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Phil Taylor

U.S. agencies warn RCMP after youth threatens schools - Winnipeg Free Press - 0 views

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    12 year old arrested for online threats
John Evans

The Value of Guided Projects in Makerspaces | Renovated Learning - 2 views

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    "Guidelines and instructions are not the enemy of makerspaces.  Working through guided projects can help students to develop the skills that they need to further explore creatively.  It's true that some students can just figure it out, but most need that gentle push to get them started.  While things like LEGOs and K'nex are intuitive, many other activities are not.  If you just sat me down in front of an Arduino with no guidance, I wouldn't have a clue what to do.  But after following some example projects, I can start to feel more comfortable with branching out on my own. The problem comes when all we ever do are guided projects.  Sylvia Martinez and Gary Stager warn against the "20 identical birdhouses" style class projects, where there is zero creativity involved.  It's very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom.  It's tempting for many educators to just print out a list of instructions, sit students down in front of a "maker kit" and check their e-mail while students work through the steps one by one.  This is obviously not what we want in our makerspaces."
John Evans

Best Minecraft apps for your obsessed kid! - Smart Apps For Kids - 1 views

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    "Dear daughter: I know you find this hard to believe, but there are apps out there that you would enjoy that are NOT related to Minecraft. What? What's that you say? You have no interest in anything that's unrelated to Minecraft? Such as dinner or the dog or YOUR MOTHER? Sigh. If you can't beat 'em, join 'em.  If your kid, like mine, is completely obsessed with all things Minecraft, here's a list of apps he or she might find interesting. And if you have yet to introduce your kid to this addictive and educational game, start with the Pocket Edition and then jump head-first into the Minecraft well. Be warned: it's deep. VERY deep. And a bit on the expensive side -- most of these apps have an up-front price, as well as in-app purchases for extras. But what price peace and quiet?"
John Evans

10 Motivational Posters for Your Classroom | Edutopia - 2 views

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    "WARNING: These posters are guaranteed to brighten up your classroom & inspire minds of all ages. Enjoy! "
John Evans

Schools to teach children about fake news and 'confirmation bias', government announces... - 1 views

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    "School teachers need to better prepare pupils of the risks posed by "fake news" and disinformation online, the education secretary Damian Hinds has warned. Every child will learn about confirmation bias and online risks as a compulsory part of the curriculum as the government publishes new safety guidance for schools. Teachers will have to help children learn to evaluate what they see online, how to recognise techniques used for persuasion, how to identify potential risks and how and when to seek support. "
John Evans

Fake news game confers psychological resistance against online misinformation | Palgrav... - 2 views

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    "The spread of online misinformation poses serious challenges to societies worldwide. In a novel attempt to address this issue, we designed a psychological intervention in the form of an online browser game. In the game, players take on the role of a fake news producer and learn to master six documented techniques commonly used in the production of misinformation: polarisation, invoking emotions, spreading conspiracy theories, trolling people online, deflecting blame, and impersonating fake accounts. The game draws on an inoculation metaphor, where preemptively exposing, warning, and familiarising people with the strategies used in the production of fake news helps confer cognitive immunity when exposed to real misinformation. We conducted a large-scale evaluation of the game with N = 15,000 participants in a pre-post gameplay design. We provide initial evidence that people's ability to spot and resist misinformation improves after gameplay, irrespective of education, age, political ideology, and cognitive style."
John Evans

