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John Evans

How To Solder: A Complete Beginners Guide - Makerspaces.com - 1 views

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    "Learning how to solder w/ proper soldering techniques is a fundamental skill every maker should master.  In this tutorial, we outline the basics of soldering irons, soldering stations, types of solder, desoldering and safety tips.  Whether you're building a robot or working with Arduino, knowing how to solder will come in handy."
John Evans

Partnering with the Denton Public Library - Soldering Workshop | Create, Collaborate, I... - 0 views

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    "At the Denton mini-maker faire, I noticed Trey of Denton Public Library was teaching young children to solder! I was so excited about this empowering activity, I asked if he'd collaborate with me and come teach my high school students to solder during one of our makerspace lunch events. So for two days last week, Trey brought 10 soldering stations, some Makey badges, and a whole lot of knowledge.  I loved how Trey told the students, "It's tool, don't be afraid of it, just respect it.""
John Evans

8 emerging maker devices that deserve your attention | Digit.in - 5 views

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    "You see it melting. Your shaky hands bringing it closer to the sweet spot. Slowly you touch it. You feel the rush through your body. Ecstasy. Pure bliss. Just like heroin through an addict's vein, electrons flow through the wires in the soldering gun in your hand. And BAM, the last wire in your DIY home automation project that you have been working on for the past three months is soldered in place. Making something on your own, using your hands, soldering wires in places is an experience like no other that leaves you craving for more. And it was never as easy as it is today. All thanks to the rise in the maker tech available in the market. It's not just the hardcore geeks and engineers who are tinkering with electronics and creating amazing things. The lines that divide the geekdom from the less tech-savvy population are blurring. The number of hobbyists, students and people in general who are tinkering and making stuff is on the rise."
John Evans

How to use a breadboard - The MagPi MagazineThe MagPi Magazine - 1 views

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    "Most of our projects are tested using a small piece of plastic known as a breadboard. Officially, it's known as a 'solderless breadboard' because it enables you to use circuit parts without soldering them together. Electrical components are connected by pushing them into the holes in a breadboard. These holes are connected in strips, as shown in the main image. If you push a wire, or a different component, into one hole in a strip, and another wire into the hole next to it, it's as if you'd physically joined (or soldered) the two wires."
John Evans

Tinker, Tailor, Solder, Sew | Chez Vivian - 0 views

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    "It was the summer of my disconnect… I've decided to try for a different focus this summer.  I want to spend a LOT less time online and tinker with technology that doesn't revolve around a 2D computer screen. Last year at this time, I was wrapping up my look at teaching computer programming to primary students.  I had just finished submitting in my Coetail Final Project and this was the subject-matter that I had chosen for my final project.  My investigation was done mainly through the 2D environment of the computer screen.    My own children and I spent last summer participating in two online "kids camp" programs that were an extension of my Coetail Final Project.  They were Scratch Programming and Minecraft.  We worked through several weeks of challenges, earned digital badges, and posted our creations online.  Some of them were featured in a weekly Show and Tell that was streamed over the internet by Pursuitery (has some connection with Connected Learning Alliance  and Mimi Ito of "Hanging Out, Messing Around, Geeking Out"). That was a huge amount of fun but it was all pixels."
John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

Maker Camp becomes the after-school program you wish you had as a kid - 0 views

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    ""One thing we can bet on is that 'making' engages kids," Dale Dougherty, Maker Media founder told Engadget. Anyone that's ever been to a Maker Faire knows that's a solid wager. Children routinely crowd around booths and attractions at the event peppering proprietors with questions about how their devices work. They drag their parents to the marketplace to buy Arduinos, soldering guns, and DIY kits. Getting littles ones excited about science and crafts is easy when it's right in their faces, but then what? That was the question on Dougherty's mind, "what happens on the Monday following a Faire?" The initial answer to keeping kids interested in STEM (Science, Technology, Engineering and Math education) topics was an online summer camp. A virtual meeting place for kids looking to expand their DIY skills and connect with other like-minded makers. Of course, once summer is over, those same kids are left in the lurch. Some schools have implemented a by-the-book rote memorization curriculum with very little hands-on opportunities. So now Maker Camp is leaving its summer roots and going year round with weekly projects."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 2 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

On Using a Makerspace for STEM Education | The Incubator - 1 views

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    "The Maker Movement has proved itself to be a valuable component of STEM (science, technology, engineering, and math) education ecosystem. The underlying philosophy of this movement involves open-ended creativity, development of critical thinking and intellectual flexibility, as well as instill confidence and a sense of accomplishment. The blueprints for building a makerspace are fairly straightforward, and usually incorporates a few key items like 3D printers, sewing machines, power tools, soldering gear, and maybe a laser cutter. But is it as simple as "build it and they will come?" To help answer the question of "So you have a makerspace, now what?" Jaymes Dec, middle school technology teacher and founder of NYC Makery, served up some valuable advice at our recent SOWING Circle Meetup (SOWING stands for Science Outreach Working to Inspire the Next Generation, and is a gathering for anyone who works as a STEM educator to share resources and brainstorm ideas). In his talk, Jaymes outlined a series of questions to help educators maximize the impact of making in STEM."
John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 3 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

Top 10 Things You Didn't Know Your Makerspace Needs | Getting Smart - 6 views

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    "Some makerspace components are so commonly known that I can even use them to explain my job to non-educators: "I'm our makerspace coordinator. You know, the person who supports the kids with 3D printing and basic electronics and stuff like that." Then they know exactly what I mean. (I can tell because they respond with "Wow! That sounds like the best job ever!" They're right!) Educators planning makerspaces know they can start small with simple circuitry materials, cardboard and hot glue guns. Or they can go bigger with soldering capabilities and power drills. Or they can go to the biggest with 3D printers and laser cutters."
John Evans

Maker Rubric PDF | BLUEPRINT - 4 views

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    "The Maker Rubric is a simple way to assess the progress and growth of a student maker. This rubric was specifically developed to measure any maker project they complete, whether its 3D printing, claymation, soldering, sewing, puppetry… whatever. It is also a way to, if necessary (dependent on how your school system values grades) assign a numerical percentage to a maker project."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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