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John Evans

5 Ways Teachers Can Encourage Deeper Learning With Personal Devices | EdSurge News - 2 views

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    "To ban or not to ban, that is always the question when it comes to personal devices in the classroom. But rather than fight this uphill battle (Generation Alpha is forecasted to be more technological than any previous), let's figure out how to leverage these little machines. If used intentionally, mobile devices can be an express pass to exploring beyond the walls of our schools. While pushing students to learn outside our classrooms is a step in the right direction, how do we ensure that these experiences lead to deeper learning? Here are 5 ways to get to curate that practice by making your class a BYOD zone."
John Evans

Coding for Kids: The Ultimate Guide for Parents - 1 views

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    "Coding for kids (otherwise known as computer programming) is growing rapidly in popularity. While programming is offered in a small number of traditional schools in the US, a Gallup poll indicates that 90% of parents would like computer programming to be taught during the school day. Even in the schools that offer computer science in the classroom, the level of rigor has been traditionally low, and many parents have chosen to look for outside resources to provide coding instruction. In this guide, we provide parents with the answers to some of the most common questions that we encounter operating a successful kids coding academy, and we attempt to provide advice on academic approach, curriculum selection, and other resources."
John Evans

4 Tips for Managing the Pokémon GO Craze in Your Classroom | Common Sense Edu... - 0 views

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    "As you've no doubt noticed, Pokémon GO has taken the world by storm since its release on July 5, 2016. It's getting people outside to actively explore their surroundings and giving millions their first experience with augmented reality. But it's also raising questions and concerns about whether the game's location and mapping features are compromising people's data and information and luring players into danger. With school starting up again soon, we wanted to offer some guidance for teachers on how to address and manage the Pokémon GO craze in your classroom and school. "
John Evans

Computational Thinking for Educators - - Unit 1 - Introducing Computational Thinking - 1 views

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    "Computational Thinking (CT) is a problem solving process that includes a number of characteristics and dispositions. CT is essential to the development of computer applications, but it can also be used to support problem solving across all disciplines, including the humanities, math, and science. Students who learn CT across the curriculum can begin to see a relationship between academic subjects, as well as between life inside and outside of the classroom."
John Evans

6 Hands-On Tools and Activities for Teaching Web Literacy - Emerging Education Technolo... - 4 views

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    "One of the most important skills of the 21st century - web literacy - is often overlooked in the classroom. The ability to read, write and participate online is an indispensable skill for learners, but it's curiously absent from many educators' curricula. At Mozilla, we believe web literacy should be a cornerstone of education. When students can create their own content on the Web, tinker with HTML, and understand the basics of online privacy, they're empowered to do great things. We also believe web literacy is best taught through hands-on, interactive learning. We've just wrapped up Maker Party, Mozilla's annual celebration of teaching and learning the Web through hands-on activities. But Maker Parties can be held anywhere, anytime. And our resources for teaching web literacy are free and open source, always. To kickstart web literacy learning in your classroom - or outside of it - here are six tools and activities from Maker Party for teaching critical 21st-century skills:"
John Evans

Personalize Learning: Continuum of Motivation: Moving from Extrinsic to Intrinsic - 2 views

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    "Motivation has a great impact on the learning process. While some people learn more by outside influences, others may achieve more by their personal aspirations. Whatever the situation, everyone involved in any learning process should know how motivation affects learning. The Continuum of Motivation graphic below is a snapshot of what moving from extrinsic motivation to intrinsic might look like as learners progress from teacher-centered to learner-driven environments."
John Evans

What Students Feel Learning In A State Of Flow - - 3 views

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    "Watch children, youth, and even adults when they are immersed in learning something of interest of them, and you will see often complete engagement and personal joy. When education is done "right", learners often feel and experience the following in their both formal and informal educational environments: Joy Engaged Excited Wonderment Intrinsically Motivated Creative Accomplishment and Pride (in themselves and in their work) Connected (to the content, to other learners, to experts) Purposeful Important Valued All of these feelings described above are often experienced as part of a FLOW state. The characteristics of "Flow" according to its originator and researcher, Czikszentmihalyi, are: Completely involved, focused, concentrating - with this either due to innate curiosity or as the result of training Sense of ecstasy - of being outside everyday reality Great inner clarity - knowing what needs to be done and how well it is going Knowing the activity is doable - that the skills are adequate, and neither anxious or bored Sense of serenity Timeliness - thoroughly focused on present, don't notice time passing Intrinsic motivation - whatever produces "flow" becomes its own reward."
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qcti... - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
John Evans

