Skip to main content

Home/ Literacy with ICT/ Group items tagged multi

Rss Feed Group items tagged

John Evans

Thinking collaboration: (20) 16 ways to use the Thinking Kit - 2 views

  •  
    "The new year is in full swing. Teachers across the world are back to work, sharing thoughts, ideas and resources...ready for what 2016 may bring. With this in mind, we thought when better than to share 16 ways to use the Thinking Kit. Using the Thinking Kit Creator (currently free), educational activities can be created on any browser. The user saves the activity, gets a code, then uses that code in the Thinking Kit App (free) to download the activity onto iPads (or get students to). This teams two really strong themes together - learning using iPads AND digital content creation, whether by teachers or the learners themselves. Activities involve one main goal/objective/question and snippets of information or images to help learners complete/answer it. The Thinking Kit App can be used individually, but works brilliantly as a group activity too. It seamlessly allows for multi-touch and engages learners in face to face collaboration as they learn. There is a dedicated Reflection Stage and lots of tools to help them become better problem solvers, critical thinkers and team players. So, without further ado, let's get started…"
John Evans

How to Create a Makerspace -- Campus Technology - 2 views

  •  
    "Makerspaces, where students, faculty and staff from diverse fields can come together to create, learn and work, are popping up on college and university campuses across the country. Here's how to build a "maker" facility to support multi-disciplinary collaboration, hands-on learning and experimentation at your institution. "
John Evans

The Daring Librarian: The Zen of Coloring - 1 views

  •  
    "I have to admit when I first heard about how coloring books for adults and teens are all the rage, I was a bit skeptical. Then I saw the beautiful new coloring books with loopy, fabulous, mesmerizing line drawings and I was sold! I also just really like the smell of a new box of Crayons! Like PlayDoh, they smell happy. Don't judge me. I then did some research on the Zen of Coloring and found out that teens find coloring very relaxing, meditative, and stress relieving - perfect for middle school! I also think in this world of multi-tasking, coloring keeps our hands busy and let's our mind wander free- it's also related to another hot topic mindfulness. I know that when I'm in a group setting without technology, say a staff-meeting, a conference, or a lecture, I find myself doodling and making line drawings. Always have - do you?"
John Evans

Why Stubborn Myths Like 'Learning Styles' Persist | EdSurge News - 0 views

  •  
    ""Fool me once, shame on you. Fool me twice, shame on me." We should learn from experiences, particularly if those experiences show our previous beliefs to be untrue. So why are people so easy to fool when it comes to beliefs about learning? For years, a stream of articles have tried to dispel pervasive but wrong ideas about how people learn, but those ideas still linger. For example, there is no evidence that matching instructional materials to a student's preferred "learning style" helps learning, nor that there are "right-brain" and "left-brain" learners. The idea that younger people are "digital natives" who use technology more effectively and who can multi-task is also not supported by scientific research."
John Evans

Changing mindsets over learning coding - Daily Genius - 1 views

  •  
    "'It's boring', he groaned, glancing sideways beseechingly. 'Do I have to do it. Why do I need to learn to code?'  Part of the year 6 gifted and talented class, this student punched keys, slammed the laptop shut, yanked it open again. His friend offered to help. Desolately he turned back to the coding lessons. I continue cruising the classroom stepping over lanky legs harbouring slumped socks, dodging flailing arms. 'It's really easy - it's like the games we play. I'm trying to trip it up,' one boy tells me as I watch the psychedelic coloured spinning shape. It reminds me of a rapidly created multi-coloured elastic band ball. He's chuckling with glee. I am amazed. This was my first coding class as a supply teacher."
John Evans

The Key to Better Student Engagement Is Letting Them Show You How They Learn | EdSurge ... - 0 views

  •  
    "A year into the pandemic, the instructional sands keep shifting from in-person, to remote, to concurrent (or hybrid) and back again. And almost every conversation I have with educators regardless of whether they are classroom teachers, instructional specialists or administrators is around student engagement. Sometimes these conversations are with administrators concerned about the increasing numbers of students on the schools D-F list or with teachers disconsolate about students who won't turn on their cameras, turn in work or participate in discussions and whose attendance (virtual or in-person) is sporadic at best. All of them are asking, with some urgency, about how we can boost student engagement under these difficult and fluctuating circumstances. From my vantage point, the causes and symptoms are multi-faceted. We need to partner with students-individually and collectively-to discover the root causes and empower them to be their own antidotes."
John Evans

Kindergarten Diva: Ten Tips for Meaningful Play in the Kindergarten/Grade 1 Classroom - 1 views

  •  
    "Kindergarten teachers agree that their students need time to play each day-60 minutes of free play is a recommendation we often hear. This is supported by countless studies, a statement from Council of Ministers of Education in Canada, and Manitoba Education's recent document, A Time for Learning, A Time for Joy. But what happens when you teach a multi-age kindergarten and Grade 1 class? You know that your kindergarten kiddos need play and you want to provide a developmentally-appropriate program. And, you recognize that Grade 1 kids need play too, but you don't feel you can spare the time given the huge demands of literacy and numeracy achievement and reporting. What is a teacher to do without short-changing the kids or missing out on important instructional time? Here are ten tips to inspire you and provide some ideas for your classroom practice."
ekingst

capnometry monitoring - 0 views

  •  
    As a forerunner in EtCO2 monitoring device production, Ekingst offers quality capnography devices for more than 20 years. Focusing on infrared gas analytics techs, we also offer multi-gas anesthesia monitoring solutions. Contact Ekingst now for quality CO2 capnography and multi-gas solutions!
John Evans

What Does Well-Being Mean to Children in a Digital Age? - Connected Learning Alliance - 0 views

  •  
    "Much of the conversation around children's use of technology focuses on the potential risks and harms of exploring the digital world. While protecting children is an essential focus, it cannot be the only one. As children's lives become increasingly digital, we also have an obligation and an opportunity to reframe the discussion using a whole child approach, in support of children's ability to learn, create, connect, play, and, more broadly, in support of "well-being" - a state inclusive of happiness, health, safety, and comfort. With this goal in mind, The LEGO Group and UNICEF have brought together a global coalition and initiated a new multi-year project called RITEC - Responsible Innovation in Technology for Children - to empower business and policy leaders to protect and promote children's well-being in a digital age."
John Evans

Flickr: Smarthistory - 8 views

  • The Smarthistory flickr group gathers pictures of artworks on location to enrich the information on smarthistory.org. Smarthistory is a multi-media website that serves as an enhancement or replacement for the traditional art history textbook. Look at www.smarthistory.org/Red-Studio.html for an example.
John Evans

Quest Atlantis - 0 views

  • Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting project.
« First ‹ Previous 61 - 80 of 85 Next ›
Showing 20 items per page