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John Evans

Shake Up Learning Blog - Shake Up Learning - 0 views

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    "Adding game mechanics to your classroom doesn't have to be complicated. Digital badges are a great way to get started with gamification. Recognize learning achievements in your classroom with badges to motivate and challenge students to reach the next level. (Tip: badges are also very motivating for teachers!) There are several different approached to using badges in the classroom. Some websites and apps are strictly for creating and awarding badges, and some, more robust systems offer badges within their system. The following resources are just a start for those that are new to gamification, and all are iPad-friendly. I've included links and related resources as well."
John Evans

Teaching, Tech and Twitter: Gamifying Our STEM Lab. Leveling Up With Challenges, Digital Badges, Display Pages & More! - 0 views

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    "Our STEM Lab/Makerspace is a HUGE hit with our students. Since I oversee the lab and take the classes in I get bombarded by kids all day asking if it is their day to go to the STEM Lab. They are building, discovering, exploring, designing, problem solving, and having a blast doing it. However, as the kids continued to explore the STEM Lab we began to notice that they had moved past the exploration phase and wanted a bit more direction and challenge. We realized that we needed to up our game a bit to take our lab to the next level so we decided to gamify our STEM Lab with challenges and badges! It took some prep but once the challenge cards and badges were created we were ready to roll. We are happy to share our tips, tricks and resources so that you can gamify your STEM or STEAM Lab too."
Sheri Oberman

Digital Media and Learning Competition - 1 views

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    Fellow Literacy with ICT bookmarkers, Let's get together and make a badge for ICT teacher-leaders and co-ordinators in our public school system in Manitoba.
Phil Taylor

Open Mobile Learning Badges - 4 views

  • Mobile phones open up new learning opportunities outside of traditional educational structures and practices. Powerful mobile tools—applications, handsets, tablets, device add-ons, cloud applications, etc.—already exist, with many more developed each day. These tools expand the ability to collect, collaborate, and create in myriad ways, influencing environmental studies and service, political and civic activism, history, citizen journalism, citizen science, and community volunteerism, just to name a few.
John Evans

Game-Based Learning in Practice | Edutopia - 2 views

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    "In early September, my sixth grade social studies students began playing the SimCityEDU beta. Around the same time, my seventh graders began playing a non-digital debate game -- complete with teams, a point system and a leaderboard. All of my students are rewarded for their growth and accomplishments with a digital badge system. After one month, I find that my students remain highly engaged in their learning. Gamifying my classroom has truly been transformative! "
John Evans

Tinker, Tailor, Solder, Sew | Chez Vivian - 0 views

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    "It was the summer of my disconnect… I've decided to try for a different focus this summer.  I want to spend a LOT less time online and tinker with technology that doesn't revolve around a 2D computer screen. Last year at this time, I was wrapping up my look at teaching computer programming to primary students.  I had just finished submitting in my Coetail Final Project and this was the subject-matter that I had chosen for my final project.  My investigation was done mainly through the 2D environment of the computer screen.    My own children and I spent last summer participating in two online "kids camp" programs that were an extension of my Coetail Final Project.  They were Scratch Programming and Minecraft.  We worked through several weeks of challenges, earned digital badges, and posted our creations online.  Some of them were featured in a weekly Show and Tell that was streamed over the internet by Pursuitery (has some connection with Connected Learning Alliance  and Mimi Ito of "Hanging Out, Messing Around, Geeking Out"). That was a huge amount of fun but it was all pixels."
John Evans

CodeCombat - Learn how to code by playing a game - 0 views

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    "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it. That's what programming is about. It's gotta be fun. Not fun like yay a badge but fun like NO MOM I HAVE TO FINISH THE LEVEL! That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing. If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
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