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John Evans

Teachers' Practical Guide to A FLipped Classroom ~ Educational Technology and Mobile Le... - 2 views

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    "Unlike the numerous graphics I shared here on the topic of flipped learning which were substantially theoretically based, the one I have for you today provides a practical demonstration of how Dr.Russell flipped his classroom . The graphic also features some of the activities and procedures he drew in his flipped instruction. Another section of this graphic highlights some of the bearings of this flipped methodology on students performance particularly in terms of the enhanced test scores. The purpose behind sharing this visual is to provide you with a concrete example of how you can go about integrating a flipped learning methodology in your instruction. This is only a paradigmatic example which you can adapt with due modifications to your own teaching situation."
John Evans

What Are The Habits Of Mind? - 2 views

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    "Habits of Mind are dispositions that are skillfully and mindfully employed by characteristically intelligent, successful people when they are confronted with problems, the solutions to which are not immediately apparent. When we draw upon these mental resources, the results are more powerful, of higher quality, and of greater significance than if we fail to employ those habits. Employing Habits of Mind requires a composite of many skills, attitudes cues, past experiences, and proclivities. It means that we value one pattern of thinking over another, and therefore it implies choice making about which habit should be employed at which time. It includes sensitivity to the contextual cues in a situation signaling that it is an appropriate time and circumstance to employ this pattern. It requires a level of skillfulness to carry through the behaviors effectively over time. Finally, it leads individuals to reflect on, evaluate, modify, and carry forth their learnings to future applications. It implies goal setting for improved performance and making a commitment to continued self-modification. While there may be more, 16 characteristics of effective problem-solvers have been have been derived from studies of efficacious problem-solvers from many walks of life. (Costa and Kallick, 2009)."
John Evans

5 Math Apps for Math Averse Students | Edudemic - 4 views

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    "Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
John Evans

10 Smart Tools For Digital Exit Slips - 2 views

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    "In the age of digital learning, exit tickets are no longer confined to small slips of paper collected by educators as students leave their classrooms (although this method is still fine). There are numerous digital tools at the disposal of educators to collect this valuable performance data from their students. Here are ten digital exit slip tools to choose from."
John Evans

The Land of Venn : A Math Game to Enhance Kids Geometric Skills - 3 views

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    "The Land of Venn is an ingenious geometry game that aligns learning to fun.  It smartly avoids being "edutainment" by putting play first.  It is a universal mobile application in which you draw lines and shapes to learn about lines and shapes.  The narrative, which is silly and amusing (as is the catchy music), is a tower defense game. By performing the actions of geometry, players internalize the concepts.  It is a clear example of constructivist learning-learning by doing.  For example, children  connect points (each point is a different enemy) to draw an isosceles triangle.  As a result, confidence in abstract mathematical concepts is built as mastery of levels is met."
John Evans

Why Kids Need to Move, Touch and Experience to Learn | MindShift - 1 views

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    "When students use their bodies in the learning process, it can have a big effect, even if it seems silly or unconnected to the learning goal at hand. Researchers have found that when students use their bodies while doing mathematical storytelling (like with word problems, for example), it changes the way they think about math. "We understand language in a richer, fuller way if we can connect it to the actions we perform," said Sian Beilock, professor of psychology at the University of Chicago."
John Evans

Maker Movement: Let Them Build it & They'll Learn! | - 1 views

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    "At first, I was not sure how to introduce elements of the Maker philosophy into my English classroom. Much of the conversation around this movement focuses on technology and STEM subjects, but I see value in getting students to design and create in all subject areas. Since I don't have any actual technology in my classroom, I had to get creative in my approach. We were reading (performing is more accurate) Shakespeare's play, Othello. I usually do a mini-lesson on the Globe Theatre to introduce its design, layout, symbolic spaces, and genius construction. That's when I had an idea! Why not ask students to build replicas of the Globe Theatre? To build a model of the Globe, they would have to complete research, get creative with their materials and work collaboratively in groups. I realized that through the act of making their replicas they would probably learn more and have more fun."
John Evans

The Benefits of Helping Preschoolers Understand and Discuss Their Emotions | MindShift - 1 views

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    "Terrible Twos. Threenagers. Fearsome Fours.  These are years marked by tantrums and meltdowns - palpable reminders that young children haven't yet learned how to regulate their emotions. But rather than wait for them to outgrow this phase, caregivers can use this window to teach emotional literacy skills that will yield immediate and long-term benefits. Increasingly, research confirms the efficacy of explicit training in emotional intelligence starting at a very young age. According to multiple studies, preschoolers who participate in social-emotional skills programs exhibit less aggression and anxiety and become better social problem solvers. While these outcomes may make for a more peaceful classroom environment, the benefits outlive preschool: prosocial behavior in early childhood is strongly linked with future academic performance and mental health.  In other words, when children learn how to calm themselves down, use language to express their feelings and treat others with kindness, they are laying the foundation for future success and wellness."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

3 Ways to Cultivate a Growth Mindset - Brilliant or Insane - 8 views

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    "Stanford University psychologist Carol Dweck's best-selling book, Mindset: The New Psychology of Success, started a revolution in most of the schools that I work in this year, and for good reason: her findings are inspiring teachers and students and parents alike to rethink what it means to be a successful learner and what dispositions we must cultivate in order to make that vision a reality. This a complex study, and reflecting as we read brings interesting considerations to the surface. For instance, how can we stop perseverating on performance in order to cultivate a growth mindset?"
John Evans

