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John Evans

Finding purpose for 3D printers in schools | District Administration Magazine - 2 views

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    "A 3D printer company with a strong education background can be invaluable to school leaders hoping to help students turn abstract concepts into working models, says Johan Broer, a MakerBot spokesman. Each printer company has its own school-focused offerings. A hands-on learning guide and bundled kits along with a curriculum could integrate engineering concepts with core academic knowledge in science, math, art and 3D printing technology. Resources 3D Systems Afinia Beethefirst Leapfrog MakerBot MakerGear Stratasys Ultimaker No matter what printer manufacturer is chosen, CIOs have to do their homework. Things to consider include:"
John Evans

School Makerspaces: Building the Buzz | Edutopia - 0 views

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    "If you build it, will they come? Just because you create a makerspace (PDF) in your school doesn't guarantee that your community will embrace it. Students who have had all personal choice removed by traditional educational models can be passive and feel overwhelmed when faced with real-world problems or design challenges. Academic passivity is common in schools where students swallow content and regurgitate it on multiple-choice tests. Students simply want to know how to get the "A." This type of learning does not stick. Teachers may find the role of facilitator (or "guide on the side") uncomfortable if they are used to being the "sage on the stage." New technology in these spaces may be intimidating. Teachers need encouragement and professional development to change their mindsets and become facilitators of learning. How do you change your culture and ensure that your shiny new makerspace will empower students to acquire 21st-century skills? How do you change the culture of student apathy to encourage a mindset of doing? Follow these steps and design tips to build a culture of making and active learning."
John Evans

Problem-based Learning Explained for Teachers + 6 Great Books to Read ~ Educational Tec... - 3 views

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    "Problem based learning ( PBL) is a teaching strategy that involves the minimum amount of direct and formal instruction characteristic of lecture based teaching.  In a PBL model, students are provided with complex problems to work on and during the process they get to learn the lesson content and theoretical knowledge underlying the problem. In other words, unlike traditional content-based teaching where the primacy is put on the delivery of content and the imparting of knowledge to students, PBL foregrounds problem-based activities as a way to stimulate students cognitive skills and engage them in hands-on learning."
John Evans

Learn 3D Design with TinkerCAD and Project Ignite | The Whiteboard Blog - 3 views

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    "Project Ignite enables learners of all ages to gain practical hands-on experience with new software and hardware to build literacy in design, 3D, electronics, programming and more. Project Ignite integrates project content directly into Tinkercad and 123D Circuits, which are both free from Autodesk. Tinkercad is an easy to learn tool to create and print 3D models whilst 123D Circuits enables you to visualize and simulate circuits. These two apps provide a compelling combination to "make things real, and make them go!" Both of these tools are browser-based so there is no need to install anything. Children can carry on with their projects at home!"
John Evans

Questioning; Challenge & Engagement | Gary King - 1 views

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    "Questioning is a fundamental element of pedagogy, one you could read endlessly around, but the reality is using questioning to challenge and engage all learners is demanding and potentially problematic to get right. Recently I've been working with a team of teachers, shaping our CPD model in preparation for the new academic year. Engaging in dialogue around teaching and learning with colleagues is always a pleasure and extremely informative, and one aspect continually crops up; deep, challenging and engaging questioning. Firstly, I think it's crucial to outline what we are trying to achieve when we think about the purpose of questioning, for me it includes the following: Allowing students to develop a fuller understanding of a concept because they have tried to explain it themselves To easily recall existing knowledge To be able to link the ideas in the lesson with existing knowledge To tackle problems at a deep level and be able to extend their thinking To engage easily with a task because they are clear about what is expected To develop independence in the way they learn and think"
John Evans

Seven Stages in Moving from Consuming to Creating | John Spencer - 9 views

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    "It has me thinking about my own experience with creative work. When I first got into drawing, I copied the styles of other artists. When I first got into poetry, I copied the style of my favorite poet. When I first wrote a novel, it was essentially fan fiction -- albeit at a time when no one knew that term. I have noticed similar trends among students. They often go through a phase of copying and mash-ups that occur before creating something truly original. I see this trend in art class, wood shop, in writer's workshops, and in STEM labs. So, this has me thinking about stages that I notice as students move from consumers of media to creators of media. I admit that this is not very scientific. There might be a better model out there that explains this phenomenon. However, here are seven stages I see students go through as they shift from consuming to creating: "
John Evans

Enabling Makers To Create "The Next Big Thing" | TechCrunch - 1 views

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    "Makers have long been known as hobbyists or tinkers. However, with increased access to professional-grade tools, the maker movement is transforming business as usual. Through collaboration and connectivity, makers are inspiring innovation on a daily basis with the creation of smart gadgets, machines, robots and wearables. This new way of doing business is a shift from the historic model where innovation was monopolized by multi-million-dollar companies. Makers and their peers have the opportunity to build cutting-edge products, test them in collaborative workspaces and share their inventions online in order to bring "the next big thing" to market for mass consumption. It is through this connectivity that makers are able to contribute to the Internet of Things - a world of interconnected devices that use sensors to interact with the people, the environment and other devices around them. This smarter, connected way of life is the future of technology worldwide."
John Evans

Blink Blink: Creative Circuits Designed by Girls, for Girls | Make: - 2 views

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    "From ambitious entrepreneurs to casual meet-up participants, women are proactive about engaging with STEM and with other women in their field. Besides their shared affinity with science, tech, engineering, and math, they often find that they have another thing in common. Many of these women can recall a time when they walked into a classroom or office, looked around, and noticed that they were sharing the space with an overwhelming majority of men. This was the experience of Nicole Messier, a former student of aerospace engineering, who recalls that she had sparse female role models, teachers, or peers in her undergraduate program. Instead of following a traditional aerospace career, Messier instead decided to help change STEM's evident gender imbalance. She is now the CEO of blink blink, a purveyor of creative circuit kits that help beginners get their feet wet with simple electronics, arts & crafts with embedded circuitry, and wearable fashion technology. Not only did she co-found the company, she also collaboratively designed the kits with the very girls that they're made for."
John Evans

