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John Evans

Game-Based Learning in Practice | Edutopia - 2 views

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    "In early September, my sixth grade social studies students began playing the SimCityEDU beta. Around the same time, my seventh graders began playing a non-digital debate game -- complete with teams, a point system and a leaderboard. All of my students are rewarded for their growth and accomplishments with a digital badge system. After one month, I find that my students remain highly engaged in their learning. Gamifying my classroom has truly been transformative! "
John Evans

My Incredible Body iPad Review: Like Innerspace but Educational! | iPad Insight - 0 views

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    "Back in primary school I remember learning about the internals of the human body by constructing a digestive system out of toilet rolls. Needless to say, that summer I probably used more toilet tissue than I needed too in an effort to get enough toilet rolls together. The results were awesome though. I plonked a marble through the cardboard oesophagus and proudly demonstrated to my parents the wonders of the human digestive system. I'm assuming my model had the equivalent of the runs as my marble got through in about 5 seconds. Now, the days of such eco-unfriendly learning are behind us and Zybright have released a great app called My Incredible Body, which I would say is aimed at ages 4-13."
John Evans

"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
John Evans

Constructionism through Design Thinking Projects | FabLearn Fellows - 2 views

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    "In the second semester of Problem based Science, my 5th graders are introduced to their "Spring hard problem." The spring hard problem marks the end of our patterns unit and the beginning of our study of structures and systems through the lens of making and problem solving. During our study of structures, students get a chance to use their understanding of materials, measurement and patterns to make blueprints for novel designs and to conduct scientific testing of those designs. If those structures involve moving parts or varying materials or embedded electronics, they are also learning about the relatedness of things that make up a system. This year's spring hard problem had a design thinking and sustainability twist. Below is an account of this 6 month long unit, the unit learning outcomes and student feedback regarding the process."
John Evans

Hands On: Osmo, a Tangible Play system (iPad) | MacNN - 0 views

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    "We really enjoy it when a developer takes advantage of the fantastic technology we have today while still grounding an experience in our own physical space. Osmo does just that and does it nicely. The Osmo system uses an angled mirror clipped over the front-facing FaceTime camera alongside a stand, and coupled with free iPad apps to make the area directly in front of the iPad an active virtual and real-world play space. The combo is a very simple way of going about it, but the results can be magical."
John Evans

How to Restore a Mac from a Time Machine Backup - 0 views

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    "While Macs have a great reputation for being stable and rarely experiencing major issues, the reality is that sometimes things can go wrong. Typically this happens when either a hard drive fails or an OS X system update goes completely awry, but if you have set up Time Machine backups on the Mac like all users should, then you will discover that restoring an entire systems hard drive from that Time Machine backup is really quite easy."
John Evans

iOS 9 Compatibility & Supported Devices List - 1 views

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    "Apple is aiming to further improve and refine the iPhone and iPad experience with the release of iOS 9, and with many new features and enhancements, it's sure to be a worthwhile system update for most users. Anytime a new version of system software is released though, users inevitably wonder if their devices will be able to run the next version, and that's no different with iOS 9, but to answer answer that question we're providing the full list of compatible devices."
John Evans

Shake Up Learning Blog - Shake Up Learning - 0 views

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    "Adding game mechanics to your classroom doesn't have to be complicated. Digital badges are a great way to get started with gamification. Recognize learning achievements in your classroom with badges to motivate and challenge students to reach the next level. (Tip: Badges are also very motivating for teachers!) There are several different approached to using badges in the classroom. Some websites and apps are strictly for creating and awarding badges, and some, more robust systems offer badges within their system. The following resources are just a start for those that are new to gamification, and all are iPad-friendly. I've included links and related resources as well."
Walco Solutions

Contact Us | Walco Solutions - 0 views

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    Contact Us For More Information.Automation Training,Bosch Training, Instrumentation Training,Electrical Training,Embedded System Training,Embedded System Training.
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

Educator Resources | Agency by Design - 0 views

  • A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
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    "A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one's physical and conceptual environment-in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds."
Darren Kuropatwa

Schoology - Your Digital Classroom - 15 views

  • Schoology is a free web-based learning management system (LMS) built on a social network.
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    "Schoology is a free web-based learning management system (LMS) built on a social network. "
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    Learning Management + Social Networking Schoology is a free web-based learning management system (LMS) built on a social network. Schoology leverages the familiarity of popular social media tools to improve communication and collaboration.
John Evans

Research | Teachers Network: Effective Teachers - 2 views

  • 5) performance pay systems that primarily reward the spread of teaching expertise and spur collaboration among teachers.
    • John Evans
       
      A Very Contentious Issue!
  • (1) principals who cultivate and embrace teacher leadership; (2) time and tools for teachers to learn from each other, (3) opportunities for teachers to connect and work with community organizations and agencies that support students and their families outside the school walls; (4) evaluation systems that comprehensively measure the impact of teachers on student learning, (5) performance pay systems that primarily reward the spread of teaching expertise and spur collaboration among teachers.
  • (1) principals who cultivate and embrace teacher leadership; (2) time and tools for teachers to learn from each other, (3) opportunities for teachers to connect and work with community organizations and agencies that support students and their families outside the school walls; (4) evaluation systems that comprehensively measure the impact of teachers on student learning,
John Evans

