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John Evans

Augmented learning: Using Augmented Reality in schools - Innovate My School - 4 views

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    "Augmented Reality (AR) is cutting-edge technology that allows for a digitally enhanced view of the real world, uncovering hidden images, videos and texts to the user when the 'trigger' (or 'marker') image or item is scanned by a camera, adding layers of digital information directly on top of objects around us."
John Evans

Smaller, Slicker Makey Makey Go Launches For $19 | Make: - 1 views

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    "Today, Makey Makey gets a smaller sibling called Makey Makey Go, the latest version of our favorite interface board designed to allow people to quickly take everyday objects and use them to control their computers."
John Evans

Where the Magic Happens: library maker programs | The Maker Issue | School Library Journal - 2 views

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    "The maker zeitgeist has evolved far beyond the day when an educator might set objects-say, a box of robotic LEGOs-in a library corner and call it a "maker lab." Educators are now focusing on how the maker movement can be truly meaningful: it's not about where making is happening, but about how creating, experimenting, and collaborating impact education. In addition, some high schoolers tinkering their free periods away can discover a passion-sometimes leading to a future educational focus or even scholarship money. "The maker movement…encourages a growth mind-set, which tolerates risk and failure and maybe even encourages it," says Laura Fleming, library media specialist with the New Milford (NJ) High School. "It has been the great equalizer within, and in some ways against, our modern education system by allowing opportunities for creativity and innovation to take place through informal learning.""
John Evans

When Students Get Creative With Tech Tools, Teachers Focus on Skills | MindShift - 4 views

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    "One of the most intimidating aspects of infusing technology into curriculum is that educators often believe that they will have to master and then teach their students to use new technology tools before assigning a project. These concerns are understandable as our time for professional development is finite and school curricula are already packed. However, consider the impact if, rather than focusing on new tools, we explored the skills students need to learn and then incorporated the most effective digital resources to accomplish those objectives."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Video games and health benefits - Business Insider - 2 views

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    "Video games get a bad rap. They are often portrayed as violent, addictive, and a mindless waste of hours that encourage laziness and make us fat. But that's not the full story. Most virtual games can be designed to have educational and physical benefits for players. Games that use repetitive actions, such as the swinging of a bat or targeting a moving object, train the brain and muscles to perform better in real-life activities. Video game brain training has the same effect as reading a book or riding a bike - when the brain is learning, thousands of new connections are being formed. The addition of a reward system motivates players to continuously improve their skills."
John Evans

Developing a Maker Mindset | Creativity Lab - Making in School - 0 views

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    "Fun fact: here at the Creativity Lab, Making isn't just about making things. Making is also about learning to see the world with new eyes, and developing deeper knowledge and understanding of the world around us. One of the ways we incorporate this idea is through using Agency by Design's thinking routines. Educators can easily integrate these routines into any subject - even those not typically associated with making, like the Humanities. The first routine, called Parts, Purposes, and Complexities, (PPC) is a great one to start with, and is applicable to physical objects as well as abstract ideas and constructs."
John Evans

Middle School Maker Journey: Students' First Impressions of "Digital Shop" | Edutopia - 1 views

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    "The big day was upon us. Hundreds of man-hours of preparation. Thousands of dollars invested in equipment and supplies. An untested, unproven design incorporating materials not usually found in schools. How would students react? Would we achieve our objective: creating a student-centered, flexible learning space that inspires creativity, curiosity, and wonder?"
John Evans

14 YouTube Tutorials for Science Experiments - 0 views

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    "What's cooler than science? Seeing science processes made with everyday objects and household items. Science is all around us, even if it's not so obvious. We rounded up some quick and fun science experiments for the home, classroom or just for fun. Not only are these a great way to teach younger audience members about different scientific concepts, but they can also be starting points for creative experiments of your own."
John Evans

Action Graphing: Math & Physics iPad App | Class Tech Tips - 1 views

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    "Gamification is a powerful way to engage students in the science and math classroom. The Universe and More, a nonprofit company founded by a high school teacher, has released a new game called Action Graphing. This iPad app helps students understand key concepts related to graphing.  Students will learn how to analyze and interpret graphs to model the motion of real objects.  They'll see how the slope of the line represents an object's velocity and the y-intercept of the line represents the object's position."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 2 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love."
John Evans

