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John Evans

14 Great iPad Apps to Help Students Learn about Space and Astronomy ~ Educational Techn... - 0 views

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    "The discovery of gravitational waves that was announced a few weeks ago substantiated Albert Einstein's oracular ideas about black holes.The importance of such a discovery in scientists' eyes is that it will help shed light on many enigmatic issues about the genesis of the universe. Your students might have heard about this scientific breakthrough and though they might probably not fully understand the full concept of gravitational waves and Einstein's general relativity but their desire to learn more about space and its workings might be revived. Students can actually learn a great deal about space using iPad apps. There is a wide variety of excellent apps created specifically to help students and even young learners explore the workings of space and understand some of its topics. Below is a collection of some examples of NASA apps  students can use to learn more about space:"
John Evans

60 Non-Threatening Formative Assessment Techniques - 3 views

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    "More than anything else, non-threatening, informal assessment can disarm the process of checking for understanding. The less formal the form, the less guarded or anxious the student might become. Stress and worry can quickly shut down the student's ability to think, which yields misleading results-a poor "grade" which implies that a student understands a lot less than they actually do. In that way, Levy County Schools in Florida's Kim Lambert compilation of 60 Tools for Formative Assessment and Processing Activities can be useful to you as you collect data from all students, from the polished little academics, to students for whom the classroom might be a less-than-comfortable place. If you have trouble viewing the embed below, you can find the original document from LCS here."
Nigel Coutts

Why might we want to learn Digital Technologies? - The Learner's Way - 1 views

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    Understanding the "Why" of any initiative should be a key step prior to implementation. Without a clear understanding of our "Why" how are we to judge the success of what we are implementing. How will we know which steps take us in the right direction if we have no concept of why we are journeying. In our implementation of ICT (Information & Communication Technologies) and now Digital Technologies, a lack of clarity on the matter of "Why" has often been the most significant challenge to success. 
John Evans

Computational Fluency - Mitchel Resnick - Medium - 2 views

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    "Over the past decade, there has been much discussion of the term computational thinking. The term, popularized by computer scientist Jeannette Wing, is generally used to describe computer-science concepts and strategies that can be useful in understanding and solving problems in a wide range of disciplines and contexts. In a growing number of schools around the world, there are now efforts to help students develop as computational thinkers. In our Lifelong Kindergarten research group at the MIT Media Lab, we prefer to focus on the idea of computational fluency rather than computational thinking. Why? We want to highlight the importance of children developing as computational creators as well as computational thinkers. In our view, computational fluency involves not only an understanding of computational concepts and problem-solving strategies, but also the ability to create and express oneself with digital technologies."
John Evans

10 Tips to Start Teaching With Minecraft | EdSurge News - 1 views

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    "My students come from a small, rural community and lack a broad understanding of the larger world around them. This inspired me to seek out a game, or online environment, that could provide more expansive experiences for them-a place that would allow them to explore, on their own or with others, and where I could embed history content for them to discover. On Twitter I came across an exploratory discussion of Minecraft's potential for school use. I dove in and began a journey that ultimately changed my perception of teaching and how I interact with my students. Minecraft is easy to use and implement in a classroom. It promotes student independence and creativity, but it is also an immensely collaborative tool that I have witnessed being integrated across all grade levels and content areas. Students can apply their understanding in truly unique and often unanticipated ways. Previously, my kids struggled with writing. Today, they are more creative and confident writers. Instead of getting 125 essays written in the exact same style with the same details, I now get unique historical narratives, rich with sensory experiences and observations made with their own eyes."
John Evans

Incorporating Play-Based Learning in the Elementary Grades | Edutopia - 3 views

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    "A few years ago, I began shifting to a play-based approach in my kindergarten classroom. Research extolled the physical, cognitive, social, and emotional benefits of play and called to mind Friedrich Froebel's vision of kindergarten as a place where play and learning go hand in hand.  As I made small changes in my classroom, I began to understand that play is a primary and integral mode through which children make sense of the world, and that it is essential to their development and well-being. In addition, it supports skills like collaboration, communication, and creativity. Offering play can feel challenging when mandated programs and standardized tests are requirements of many school districts, but play-based learning is an effective practice for deepening understanding and engaging children. The key is finding a balance between academic expectations and the developmental needs of young students."
John Evans

What Works? Research Into Practice - 1 views

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    "Benefits of Coding At the heart of computational thinking - and mathematics - is abstraction. When children write code, they come to… understand in a tangible way the abstractions that lie at the heart of  mathematics, dynamically model mathematics concepts and relationships, gain confidence in their own ability and agency as mathematics learners. Computer coding is creating a buzz in education. Prime Minister Justin Trudeau recently said, "We need to do a lot better job of getting young people to understand what coding is and how it's important, how to program, how to problem solve, how to create the most elegant algorithm possible."1 BC recently announced that computer coding will be added to all grades of the K-12 curriculum, and Nova Scotia has made a similar announcement. The trend of adding some form of computer coding to curriculum is an international phenomenon; in 2014, England mandated a coding curriculum for all K-12 students."
Nigel Coutts

Learning in the age of Social Networks - The Learner's Way - 2 views

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    Learning is a social endeavour. Schools need to understand that for our students the social landscape has changed. Rather than turning away from this reality we need to understand what it means and what our children need to know and learn to safely maximise the opportunities it brings.
John Evans

Best Apps and Websites for Learning Programming and Coding | Common Sense Education - 1 views