How Much Screen Time? That's the Wrong Question | Edutopia - 1 views

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    "At the end of 2016, I found myself mentally exhausted and barely able to string together a coherent thought or formulate an original idea. As I swiped through my social media feeds for inspiration-or maybe procrastination-a nagging feeling hit. I needed a break from screen time. Pediatricians, psychologists, and neuroscientists warn of potential negative consequences associated with constant mental stimulation as a result of interacting with our devices. Without a screen-free space for my brain to relax, stop firing, and just think, I felt incapable of significant mental processing. I could blame the technology for thwarting my attempts at creative thought, or I could blame myself for taking the easy route and using my devices to constantly stimulate my brain. Though I chose to blame myself, I am finding a lot of support for the idea of blaming technology when discussing the idea of screen time. Get the best of Edutopia in your inbox each week. Mobile devices have the potential to provide amazing learning opportunities as well as great distractions. They can further social interactions to help us build stronger connections in our communities, or allow us to destroy relationships by hiding behind a screen. In the book The Triple Focus: A New Approach to Education, authors Daniel Goleman and Peter Senge describe three essential skills for surviving in a society increasingly dominated by internet-enabled devices: focusing on ourselves, tuning in to others, and understanding the larger world. While the authors apply these concepts to the broader field of social and emotional learning, these same foci also apply as we address the issue of screen time with our students and children."
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
John Evans

Students using ChatGPT to cheat, professor warns - 0 views

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    "Welcome to the new age of academic dishonesty. A college professor in South Carolina is sounding the alarm after catching a student using ChatGPT - a new artificial intelligence chat bot that can quickly digest and spit out written information about a vast array of subjects - to write an essay for his philosophy class. The weeks-old technology, released by OpenAI and readily available to the public, comes as yet another blow to higher learning, already plagued by rampant cheating. "Academia did not see this coming. So we're sort of blindsided by it," Furman University assistant philosophy professor Darren Hick told The Post. "As soon as I reported this on Facebook, my [academic] friends said, 'Yeah, I caught one too.'" "
John Evans

Rogue websites | School pupils warned against cut-and-paste - 5 views

Phil Taylor

The Fischbowl: Is It Okay To Be A Technologically Illiterate Teacher? - 11 views

  • Warning: Grumpy blogger alert. Do not read the rest of this (especially if you’re on my staff) unless you’re in the mood to be provoked.
Reynold Redekopp

The Atlantic :: Magazine :: What Makes a Great Teacher? - 7 views

  • Right away, certain patterns emerged. First, great teachers tended to set big goals for their students. They were also perpetually looking for ways to improve their effectiveness. For example, when Farr called up teachers who were making remarkable gains and asked to visit their classrooms, he noticed he’d get a similar response from all of them: “They’d say, ‘You’re welcome to come, but I have to warn you—I am in the middle of just blowing up my classroom structure and changing my reading workshop because I think it’s not working as well as it could.’ When you hear that over and over, and you don’t hear that from other teachers, you start to form a hypothesis.” Great teachers, he concluded, constantly reevaluate what they are doing. Superstar teachers had four other tendencies in common: they avidly recruited students and their families into the process; they maintained focus, ensuring that everything they did contributed to student learning; they planned exhaustively and purposefully—for the next day or the year ahead—by working backward from the desired outcome; and they worked relentlessly, refusing to surrender to the combined menaces of poverty, bureaucracy, and budgetary shortfalls. But when Farr took his findings to teachers, they wanted more. “They’d say, ‘Yeah, yeah. Give me the concrete actions. What does this mean for a lesson plan?’” So Farr and his colleagues made lists of specific teacher actions that fell under the high-level principles they had identified. For example, one way that great teachers ensure that kids are learning is to frequently check for understanding: Are the kids—all of the kids—following what you are saying? Asking “Does anyone have any questions?” does not work, and it’s a classic rookie mistake. Students are not always the best judges of their own learning. They might understand a line read aloud from a Shakespeare play, but have no idea what happened in the last act.
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    Overview of the Teach for America program results. Great teachers set big goals for students, constantly look for ways to improve, involve students and families, maintain focus on goals and plan relentlessly.
Nigel Coutts

The Slow Regard of Silent Things - 2 views

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    You might not want to buy this book.' These are not my words but the first line of the authors foreword, a warning that this book by Patrick Rothfuss is not for everyone but it is for anyone who loves words and quality literature.
Phil Taylor

Creativity in the Digital Age | The Creativity Post - 0 views

  • With all the warnings about what digital technology is doing to human brains, there has been less talk about what we’ve gained from it.
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