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John Evans

Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

Hackathons as a New Pedagogy | Edutopia - 2 views

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    "Students are coming out of school expected to solve 21st-century problems and enter into occupations that haven't even been imagined yet. Schooling is not designed in this manner, so we wanted to give students an opportunity to solve problems in authentic contexts, using 21st-century skills and collaboration techniques. We wanted to break down walls between classrooms and have students use interdisciplinary skills to solve problems with teams of their peers, with mentors, and with industry professionals."
John Evans

Makers in the Making: Kindergarten Problem Solving with Lego Mazes | ambermazur - 2 views

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    "Looking for some fun and engaging ways to have kindergarten kids participate in problem solving (and creating), I turned to my trusty friend, Lego. Like many division one teachers, I use Lego often because it has so many applications. But as the 2014-15 school year came to a close, I was looking for a challenge. So, what I did was created a maze with Lego that a marble would travel to and showed this to the kids. I then challenged the kids to make a maze that would fit the marble (there had to be three empty spaces for width at all times)."
Beauty Mthembu

Collaboration Tools - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 0 views

  • ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
  • eam Definition & Participants
  • Communication Many features of collaboration tools are geared toward the facilitation and management of effective communication among team members. Carnegie Mellon centrally-supports tools designed for handling many of the following functions: Virtual Meetings Email Instant Messaging Screen Sharing Blogs Voice, Video, Web Conferencing Discussion Boards
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    • Beauty Mthembu
       
      Communication
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    ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
John Evans

36 Weeks of Innovation for Your Classroom | Hooked On Innovation - 0 views

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    "Last year, I wrote this post on 21 Things Every 21st-Century Teacher should do and it became an instant hit (with the help of Sean Junkin's Infographic).   As tech tools come and go, I felt the need to update and refresh it for this school year.  However, I ran into a problem.  When I got done with my updated list (removing a couple of ideas, adding several more) I was up to 36 different ideas.  As luck would have it there are 36 weeks in a standard school calendar so this actually works out wonderfully.  While these aren't necessarily listed in the order you should do them, they are listed from least difficult (#1 - Selfies) to the most difficult (#36 - Creating an in-class incubator).   The last few challenges are especially geared toward real-world problem solving and will hopefully make a dent in those "Tech Problem-solving" stats in the future"
John Evans

Real-World Math: A Bit Of Trig And Hay For The Horses : NPR Ed : NPR - 0 views

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    "uilding a giant steel bale feeder is hard. Try it. Problem No. 1: Unless you live in ranch country, you probably don't even know what it's supposed to look like - regardless of whether you can build one. Problem No. 2: Arc welding is involved. Problem No. 3: Getting it right requires some serious math."
John Evans

Big6 » What is the Big6™? - 0 views

  • Developed by educators Mike Eisenberg and Bob Berkowitz, the Big6 is the most widely-known and widely-used approach to teaching information and technology skills in the world. The Big6 is an information and technology literacy model and curriculum, implemented in thousands of schools - K through higher education. Some people call the Big6 an information problem-solving strategy because with the Big6, students are able to handle any problem, assignment, decision or task.
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    Developed by educators Mike Eisenberg and Bob Berkowitz, the Big6 is the most widely-known and widely-used approach to teaching information and technology skills in the world. The Big6 is an information and technology literacy model and curriculum, implemented in thousands of schools - K through higher education. Some people call the Big6 an information problem-solving strategy because with the Big6, students are able to handle any problem, assignment, decision or task
John Evans

PROBLEM SOLVING USING SCRATCH - ICT in Practice - 3 views

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    "I am aware that the computer science aspects of the new computing curriculum creates extra work for some teachers as they need to learn many unfamiliar concepts. I know this can be challenging and time consuming, but I think we are very fortunate because there is a vast range of free programming environments /apps available for teachers to use for teaching computer science elements to children. What we need to remember is that the program itself doesn't just make children develop computational thinking, the context we use, the pedagogical approach we employ shapes the learning experience of our students. On the next page I have shared a simple activity which can be used as a main task or as an assessment task at the end of a coding session. The aim is to support children to design solutions for a specific purpose by selecting and using correct blocks in a sequence. These activities can encourage them to think in logical steps which is the main foundation of problem solving skills and at the same time provide opportunities for peer or whole class discussions."
John Evans

Here's The Answer To The Cheryl's Birthday Math Problem - 0 views

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    "It's one thing for celebrity hijinks or cute animal stories to take off on social media. That happens all the time. It's not too often a math problem goes viral, especially when it doesn't involve a complaint about Common Core. Over the weekend, Singapore TV personality Kenneth Kong posted a logic problem on his Facebook page that was given to high school kids competing in a math olympiad."
John Evans

7 computational thinking strategies to help young innovators fail forward | eSchool News - 4 views

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    "Computational thinking has been trending, but what is it, really? Simply put, computational thinking is a method of reasoning that teaches students how to solve real-world, complex problems with strategies that computers use. Computational thinking and the design thinking process are frameworks for problem-solving to help address the need for 21st-century skills across our nation's K-12 school system. While computation governs the world around us, computational thinking as a teaching and learning framework is a new concept for many. These skills are becoming progressively important due to the constant evolution of technology and its place in our economy. An increasingly automated workforce means students who have had exposure to tech-thinking will be more likely to succeed. To help get students future-ready, I've identified seven effective thinking strategies to equip young innovators with valuable problem-solving abilities. Using these tips, students will not only be learning important skills, but will be preparing for what lies ahead post-graduation."
John Evans

BBC Bitesize - KS3 Computer Science - Introduction to computational thinking - Revision 1 - 5 views