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    "Computers intersect with every aspect of kids' lives, but most kids don't understand how they work. Through coding, students build essential literacy skills, gain an understanding of logic and sequence, and learn the mechanics of iteration. These tools support project-based learning and give students the freedom to create, collaborate, hack, remix, and tinker with their own unique designs. Using these picks, kids can unlock the logic of code and the basics of programming, turning computers into tools to make new things. If you're looking to begin coding lessons in your classroom, check out our Teaching Strategies for how to Get Started With Coding in Your Classroom."
John Evans

Fulfilling the Maker Promise: Year One - Digital Promise - 2 views

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    "During the 2016 National Week of Making, as a part of President Obama's Nation of Makers initiative, Digital Promise and Maker Ed announced the Maker Promise. A commitment made by school leaders, in-school and out-of-school educators, and community advocates to bringing quality making experiences to all students. By signing the Promise, individuals commit to becoming champions of making, supporting spaces for making, and showcasing what students have made. As this year's Week of Making comes to a close, we are excited to publish our first annual Maker Promise report, which shares what we have learned about the state of making in schools and how this is shaping our future efforts. This year, our work focused on understanding how maker learning is being implemented at Maker Promise schools and identifying areas where the Maker Promise could offer support and resources. To develop our understanding, we interviewed K-12 school leaders who had signed the Maker Promise and surveyed the "maker champions" most responsible for integrating making into their school or district. Here are a few highlights from our findings:"
John Evans

National curriculum in England: computing programmes of study - GOV.UK - 0 views

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    "A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate - able to use, and express themselves and develop their ideas through, information and communication technology - at a level suitable for the future workplace and as active participants in a digital world."
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
John Evans

Critical Knowledge: 4 Domains More Important Than Academics - TeachThought - 1 views

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    "As academic standards shift, technology evolves, and student habits change, schools are being forced to consider new ways of framing curriculum and engaging students in the classroom, and project-based learning is among the most successful and powerful of these possibilities. Of course, content knowledge matters. It's hard to be creative with ideas you don't understand. Academics and their 'content'-organized in the form of 'content areas' like literature, math, and science-are timeless indexes of the way we have come to understand the world around us through stories, patterns, numbers, measurements, and empirical data. The idea here, though, is that we (i.e., the field of public education) have become distracted with academics. Knowledge is only useful insofar as students tend to use that knowledge as they grow into adults that live through doing so. Studying philosophy or physics or poetry but not living through them-that's the difference between knowledge and academics."
Nigel Coutts

Multiple perspectives on an understanding of inquiry - The Learner's Way - 0 views

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    Recently I have been contemplating how we might define inquiry. Like many terms in education, it is often used in multiple contexts and has a range of meanings attached to it. Coming to agreement on what inquiry is, requires negotiating seemingly divergent understandings. If we are to avoid oversimplifications and dichotomous thinking, we need to explore these multiple perspectives and find a balance point.
John Evans

New MOOCs: Teaching AI in primary and secondary classrooms | CSER Digital Technologies ... - 2 views

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    "Artificial Intelligence (AI) is driving the next wave of technological innovation and is changing almost every industry around us. With the expansion and ubiquity of AI being a motivating factor in the decisions and need for all children to develop their understanding of Computer Science, it is logical that children also must need to develop their understanding of AI itself. We have two free teacher professional development MOOCs in AI available to suit your year level: Teaching AI in the Primary Classroom and Teaching AI in the Secondary Classroom. Our AI courses are presented in two related parts. Firstly, we provide school teachers with an overview of AI, unpacking AI and key concepts across both MOOCs. The second half of our AI MOOCs are specific to the year level you have selected (primary or secondary). In these units, we present the practical implementation of classroom activities that engage students in learning about AI, including support for teachers about the design and assessment of learning activities. You may complete one or both primary and secondary courses! From the 21st of June, our "Overview" units will be available to access, with the second half of the course being available in July. Registration is now open!"
John Evans

All the Good Apps Fit on One Screen - EdTech Researcher - Education Week - 6 views

  • Thus, educators don't need to review and master the hundreds of education apps that come out every year; rather, they should consider how a small suite of apps related to annotation, curation, and image, audio, and video production could support diverse student performances of understanding.
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    "One of the core principles of good iPad usage that my EdTechTeacher colleagues have developed is the idea that educators should focus on creation apps rather than content apps. Most apps that are designed to teach specific content are terrible, so educators shouldn't think of iPads as repositories of apps but rather as portable media creation devices. Thus, educators don't need to review and master the hundreds of education apps that come out every year; rather, they should consider how a small suite of apps related to annotation, curation, and image, audio, and video production could support diverse student performances of understanding. "
John Evans

Teen Social Media Infographic from Common Sense Media | Common Sense Media - 0 views

  • Social Media, Social Life: How Teens View Their Digital Lives is the latest research report from Common Sense Media's Program for the Study of Children and Media. We surveyed over 1,000 13- to 17-year-olds nationally to understand how they perceive social media (like Facebook and Twitter) affects their relationships and feelings about themselves. Read highlights from the study in the infographic below, and visit our research page to download the full report.
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    Social Media, Social Life: How Teens View Their Digital Lives is the latest research report from Common Sense Media's Program for the Study of Children and Media. We surveyed over 1,000 13- to 17-year-olds nationally to understand how they perceive social media (like Facebook and Twitter) affects their relationships and feelings about themselves. Read highlights from the study in the infographic below, and visit our research page to download the full report.
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