Making in the classroom is a political stance | Sylvia Libow Martinez - 0 views

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    "When I talk about the maker movement in schools I do talk about tools and spaces, but I try to make the point that it's about giving agency to kids in a system that most often considers students to be objects of change, rather than agents of change. One of our reasons for writing the book Invent To Learn: Making, Tinkering, and Engineering in the Classroom  was to try to create momentum for the return of progressive principles of education, principles that have been yanked away from kids and teachers by politicians, corporations, and Silicon Valley gurus who think they know how to fix everything with an app. I think this is a historic time, a second Industrial Revolution, where everything is coming together right at the right time. And like the Industrial Revolution, it will not be just a change in technology, but will resonate in politics, culture, economies, and how people live and work worldwide"
John Evans

puppets2robots - Robotic Prototyping - 1 views

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    "Robotic Prototyping Created with flickr slideshow. Objectives By the end of this unit, learners will be able: To define and describe a robot, its functions, and what it can and cannot do. To design a robot prototype that can serve humankind. To express new insights and learning about robots through oral communication."
John Evans

How Dissecting a Pencil Can Ignite Curiosity and Wonderment | MindShift | KQED News - 2 views

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    "Can the act of making or designing something help kids feel like they have agency over the objects and systems in their lives? That's the main question a group of researchers at Project Zero, a research group out of the Harvard Graduate School of Education, are tackling alongside classroom-based teachers in Oakland, California. In an evolving process, researchers are testing out activities they've designed to help students to look more closely, explain more deeply and take on opportunities to change things they see around them."
John Evans

21 Cool Things Teachers and Students Have Built With 3D Printers! - Emerging Education ... - 0 views

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    "With the explosion of 3D printing in schools around the world, the variety and impressiveness of things that students and teachers are printing with this powerful technology grows every day. Check out all these different objects that have been created with 3D printers. Some of these items are changing people's lives! Hopefully some of these ideas can inspire you to start exploring 3D printing, or to try something new if you're already using this wonderful technology."
John Evans

12 Things We Can 3D Print in Medicine - 3D Printing Industry - 0 views

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    "Kaiba Gionfriddo was born prematurely in 2011. After 8 months, his lung development caused concerns, although he was sent home with his parents as his breathing was normal. Six weeks later, Kaiba stopped breathing and turned blue. He was diagnosed with tracheobronchomalacia, a long Latin word that means his that windpipe was so weak that it collapsed. He had a tracheostomy and was put on a ventilator - the conventional treatment. Still, Kaiba would stop breathing almost daily. His heart would stop, too. Then, his caregivers 3D printed a bioresorbable device that instantly helped Kaiba breathe. This case is considered a prime example of how customized 3D printing is transforming healthcare as we know it. Since Kaiba's story, 3D printing in medicine has been skyrocketing. And the list of objects that have already been successfully printed in this field demonstrates the potential that this technology holds for healthcare in the near future."
John Evans

Salad Selfies & Art History | iPad Art Room - 1 views

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    "Providing an opportunity for students to connect with portraiture through the work of Giuseppe Arcimboldo (1526-1593) is engaging stuff. This Italian painter is most famous for his imaginative faces made up entirely of fruit, vegetables, meat and other objects of significance, and they continue to be a source of wonder for children of all ages. Students can use the Pictoboldo app to create their own digital collages."
John Evans

7 Areas In Which 3D Printing Is Surprising Us All - 3DPrint.com - 2 views

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    "When 3D printing was first introduced over 30 years ago it felt like something more likely to appear in a Star Trek episode than reality. Today, more companies than ever are utilizing this technology to take their concepts from the boardroom to the design table in a matter of hours. The first step of every "solid imaging" project - as the name was originally dubbed by inventor Chuck Hull - is using 3D printing software, or computer aided design (CAD) software, to create your digital blueprint and send it off to the 3D printer to have it created layer by layer. The first thing Chuck ever printed was a tiny cup for washing the eye, something boring yet innovative in that it would spawn objects that even good ol' Chuck probably never thought possible. Below is a list of many of these items that can be created by a 3D printer that you wouldn't think would be. These items were selected for this list because you'd probably not think of them as manufacturable items and because some of them cannot be produced with a single process while employing traditional manufacturing processes."
John Evans

Paper Roller Coasters :) - 1 views

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    "As a science teacher, this is the best project I do all year.  I have yet to come across a project where students are more engaged.  They want to come after school to work on it, they ask to take the project home to work over the weekend, students are shocked when the class period has come to an end, and they all want to skip their next class to continue working. The purpose of this project is to reinforce Newton's Laws of Motion through roller coaster physics.  The objective is to have a marble take the GREATEST amount of time to get from the top of the first hill to where the coaster ends.  This instructable has also been submitted into the paper contest.  I know the competition is fierce so please vote for me!"
John Evans

Free Technology for Teachers: An Easy Way to Create Your Own iPad & Android Games - 0 views

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    "Tiny Tap is one of the free iPad and Android apps that continues to stay in my Best of the Web presentations. Whenever I show it off there is always a great response to it. Tiny Tap allows you to create simple games based on pictures that you take. The purpose of the games you build is to help young students (pre-K through grade 4) practice identifying objects and patterns."
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