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    "Computers can be used to help us solve problems. However, before a problem can be tackled, the problem itself and the ways in which it could be solved need to be understood. Computational thinking allows us to do this."
John Evans

ISTE | Turn coders into computational thinkers - 2 views

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    "Why coding? And why now? Many of us would quickly respond that learning to code is a necessary skill in today's world with the vast amount of technology tools available. However, it is a little more difficult to define why or how it is applicable in our daily lives. As an educator, ask yourself: What are the underlying skills that coding teaches students? What are the learning outcomes we want for students as a result of bringing coding into the classroom? Computer science is more than just coding. Thinking like a computer scientist involves more skills than just being able to write code. Educators need students to bring their creativity and ability to think collaboratively to a problem in order to solve it. The computer will not solve problems without a human first working through how to approach the problem."
John Evans

SHORTCUT-O-MATIC: A Simple Exercise That Will Improve Your Life Immediately - 0 views

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    "About a year ago I wrote an article about a simple exercise I created to help teams solve problems without discussion. It was called "Lightning Decision Jam" and it became a surprisingly huge hit! Since I wrote that article, people from companies all around the world have been contacting me and telling me how much it's changed how they work for the better. Lighting Decision Jam (or LDJ) was perfect for groups of any almost any size from 4 to 120. It just works! There was one glaring problem with it, though… it doesn't really work for an individual. That's right, identifying and solving your own problems in a systematic way just hasn't been possible… UNTIL TODAY!*"
John Evans

Explicit Teaching in Problem-based Mathematics - The Learning Exchange - 1 views

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    "Explicit Teaching in Problem-based Mathematics offers a re-imagining of what it means to engage in "direct" instruction. Rather than a separate pedagogical approach, explicit instruction is an integral part of problem-based learning and instruction. Animation and video are used to feature educator moves that support students to "notice things they would not otherwise see." Think uncovering. Think making visible. "
John Evans

Citizen Maths - Free online Level 2 maths course for adults - 0 views

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    "Citizen Maths is for people who want to improve their grasp of maths, and become more confident in using maths at work and in life. Maths may have passed you by at school. Or you may be rusty. Maybe you've passed maths exams but find it hard to apply what you know to the types of problem you need to solve now. Problems like using spreadsheets, judging amounts or assessing odds. If so, then Citizen Maths may be for you. The course is at 'Level 2' - the level that a 16-year-old school leaver is expected to achieve in maths. (For questions about certification, please see our FAQ.) The course is based on solving the kinds of problems that come up at work and in life. And it is free. All you need is access to a computer, the internet and a basic grasp of maths. Sign up straight away, or try our nine-point check-list to see if Citizen Maths can help you."
Nigel Coutts

Sharing our Puzzles of Practice - The Learner's Way - 2 views

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    Einstein is often quoted as having said "If I have an hour to solve a problem and my life depended on the solution, I would spend the first 55 minutes determining the proper question to ask, for once I know the proper question, I could solve the problem in less than five minutes." Clearly Einstein understood how to attack puzzling problems. As teachers we face a host of puzzles on a daily basis. Every student we teach, thanks to their idiosyncrasies presents a unique puzzle. The interactions between students further complicates things. Our goals for our learners, their learning needs, the demands of the curriculum, pressures from beyond the classroom all result in puzzles for us to manage and to solve.
John Evans

What's the Difference Between Coding and Computational Thinking? | EdSurge News - 1 views

  • Let’s get into a simple, but longer definition. When given any problem, can we formulate it so that it can solved using the power of computers? A computational thinker is one who collects data and analyzes it to understand the problem. That person then decomposes (breaks it down) into simpler problems. Instead of solving only that problem, you look for patterns, remove details and abstract so you can solve all problems of that type. You define the steps to solve the problem (the algorithm) and if possible, build a model to simulate, test and debug the solution.
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    "In my last EdSurge article, "Computer Science Goes Beyond Coding," I wrote about the difference between coding and computer science, to help us understand what we mean by phrases like "Teach kids to code" and "Computer science for all." In that article and in many other articles, there is another term that appears often: "Computational thinking." Well, what is Computational Thinking (CT), and how does it differ from Coding and Computer Science-especially when it comes to classroom practice and instruction?"
John Evans

Minecraft Mathland - 2 views

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    "Michael Fullan (2013) describes critical thinking as the "ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources" (p. 9).  Papert (1980) supports exercises that "open intellectual doors" (p. 63).  Minecraft tasks can be used to create experiences that can be otherwise challenging to design, which according to Drake (2014), should address real-world problems that may not necessarily have one clear answer.  Digital tools such as Minecraft demand higher order thinking skills, which include "the ability to think logically, and to solve ill-defined problems" and "formulating creative solutions and taking action" (Ontario Ministry of Education, 2016, p. 12)."
John Evans

The Problem of Student Engagement | Wright'sRoom - 2 views

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    "Whenever I hear talk of student engagement I wonder what the problem is. I doubt that it's the students, their role possibly - but not them personally. I don't buy into the idea that most of our students are lazy or incompetent. Instead, I think they're bored. Every student I've taught could learn, just often not the same thing, or in the same way. And when I've asked my students about it, I've always found they love to learn; they just don't like school."
John Evans

Patrick Larkin Interview: Are Tablets Solutions or Problems? | Royal Reports - 5 views

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    "Patrick Larkin, Assistant Superintendent for Learning, Burlington Public School District, Burlington, Ma, recalls a question someone posed to him: "Is the tablet an education solution, or an education problem?" His answer, and common sense approach to changing the school and learning environment is a professional development lesson for all. Enjoy my interview with Patrick Larkin, and learn why he's become one of the most respected tablet education voices today-and for the future."
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