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Alice.org - 0 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects
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Santa Claus and Christmas at the Northpole - 0 views

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    From the site: Northpole.com is a commercial banner-free, child-safe Web site designed to provide a family-oriented Christmas site for children and families to share together.
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Papervision3D - 0 views

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    Click on the fish at the bottom right to change the view. Make full screen if you wish. Shift cursor around to orient the screen
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Personalize Learning: Starting Small but Dreaming Big to Personalize Learning - 1 views

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    "At Branson Junior High, our amazing team of teachers and principals, along with the encouraging support of our school district superintendents to be innovative with a purpose, are on a journey to personalize learning for every child. We are starting small, but dreaming big and have already experienced some momentous transformations in our school culture. At this school year's kick-off orientation event for parents and learners, we built on the familiar analogy of a go-kart track to communicate the vision of personalized learning at BJH (Branson, MO is a big tourist destination in mid-America). Most junior high/middle school aged kids would be excited to hear their parents say they were going to the go-kart track for a night out of family fun. However, if when they arrived at the track the parent asked the attendant for a two-seater go-kart and then directed their son/daughter to climb in the passenger seat, the child's excitement level would immediately deflate. You can easily picture in your mind's eye the typical response a child would have to their parent's action: "I thought we were here to have fun?! Can't we each have our own go-kart to drive?" Likewise, if we desire fully engaged and responsible learners, then we must provide them the opportunities to drive their own go-kart. Just like a go-kart track, we set-up safe boundaries, provide some initial guidance, but then let the learner buckle-up and drive!"
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YMCA's Camp Combe Is Using Minecraft To Teach Science And Engineering - 1 views

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    "The YMCA's Camp Combe is one of the most popular and best-known sleepaway camps in the New York Area. Serving over five hundred children a day during the summer months, the facility keeps its guests both busy and entertained with a whole host of activities including swimming, archery, high rope courses, nature walks, and...Minecraft? No, I'm not kidding. An hour outside of New York City, New York, a group of third-to-fifth graders this week dove into the camp's first ever Minecraft session. Of course, as creatively-oriented as the base game is, it doesn't really teach kids all that much as far as practical knowledge is concerned. That's why Camp Combe is using an educational variant of the title: MinecraftEdu. Deveoped by TeacherGaming, MinecraftEdu is a modified version of the base game whose sole purpose is to get its players interested in STEM (science, technology, engineering, and mathematics) fields. After logging in to MinecraftEdu, players are first taught the basics of the vanilla Minecraft experience - logging into a server, controlling their avatars, manipulating the environment, acceptable behaviors...you get the idea. Once they've been schooled in how to play, they're then given an objective; this task could be anything from building a bridge to creating a functional particle accelerator."
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The worst tech habits and how to break them - 0 views

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    We all have some bad habits in life. But, there also some bad habits of technology. In this tutorial, we are explaining you 10 technology-oriented bad habits along with the potential solutions for all of them.
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Addressing Maslow's Hierarchy of Needs with Technology | User Generated Education - 0 views

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    "Technology is way too often given a bad rap by administrators and educators as a distraction or a hazard for students.  When technology is integrated intentionally with foresight and with intention of addressing specific growth-oriented goals, it increases the potential to help students learn, develop, and grow in unique ways.  It can be used to help address the needs as described by Maslow. What follows is an Infographic that proposes some of the technology integration strategies that can be used to addressed the different levels of Maslow's needs."
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The pros and cons of the iPad, as said by teachers - Innovate My School - 0 views

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    "If you're a teacher working in the UK, there's a good chance that you use a tablet as part of your work. While we originally set out to publish an article on the different tablet devices available to educators, the response to our questions was so Apple-oriented, we'll begin with iPads for now. This article is comprised of the opinions of ten different education professionals, either teachers or former teachers. Twitter profiles are linked to the first use of a contributor's name."
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'Online bullying of teachers has doubled,' survey says - Telegraph - 2 views

