. The "research" connotation makes sense, as it is the sheer volume of sources and media forms on the "internet" that stand out. But we are living in a world where the internet is disappearing, replaced by sheer connectivity. Are you "on the internet" when you tweet? Skim through a social reader like Flipboard? Send a text? Mark up a pdf and sync it with the cloud so you can access it later? Are the cloud and the "internet" the same thing? As the internet dissolves into something more seamless-that no longer requires a clunky web browser to make itself visible-we might adjust our perspectives in parallel."
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

How to Make Math More Emotionally Engaging For Students | MindShift | KQED News - 2 views

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    "Satisfaction and engagement may not be the most common feelings among students studying introductory calculus. According to Jo Boaler, a professor of math education at Stanford, roughly 50 percent of the population feels anxious about math. That emotional discomfort often begins in elementary school, lingering over students' later encounters with algebra and geometry, and tainting the subject with apprehension-or outright loathing. Professor Mary Helen Immordino-Yang, associate professor of education, psychology, and neuroscience at the University of Southern California has explored how emotions are tied to learning. "Emotions are a piece of thinking," she told me; "we think of anything because our emotions push us that way." Even subjects widely considered to be outside the realm of emotion, like math, evoke powerful feelings among those studying it, which can then propel or thwart further learning."
Nigel Coutts

Learning vs Work in a Culture of Thinking - The Learner's Way - 2 views

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    Earlier this year a group of teachers I work with explored the 'Eight Cultural Forces' identified by Ron Ritchhart of Harvard's Project Zero. In doing so we decided to focus on our use of the term learning instead of the word work. Our goal was to bring our language choices into the spotlight and explore how a more deliberate focus on learning might alter the culture of our classrooms. Two terms later this focus persists and it is worth reflecting on the effect that this has had.
John Evans

Innovate My School - 'History Mysteries': How not knowing leads to great knowing! - 2 views

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    "One thing that always interested me about History was the growing realisation that even the supposedly simplest and most straightforward facts are quite often shrouded in a mystifying narrative; a trail of sources that leaves the true story open to a range of opposing interpretations and outcomes. Whilst we may think we have answered all the questions and arrived at the correct conclusions about the sequences of events, a differing theory or discovery of a contradictory source can suddenly debunk the accepted. That is what makes learning History so fascinating; the mysteries. The definite mysteries that we may never solve or we can see evolving into an answer as decades move forward, or the certain chronicle that suddenly finds itself turning into a cryptic puzzle as later evidence emerges. Within us all is a person who wants to know the answers when challenged by the unknown, and to embrace the exhilaration of cracking a Sherlockian case. Instead of a just a 'Whodunnit?', exploring history mysteries involves a wider spectrum of narratives and therefore can offer a far more rich tapestry of skills including analysis, questioning and the evaluation of places, events and persons. Follow me down the rabbit's hole into the wonderland of history mysteries."
John Evans

Scaffolded Math and Science: High School Math Word Wall Ideas - 1 views

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    "When in Boston, I taught next to a Geometry teacher who would later go on to become Teacher of the Year. Lining the walls of his high school Geometry classroom, from floor to ceiling, were vocabulary words with drawings and examples. At the time I thought it was a bit extreme. I mean, aren't these kids in high school? Over the years since, I have come to realize just how important word walls are and that he was absolutely right in putting it all out there like that. If you think about it, there's a measly 5 year age difference between a 4th grader and a 9th grader. Yes, kids do grow up quick, but what is it about those 5 short years that suddenly allows students to remember and recall everything and no longer need visual reminders?"
John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

Petals Around the Rose - Life-Long-Learners @bkmeltcalfe - 1 views

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    "I believe that problem solving is one of the most important skills that our students can acquire in our classrooms today. In a recent post, entitled "Problem Solving with 'Aunt Emma'", I described an engaging activity which helps students look at problems from a variety of different perspectives. Today, I want to share with you a similar problem solving classroom activity that you can use to challenge your students to think laterally."
John Evans

Blogging is Alive and Well for Leaders, Learners and Lead Generators | Getting Smart - 1 views

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    "In 2009 some folks said Twitter would kill blogging. Six years later, longform is flourishing. Some english teachers still worry that texting and social media damages student writing, but look at all the great new content sites full of great stories and useful information! What caused this resurgence of writing? We think it's new platforms, advocacy, content marketing, and a little edu blogging."
John Evans

My Approach To Digital Content Curation - 2 views

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    "I spend a great deal of time looking up stuff. Whether that stuff is blog posts to get a pulse on what is happening in the edusphere or researching new tools to share with teachers, I come across a wide variety of resources that I need to save, catalog and be able to come back to later. Curation is a large part of my day. Wait. What is curation anyway? Think about it in terms of a museum curator. Their job is to tell a story with artifacts. They scour the globe looking for just the right piece to help convey a message. We have to do the same with the resources we gather. For educators and students, curation is a 3-part process. Gathering Resources Organizing Resources Sharing Resources"
John Evans

27 Makerspace Materials & Supplies - Makerspaces.com - 7 views

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    "What makerspace materials and supplies should you buy or stock for your hands-on learning lab?  There are a lot of options out there to choose from and it can be confusing when you're first starting out as a maker educator.  Instead of just spending money randomly on items you think you will need, it's always a great idea to work backwards first.  You need to make a list of your goals for your makerspace and then define some of the projects you want to do in your makerspace.  Once you have defined the projects, you will have a better idea of the materials you need to buy.  Since money is always tight and you can't buy everything, try partnering with another maker educator and share/trade some of your items.  Lets say you're both working on a series of robotics lessons.  Each of you can buy one type of robotics kit and then when you have completed a few lessons you can trade with each other.  This is also a great way to try out new types of kits, equipment or materials before buying them. Now keep in mind makerspaces don't always need structured lessons and are great for open ended exploration.  Give your students some materials, maybe a little instruction and then let them loose to see what they do. Here are some of the top makerspace materials and supplies a classroom or library should consider adding to their space.  They are not ranked in any particular order and they all have a STEM component to them.  Please let us know in the comments section if we are missing any good materials so we can send out an updated post later on."
John Evans

These eleven-year-olds have created a device that could help prevent bullying - 7 views

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    "IF YOU CAN think back to what you were doing when you were eleven-years-old, the chances are that demoing your own tech product in front of thousands wasn't one of them, but that was the case for these five students. The product in question was BullyBug, a wristband that aims to reduce bullying. When a child presses a button on the wristband, it sends an alert to the teacher's phone via its app. The teacher can later sit down with the child and help solve the problem. The idea was conceived by five 5th class students from St. Audoen's National School in Dublin city centre: Katelyn O'Connell, Chloe Long, Ben Hughes, Nadine Costello, and Daniel McCann."
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