Apps in Education: Science Probes for the iPad - 6 views

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    "Science is one of those subjects that really excite students because they get to see cause and effect, they get to create, record and then document results and they get to manipulate the variables that produce the data. Students then get to make connections between what they do and the real world. Add an iPad, a series of carefully chosen apps and a couple of probes and you can make all of these observations happen in a mobile environment - outside, at home or even on an excursion. I would love to be a student in a classroom with these tools!"
John Evans

Learn About Flying Fauna with Audubon Birds and Butterflies - iPad App Review | PadGadget - 2 views

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    "For iPad owners who love being outside, but aren't that into sports, bird and butterfly watching apps provide a way to engage with the natural world, usually without breaking a sweat."
John Evans

The Minimalist's Guide to Creating a Class or Course Web Site (with Weebly!) - 1 views

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    "Educators are increasingly turning to technology to improve their teaching, communication and organization skills. Having a web page to use to deliver and organize content and make it easy for students to work, communicate, and stay connected outside of class hours is essential in this modern age. One free application for creating web sites for courses that is hugely popular with teachers is Weebly.com."
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
John Evans

Special education and tech: The apps and devices that can help autistic students learn. - 0 views

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    "Eleven-year-old Matthew Votto sits at an iPad, his teacher at his elbow. She holds up a small laminated picture of a $20 bill. "What money is this?" she asks. Matthew looks at the iPad, touches a square marked "Money Identification," and then presses "$20." "Twenty," the tablet intones, while the teacher, Edwina Rogers, puts another sticker on a pad, bringing Matthew closer to a reward. They race through more questions. "What day of the week is it?" "What is the weather outside?" "What money is this?" In most cases Matthew, who has autism, answers verbally, but he is quicker and seems more comfortable on the device."
John Evans

Makers By Design | A Space for Learning - 2 views

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    "Making embeds informal learning into formal learning experiences. Kids develop more complex vocabulary, apply critical math skills, and explore a range of knowledge as they make. As the principal shared a digital image portfolio with me, his stories jumped out of joyful learning narrative. The story of a young child who decided he didn't want to make the Statue of Liberty (his choice) but to be the Statue of Liberty complete with cereal box sandals, cardboard body and scepter, and a post it note tablet. The idea that making can be captured in movies and art work and iPad interviews. A project in which two fifth graders created a design for a maker patio outside classrooms, presented it to a landscaper, and now will get to see their project actually built with PTO support."
John Evans

Protect Hearing By Setting Volume Limits on Music Played in iOS - 3 views

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    "Have you ever had someone pass you their headphones to hear a song, and had your ears blasted by an outrageously loud volume level? Well, by default, anyone can crank the volume up on music played from an iOS device to 100%. That may sound like no big deal, but there are situations where listening to music that loud could potentially be problematic, leading to inattentiveness to the outside world or even theoretical hearing issues. This is particularly important for kids, who may not realize that the volume level is harmful. Thus, if you or your kids listen to a lot of music with headphones on from an iPhone, iPod touch, or iPad, you may want to consider setting a maximum volume limit for the Music app."
John Evans

K12 Online Conference: Igniting Innovation in Teaching and Learning - 4 views

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    "What ignites your spark for teaching and learning inside and outside the classroom? What sustains your spark for creativity and innovation? What can be a spark of innovation to encourage teachers who are not early adapter / innovators in our schools? These questions and more are addressed by Wesley Fryer, Rachel Fryer, Brad Wilson, Autumn Laidler, Jess McCulloch, Cheryl Oakes, Amy Burvall, Richard Byrne, Kevin Hodgson, Brian Crosby, Jennie Magiera, Jason Neiffer, Diane Woodard, and Michelle Roundy in this opening keynote presentation for the 2014 K-12 Online Conference. Come travel with us from Oklahoma City to Michigan, Chicago, Australia, Maine, Nevada, Montana, California, New York and Wyoming as we explore the theme of "Igniting Innovation" for this year's conference. Please take the challenge posed by Wesley in this video: Record and share a short (60 second) video answering one of these questions about "igniting innovation!" Share your video on YouTube with the hashtag #k12onlineIgnite under a Creative Commons license. By sharing with a CC license you will permit and empower others to engage in "combinatorial creativity" and make combined remix videos including your ideas!"
John Evans

What the Future Economy Means for How Kids Learn Today | MindShift | KQED News - 0 views

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    "My argument, here and in my book, OPEN: How We'll Work, Live and Learn in the Future, is that the discourse surrounding formal learning is becoming ever further detached from the lessons we see when learning happens outside formal boundaries. The grades that individual students receive for their school projects matter little compared to the comments found on their blogs, or their Vimeo accounts. Rising numbers of parents, frustrated by the worksheet culture of their child's classroom, are self-organizing and co-creating local home-learning networks. Learning which is "open" - outward-facing, highly collaborative, co-created and purpose-driven - offers the promise of addressing the two biggest, yet largely overlooked, challenges facing educators."
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