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    "Online abuse directed at teachers by parents has doubled in the last year due to an increase in the use of social media platforms like Snapchat and Instagram. In the last year, 40 per cent of teachers said they had been the victims of cyber bullying by parents, compared to 21 per cent a year earlier, a new survey has found. Threats made by parents also rose by 8 per cent from 2014. The increase coincides with the growing popularity of social media platforms like Instagram and Snapchat, with abuse on both rising 5 per cent from a year earlier. Most remarks are either abusive, sexist, racist or homophobic and are made in relation to a teacher's looks, competence or sexual orientation."
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Three Awesome Educational Games Hiding in Plain Sight | MindShift - 1 views

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    "Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. And there's still a need to communicate core content through games, a need that the consumer market just doesn't have incentive to fill. Yet at Common Sense Graphite, when we evaluate games for learning, what we find is that many of the highest scoring 'learning' games aren't aimed at the educational market. They're more at-home, consumer-oriented games. Because these games are free from the constraints of school standards and traditional curriculum, they flourish, featuring rich cross-disciplinary and truly 21st century learning experiences. Here are just a few favorites that reviewed well on Graphite this year:"
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The Nerdy Teacher: Thoughts on Makerspaces #MakingMatters - 0 views

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    "Since last year, I've been diving into the world of Making. It has been exciting and it has also been a large amount of extra work, but it matters. I just wanted to share a few stories as to why it matters so much. Quick Background: My librarian and I have worked together to create an open Makerspace for students to use in the library. It is available to students to use before school, during lunch, during study halls, and after school whenever the library is open. The idea is to give students access to tools on their own to see what they will create. It is meant to be student driven with some nudging from teachers to encourage students to explore different things. We have a 3D printer, Makey Makey kits, Chromebooks, and are stocking the space with more goodies based on student requests. To use the space, the students have to attend and orientation that covers the different tools available and the use of the space."
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Why Growth Mindset Still Has Some Growing to Do | EdSurge News - 0 views

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    " TWEETSHAREEMAIL Over the summer, academics debated the impact of growth mindset, the belief that one's intelligence can be developed with hard work and effort, and whether it can move the needle on academic performance. Even Stanford psychology professor Carol Dweck, who is often credited with the term, chimed in with additional research supporting the efficacy of mindset interventions. An Education Week survey found that the vast majority of educators believe that a growth-oriented mindset can help improve students' motivation, commitment and engagement in learning. But the study found that applying those ideas to practice, and helping students shift their mindset around learning, remains an elusive challenge. Those findings largely coincide with my observations as an administrator, coach, technology implementer, and now founder of an education company. Over the summer, my team ran a series of professional learning community sessions with dozens of educators across the country, focused on instructional practices that foster and support growth mindset. At these events, almost all teachers said they get the big ideas around growth mindset, but over 80 percent said their schools don't implement them well."
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Realising the benefits of reflective practice - The Learner's Way - 0 views

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    It is generally accepted that learning is enhanced by the inclusion of deliberate, reflective practice. Indeed the act of reflecting on the impact that our actions have towards the achievement of any goal (learning oriented or other) is shown to have a positive impact. Reflective practice is defined as the praxis (interdependent and integrated theory, practice, research, thought and action) of individuals or groups to move from 'better thinking to better action' as a result of reflection for, in and on learning (Harvey et al. 2010 p140). With this in mind, it is worth considering what reflective practice might look like and to consider it in a range of contemporary contexts. 
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There's no innovation agenda without design thinking - The Globe and Mail - 3 views

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    "Never have design thinking, design practice and creative skills been as important to Canada's future as they are now. Today, competitive success is determined by the ability to understand human needs and desires and to deliver richly imagined ways of addressing them. Many organizations recognize the importance of innovation, but they don't know how to achieve it. The answer is design. Designers allow companies to stay ahead of their customers by anticipating and addressing human needs and behaviours in a complex and changing world. Technology needs to be intentionally designed for and with people. Design creates the experience of a product, system or service, the individual, social and cultural experience, and the value and the impact it has. Design is the bridge between raw invention and application. The essence of design thinking involves empathizing deeply, listening to people and observing them to identify tough problems to address or new opportunities to explore. Design thinking marries systems analysis with outcomes-oriented problem solving. It's relevant to the development and enhancement of services, products and business methods. It's as applicable to large companies as it is to startups and non-profits."
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Teacher Practices that Impact Reading Motivation | Reading Rockets - 4 views