"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
John Evans

Video games and health benefits - Business Insider - 2 views

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    "Video games get a bad rap. They are often portrayed as violent, addictive, and a mindless waste of hours that encourage laziness and make us fat. But that's not the full story. Most virtual games can be designed to have educational and physical benefits for players. Games that use repetitive actions, such as the swinging of a bat or targeting a moving object, train the brain and muscles to perform better in real-life activities. Video game brain training has the same effect as reading a book or riding a bike - when the brain is learning, thousands of new connections are being formed. The addition of a reward system motivates players to continuously improve their skills."
John Evans

How the Power of Interest Drives Learning | MindShift - 3 views

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    "In recent years researchers have begun to build a science of interest, investigating what interest is, how interest develops, what makes things interesting, and how we can cultivate interest in ourselves and others. They are finding that interest can help us think more clearly, understand more deeply, and remember more accurately. Interest has the power to transform struggling performers, and to lift high achievers to a new plane."
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

Micro Formative Assessments: A Powerful Instructional Strategy ExitTicket Systems Level... - 0 views

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    "The point was simple: The more frequent the update in direction, the easier it is to adjust and locate one's goal. Even if the student had a serious disadvantage (i.e. the professor could scurry away), the feedback loop was sufficient guidance. Take the analogy back to academic assessments: How often are students updated about their performance in a typical class? How informative is feedback? Assessment software is not the answer. It is only a component. The underpinning instructional strategy necessary to capture technology's potential to accelerate learning is a micro formative assessment. We need to integrate small checks for understanding into almost every stage of our classroom agendas. And it can't be a teacher asking students, "Does that make sense? Any questions?""
John Evans

How Integrating Arts Into Other Subjects Makes Learning Come Alive | MindShift | KQED News - 0 views

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    "Art has long been recognized as an important part of a well-rounded education - but when it comes down to setting budget priorities, the arts rarely rise to the top. Many public schools saw their visual, performing and musical arts programs cut completely during the last recession, despite the many studies showing that exposure to the arts can help with academics too. A few schools are taking the research to heart, weaving the arts into everything they do and finding that the approach not only boosts academic achievement but also promotes creativity, self-confidence and school pride."
John Evans

What's Your Hurry? 3 Reasons Slow Math is Best - Brilliant or Insane - 2 views

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    "As both a teacher and administrator, I often heard from parents whose children were exceptionally good at math. "My daughter already knows how to multiply four-digit numbers, so third grade math is too easy for her. She needs to be accelerated." There's lots of research to support acceleration as a strategy for gifted learners. The Acceleration Institute, part of the Belin-Blank Center at the University of Iowa, recently produced a report entitled "A Nation Empowered" which details the enormous benefits to accelerating a student when he or she is performing well above grade level. Researcher Jonathan Wei of Duke University says, "All students deserve to learn something new each day." In math, the obvious way to learn something new is to accelerate the instruction, letting the student go on to the next topic or grade level. But "learn something new" is not the same as "learn the next thing on the district's scope and sequence.""
John Evans

How to find apps: The Great App Checklist - 10 views

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    "Last summer at the Apple developer conference, WWDC, we learned that there were more than 1.2 million apps in the Apple App Store alone. That's a lot of choices. In a sea that large, understanding how to find apps for the classroom can be challenging. In speaking with numerous educators, we learned that most app downloads result from a colleague's recommendation (i.e., word of mouth) or from choosing the first app in the search results. These are both sound strategies given the limited time educators have to explore each new app. But a larger point has become clear: learning to swiftly evaluate apps has become an essential skill in the fast-growing, ever-changing mobile classroom. The Great App Checklist, go.sas.com/MobileLearning. We offer this checklist to help educators zero in on the app they need and to judge how well it performs key functions. This rubric can help developers understand how educators choose apps, what information would help someone in this audience, which details to mention in the app store summary, and what is the essential functionality. The checklist's themes - Purpose, Alignment, Pedagogically-based, Personalization, Sharing, Ease of Use, Privacy, App Citizenship, and Access - are those discussed throughout Mobile Learning: A Handbook for Developers, Educators, and Learners."
John Evans

Engaging Students Through the Arts, Sports and Community Service: Why Kids Ne... - 2 views

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    "Every child deserves the opportunity to shine, whether academically, through the arts, in sports or via community service. School districts throughout our country work to fulfill their mission to provide these opportunities, first by offering the most robust curriculum possible. Financial strains, however, can often limit extracurricular activities. Yet we can all remember from our own experience that schools, at their best, provide an array of performing and visual arts programming and a wide variety of sports and community service clubs. Numerous studies support engaging students in such a broad range of activities. In fact, as noted by John H. Holloway, a consultant for the teaching and learning division of the Educational Testing Service (ETS) in Princeton, New Jersey, limiting outside activities can have a negative effect for students:"
John Evans

Surprising Insights: How Teachers Use Games in the Classroom | MindShift | KQED News - 0 views

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    "More teachers are using digital games in the classroom, and they're using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing. The survey, which interviewed 694 K-8 teachers with an average of 14.5 years of teaching experience, aims to understand how and why teachers are using digital games in the classroom."
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