Online Teaching and Learning: Makin' Whuffie - 0 views

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    Members of an online community gain social capital by making thoughtful or helpful contributions. This can be made tangible by a rating system - some forums have thumbs up or down or voting systems for forum posts.
John Evans

GIS and Geographic Inquiry - 0 views

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    "Geospatial" technologies--which include geographic information system (GIS), global positioning system (GPS), and remote sensing (RS) tools--are becoming increasingly important in our everyday lives. These technologies use "smart" maps that can display, query, and analyze geographic databases; receivers that provide location and navigation; and global-to-local imagery and tools that provide context and analysis.
John Evans

Can Schools Cultivate a Student's Ability to Think Differently? | MindShift - 0 views

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    "Entrepreneurship is often associated with people who assume the risk of starting a business venture for financial gain. However, entrepreneurs exist in many forms: They may be writers, carpenters, computer programmers, school principals or fundraisers, to name just a few examples. What they have in common is an "entrepreneurial mindset" that enables them to see opportunities for improvement, take initiative and collaborate with others to turn their ideas into action. Everyone is born with some propensity for entrepreneurship, which at its core is about solving problems creatively, according to Yong Zhao, a professor at the University of Oregon's College of Education. He is the author of several books, including, most recently, "Who's Afraid of the Big Bad Dragon? Why China has the Best (and Worst) Education System in the World." "We overemphasize the deficits of children, and that's not a good starting point. … If we let people flourish in their own ways, hopefully everyone will find something they want to do." Unfortunately, the current education system doesn't support the development of an entrepreneurial mindset, Zhao says, because of its reliance on standards, tests and a prescribed curriculum, which are all fundamentally incompatible with entrepreneurial thinking. Studies have shown an inverse relationship between countries' academic test scores and entrepreneurship levels, and between years of schooling and entrepreneurship levels."
John Evans

Using Third-Party iPad Keyboards to Increase Accessibility | Articles | Noodle - 0 views

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    "As many people with dyslexia already know, the iPad has developed into an indispensable tool for various language-based activities. During the last five years, Apple has put a great deal of effort into steadily improving the accessibility features of its mobile operating system, iOS. Currently, users can take advantage of built-in dictation, word prediction, and multiple text-to-speech options. In addition, the newest version of the operating system, iOS 8, allows for the installation of third-party keyboards. These mark an increase in the amount of assistive technology (AT) that can be used universally with iPad apps involving reading and writing."
John Evans

Giving teachers licence to unleash their creativity - Daily Genius - 0 views

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    "The value of an education system lies in its teachers. That much is obvious. But too often teachers are burdened by the system that they operate in - the confines of the curricula they teach, the need for obvious educational outcomes and the need to show a continuous upward curve on the exam results to show ongoing improvement. In such stressful situations, creativity can be easily stifled, but that creativity is essential is teachers are to engage and inspire their pupils."
John Evans

iOS 8 - 25 hidden features from Apple's new operating system | Technology | The Guardian - 7 views

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    "Apple's latest operating system contains a host of new functions. To mine it for all its power, read our 25 tips"
Dennis OConnor

Emerging Asynchronous Conversation Models : eLearning Technology - 0 views

  • The standard model for asynchronous conversations is discussion forum software like vBulletin.  I've talked before about the significant value that can be obtained as part of Discussion Forums for Knowledge Sharing at Capital City Bank and how that translates in a Success Formula for Discussion Forums in Financial Services.  I also looked at Making Intranet Discussion Groups Effective.
  • However, I've struggled with the problem of destinations vs. social networks and the spread of conversation (see Forums vs. Social Networks). 
  • Talkwheel  is made to handle real-time group conversations and asynchronous ones.  It can act as an instant messaging service a bit like Yammer, HipChat for companies and other groups, but the layout is designed to make these discussions easier to see, archive, and work asynchronously.
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  • Talkwheel’s design makes class conversations easier to follow, more interactive, and more effectively organized. It eliminates the problem of navigating multithreaded conversations, enables real-time group conversation, and makes referencing asynchronous conversations much easier. Talkwheel’s dashboard organization allows teachers to organize all their classes and projects in one centralized location, while Talkwheel's analytics helps teachers and administrators quantitatively monitor their students’ progress throughout the year.
  • Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers.
  • Quora has been able to form quite an elite network of VCs, entrepreneurs, and other experts to answer questions.  They've also created topic pages such as: Learning Management System. 
  • Finally, Namesake, is a tool for real-time and asynchronous conversations.  It's a bit like Quora but more focused on conversation as compared to Q&A and it allows real-time conversation a bit like twitter.  You can see an example of a conversation around phones below.
  • All of these point to new types of conversation models that are emerging in tools.
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    Threaded discussion is an old technology. It's inspiring to think of new ways we can talk together at a distance that allow integration of both synchronous and asynchronous technology. I often thing we'll look back on the course management systems we use today and think of them as something like a 300 baud modem. Eyes Front! What's over the horizon line?
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