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    "Using Concept-Oriented Reading Instruction (CORI) or practices to encourage engagement, educators can advance the breadth and depth of students' reading by explicitly and systematically nourishing students' motivations as readers. "
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A Principal's Reflections: Improving Instruction in a Digital World - 2 views

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    "he Rigor and Relevance Framework-an action ­oriented continuum that describes putting knowledge to use-gives teachers and administrators a way to develop both instruction and assessment while providing students with a way a way to project learning goals. This framework, based on traditional elements of education yet encouraging movement from acquisition of knowledge to application of knowledge, charts learning along the two dimensions of higher standards and student achievement.  Capable teacher presence and teacher­ centered instruction always belong in the foreground and always underpin lasting student learning, no matter what digital tools are in use. Grounded in rigor and relevance, instruction and learning with digital tools are limitless. This is the foundation of uncommon learning."
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Helping Learners Move Beyond "I Can't Do This" | User Generated Education - 0 views

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    "I work part-time with elementary learners - with gifted learners during the school year and teaching maker education camps during the summer. The one thing almost all of them have in common is yelling out, "I can't do this" when the tasks aren't completed upon first attempts or get a little too difficult for them. I partially blame this on the way most school curriculum is structured. Too much school curriculum is based on paper for quick and one shot learning experiences (or the comparable online worksheets). Students are asked to do worksheets on paper, answer end-of-chapter questions on paper, write essays on paper, do math problems on paper, fill in the blanks on paper, and pick the correct answer out of a multiple choice set of answers on paper. These tasks are then graded as to the percentage correct and then the teacher moves onto the next task. So it is no wonder that when learners are given hands-on tasks such as those common to maker education, STEM, and STEAM, they sometimes struggle with their completion. Struggles are good. Struggles with authentic tasks mimics real life so much more than completing those types of tasks and assessments done at most schools. Problems like yelling out, "I can't do this" arise when the tasks get a little too difficult, but ultimately are manageable. I used to work with delinquent kids within Outward Bound-type programs. Most at-risk kids have some self-defeating behaviors including those that result in personal failure. The model for these types of programs is that helping participants push past their self-perceived limitations results in the beginnings of a success rather than a failure orientation. This leads into a success building upon success behavioral cycle."
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Best Search Engine Optimization Company in India | Hire SEO Expert - 0 views

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    If you want to get traffic in your website for free / organically. We are provider of result oriented SEO marketing services in affordable price. https://alliancetech.in/search-engine-optimization.php
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There Are 4 Modes of Thinking: Preacher, Prosecutor, Politician, and Scientist. You Sho... - 0 views

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    "You wouldn't use a hammer to try to cut down a tree. Try to use an axe to drive nails and you're likely to lose a finger. Different physical jobs call for different tools. So, too, do different mental jobs.  Optimism and big-picture thinking will help you sell your business idea. Keeping your books in order requires a more detail-oriented approach. Motivating employees requires more empathy than analytical thinking.  Different modes of thinking are best suited for different situations, and according to a new interview with star Wharton professor and best-selling author Adam Grant most of us don't utilize one particularly powerful mindset nearly enough. "
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How to Teach an Intro to 3D Printing Class | Renovated Learning - 0 views

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    "I am by no means a 3D printing expert.  But I do have three 3D printers in my library makerspace (and one in my previous space).  And I have a lot of students who are very interested in learning more about 3D printing.  Some students have built their own 3D printers from kits and love to come hang out and tell me about their latest projects.  Other students have no CAD (computer aided design) experience but are eager to start building. In order to help all of these students better utilize and access our 3D printers, I created a short, Intro to 3D printing session that I teach afterschool every quarter.  It's essentially an orientation to how 3D printing works, how to create a design and how to get it ready to print."
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