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John Evans

Free Technology for Teachers: Three Platforms for Writing Choose Your Own Adventure Sto... - 3 views

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    "Over the weekend I published a review of Twine, an open source program for writing choose your own adventure stories. In the past I've reviewed a couple of other tools for the same purpose. This post is a short comparison of the three."
John Evans

Three Awesome Games That Help Kids Make Games | MindShift | KQED News - 4 views

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    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home."
John Evans

Three Useful Growth Mindset Resources | Larry Ferlazzo's Websites of the Day… - 6 views

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    "As I've written on many occasions in this blog (The Best Resources On Helping Our Students Develop A "Growth Mindset") and in my books, I think the concept of a "growth mindset" can be very helpful in the classroom. Here are three important new resources related to a growth mindset that I think teachers will find useful:"
John Evans

iPad and Google Apps to Manage a Classroom (Pt. 1) « CTE Educator - 9 views

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    "At the NACTE 2011 conference, I was selected to present on using the iPad and Google Apps in the classroom. The presentation can be viewed here. Since the presentation is mostly graphics and minimal text, I thought that I would use this space to explain my presentation. I use Google Apps and the iPad to solve/improve three issues that I see frequently in classrooms. These three are communication, feedback, and excessive paperwork."
John Evans

Forget Google Translate: 3 Ways to Get an Accurate, Quick Translation - 3 views

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    "The problem is two-fold. Firstly, translations are being made by people who don't have a perfect command on the target language. We've also became far too dependent on Google Translate which offers a questionable service at best. Thankfully, there are services that offer affordable and accurate translations you can depend on. Here are three of the best, and three of the rest."
John Evans

Three great apps for use in human biology lessons - Learning Inspired - 0 views

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    "Whether it is teaching Primary School pupils the basic skeleton or asking secondary school pupils to the inner workings of a vital organ human anatomy is a key component to the school curriculum.  it was an area of science I always enjoyed when I was at school.  However there were some classmates who were not so keen especially when our science teacher brought in lamb hearts for dissection. With this flashback in mind I started to think of how can human biology be made more appealing to all, not only the squeamish.  Below are three of my favourite human anatomy apps out there."
John Evans

Three Professional Moves on Twitter | Social Media Today - 3 views

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    "Three Professional Moves on Twitter"
John Evans

2009 Horizon Report | EDUCAUSE CONNECT - 0 views

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    he annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years. The areas of emerging technology cited for 2009 are: * Mobiles (i.e., mobile devices) * Cloud computing * Geo-everything (i.e., geo-tagging) * The personal web * Semantic-aware applications * Smart objects Each section of the report provides live Web links to examples and additional readings.
John Evans

Education Futures - Three alternatives to temponormative pedagogy - 5 views

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    "Three alternatives to temponormative pedagogy"
John Evans

THREE CUPS OF TEA Resource Guide - 4 views

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    THREE CUPS OF TEA is the true story of one of the most extraordinary humanitarian missions of our time. In 1993, a young American mountain climber named Greg Mortenson stumbled into a tiny village high in Pakistan's beautiful and desperately poor Karakoram Himalaya region. Sick, exhausted, and depressed after failing to scale the summit of K2, Mortenson regained his strength and his will to live thanks to the generosity of the people of the village of Korphe. Before he left, Mortenson made a vow that would profoundly change both the villagers' lives and his own-he would return and build them a school.
John Evans

Three Awesome Games That Help Kids Make Games | MindShift - 0 views

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    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home"
John Evans

Three Options for Independent Reading on the iPad - 3 views

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    "Primary teachers (and in fact all teachers) are always on the look out for quality reading options for their students.  This is true for digital format books as well as more traditional book forms. When my six and seven-year old students read independently on their iPads, I want to offer them good options as well. Fortunately, I have found three worthwhile options for my six and seven year olds."
John Evans

Top Three QR Code Reader Apps for Teachers - 0 views

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    "Looking for some good iPad apps for scanning and reading QR codes? Here are the three titles we recommend the most. Of course, there are several other good QR reader apps out but the ones we are featuring today are especially helpful in that they allow you to scan and take you directly to the linked website.The first app in this list has  an added feature which is that of creating PDF files from scanned material"
John Evans

Unplugging To Connect: A Tech Timeout For Schools? - 2 views

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    "From a press release: As part of a national movement called the Tech Timeout Academic Challenge, a San Francisco school will shut down their tech devices for three days beginning February 12. SAN FRANCISCO What happens when over 1,100 students in grades K-12, at a school that prides itself on ubiquitous access to technology, power down their electronic devices for three straight days? That question will be answered on February 12-14 when students at Convent & Stuart Hall in San Francisco take The Tech Timeout Academic Challenge. It will be the first school in the greater Bay Area to take the challenge and just the third in California."
John Evans

App Combo: Folidfy and QR Codes | Class Tech Tips - 4 views

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    "This year at ISTE in Atlanta, I shared with teachers one easy way to add QR codes to three-dimensional shapes.   The app Foldify lets users create a template for a variety of three-dimensional shapes.  Instead of drawing a picture or adding family photos, I used a QR code generator on my iPad, saved the pictures to the Camera Roll, and placed them on my Folidify creation.  They are easy to assemble after your print them out and great for having students roll a dice for a mystery writing prompt or math problem."
John Evans

It's Time to End the Device Debate - Edudemic - 1 views

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    "Tim, a Director of Instructional Technology from El Paso, Texas, gives a strong account of how iPad can be used as a tool for creation. He clearly details some of the concrete ways that the often-defended tablet can be used to produce videos, music, drawings, and works of art that move well beyond consumption. Kim, on the other hand, offers a unique perspective as an educator who has recently transitioned from supporting an iPad environment to using a Chromebook as his primary device. In his post, 3 Reasons Why Chromebook Beats iPad in 1:1 Programs, Kim gives the following three reasons for the superiority of the Chromebook: Chromebooks are for creating, and iPads are for consuming The App vs the Web The Google Ecosystem for Collaboration The most viable of these three reasons from Kim is the final one, the collaborative tools that are inherent in the Google ecosystem can be accessed seamlessly on a Chromebook. While iOS device access to Google tools continues to become less and less of an issue, schools that want to focus primarily on Google tools should look no further than Chromebooks. However, I would like to challenge Kim's first two points. As he notes in his discussion around his first point, the consumption versus creation debate with iPads and Chromebooks has been made countless times by those on both sides of this discussion."
John Evans

Three iPad Apps for Creating Multimedia eBooks | iPad Apps for School - 2 views

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    "One of my favorite things about iPads and the web in general is the ease with which anyone can create a multimedia product. Teachers can create and organize multimedia reference materials for students and students can create multimedia products to show off their ideas. The following three iPad apps allow you and your students to create multimedia ebooks."
David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

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    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
John Evans

Maker Education Activities | User Generated Education - 0 views

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    "This coming summer I am getting the opportunity to teach a maker education camp for three weeks, half-days at a local elementary school.  The descriptions for the three one-week workshops are: Circuit Crafts: Build glowing, sensing, and interactive circuit projects; make electronic stickers, circuit sketchbooks, circuit cards, and sewn circuits. Sweet Robotics: Make simple robotics using Popsicle sticks and LED lights; play with and build some robots with Makey Makey, littleBits, Hummingbird, and Modular Robotics. Toy Hacking: Take apart simple electronic toys to see how they work & then put them back together again creating a new toy; make an operation game."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 2 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
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