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John Evans

iPads for education - 0 views

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    "This website is about the schools participating in the iPads for Education initiative. It has information for teachers and schools across Western Australia who would like information on using iPads in the classroom. Here you will find information about the schools involved in the initiative, advice on application selection, pedagogical considerations and technical tips. iPad Initiative"
John Evans

CellCraft - 3 views

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    Interactive game for science class and students to learn about cells.
John Evans

Why So Few? - 1 views

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    Why So Few? Women in Science, Technology, Engineering, and Mathematics
John Evans

techntuit / FrontPage - 3 views

  • This Website is designed as an inquiry-oriented format which will provide you the viewer with information on Web 2.0 digital tools that will enable you to create 21st century learning environments. The creator of this portal hopes that the results of this project will inspire many educators to create social networks of learning for classrooms across the globe. Whether you're a teacher or student new to the topic of Web 2.0 or an experienced educator looking for Web 2.0 materials, I hope that you will find something here to meet your needs.
John Evans

MSP:MiddleSchoolPortal - NSDLWiki - 1 views

  • The Middle School Portal 2: Math and Science Pathways (MSP2) project supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice.
John Evans

Book Glutton - 0 views

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    A new way to read a book online with others.
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

ASCD - Educational Leadership Archives - 0 views

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    Archives of Educational Leadership magazine from Issue 1 1944 to current.
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