Education Through Students' Eyes: A Dry-Erase Animated Video | Getting Smart - 3 views

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    "Let's face it. All teachers talk, but not all teachers listen. I know, I know. You are probably thinking, "Well, students talk all the time, but they don't all listen." Granted, you may have a point there. But perhaps the root of the problem, a lack of honest and transparent conversations between teachers and students, can be discovered when Holmes' famous quotation is crossed with The RSA's animated video covering Daniel Pink's Drive. What results is a dry-erase animated video that took two sophomore students from Studio 113 and East Hall High School six hours to plan, draw, and fully articulate their concerns about the following educational concerns: Teachers' view versus students' view of school schedules. School systems' expectations of students versus students' own expectations of themselves. Purpose, application, and importance of certain curricula. The practice of not asking the most important people of all…the students. Ignoring successful educational models, such as Finland. Care to listen? The wise teachers already know it is the "privilege of wisdom" to click "play.""
John Evans

Free Technology for Teachers: Create Stop Motion Animations with KomaKoma - 4 views

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    "Stop Motion was one of the original video creation techniques. By stringing together a series of single images and displaying them quickly in order, film was born. Now on iPad, Stop Motion can be used as a technique for capturing learning as it happens, making drawings, models, science projects, or counting exercises come alive. Consider the power of creating a digital flipbook that could later be viewed as a video. Introduction to KomaKoma KomaKoma is a FREE Stop Motion iPad App that can compile together a series of photos taken in the app and then export them to the Camera Roll as a video. With a simple user interface consisting of only a few buttons, KomaKoma is very intuitive. The app launches the camera automatically (first time app users will have to allow the Camera access). A big red record button captures each image in sequence, and a big green play button plays the images back as a video. The only other 2 editing buttons are a blue "X" to delete the last image taken, and a yellow arrow for saving the video to the app's Gallery. "
John Evans

Stages of Being a Maker Learner | User Generated Education - 0 views

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    "So what is making? I've proposed that the heart of making is creating new and unique things. I also realize that in order for this type of making to occur, there needs to be some scaffolding so that maker learners can develop a foundation of knowledge and skills. The end result, though should be maker learners creating new things by and for themselves. The ideas in this post have been sparked by the SAMR model. I see a similar pattern or progression with maker education:"
John Evans

4 Great Augmented Reality Apps for teaching Science | The Whiteboard Blog - 1 views

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    "Augmented Reality is the term used by apps which overlay content on top of real world objects. Imagine viewing a textbook page through your iPad and the pictures come to life with sound and animations. This can have some great educational uses. From bringing spacecraft or animals into the classroom, to bringing worksheets to life with interactive 3D models. The tech is still in its infancy. At the moment you still need to view things through some kind of device - a tablet, phone or webcam. Can you imagine what this would be like when viewed through something like Google Glass? But that's something for the future. There's many different apps out there, but here are a few of my favourites that could be used to teach Science."
John Evans

How to Use Cardboard to Prototype Your Projects | Make: - 0 views

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    "This tutorial is meant to show ways of easily figuring out tolerances for simple items with cardboard instead of using 3D printing or other time consuming processes. This process is more responsible, and more efficient. Each model will take no more than 15 minutes start to finish and the materials can be found in your recycling receptacle. As a furniture-maker and designer I am often looking to house specific items. Fitting items can be a tricky task. Measuring the dimensions of your item is a great place to start. However, you can not simply make the housing for the object the same size as the object itself. There is always a period of trial and error where you are adding and subtracting dimensionality in order to find the perfect fit for your object."
John Evans

STEAM / STEM on the iPad with the free app Stop Motion | Technology Erintegration - 0 views

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    "Inject the "A" into your STEM challenge projects with cut paper and the free app Stop Motion on the iPad.  The "A" being Art of course!  Full STEAM ahead… We used Stop Motion and cut paper to make moving models of the Lunar Cycle and the phases of the moon in science.  The challenge was that students were only allowed to use cut paper (you could also use Oreos for this to mimic the moon as shown in this free download) and the app Stop Motion to show all 8 lunar phases."
John Evans

City X Project Toolkit | Design Thinking Workshop for Kids - 3 views

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    "The City X Project toolkit is the most educationally relevant introductory 3D printing and design thinking curriculum available for 8 to 12 year-olds. It is a detailed guide to facilitating the City X Project workshop with your own students. Though it is best run with a 3D printer, the City X Project still works great using just free 3D modeling software recommended in our instructor's guide."
John Evans

Math and Inquiry: The Importance of Letting Students Stumble | MindShift | KQED News - 1 views

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    "For subjects like math and foreign language, which are traditionally taught in a linear and highly structured context, using more open-ended inquiry-based models can be challenging. Teachers of these subjects may find it hard to break out of linear teaching style because the assumption is that students can't move to more complicated skills before mastering basic ones. But inquiry learning is based on the premise that, with a little bit of structure and guidance, teachers can support students to ask questions that lead them to learn those same important skills - in ways that are meaningful to them."
John Evans

STEAMmaker Camp - Bridging STEM to Maker Education - 0 views

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    "Our foundational belief is that teachers teach how they are taught. If we want teachers to teach from a foundation of learning by doing, then we want to provide professional learning in that same, or a very similar, way. STEAMmaker Camp is intentionally designed to replicate the highs and lows teachers might encounter with students over a year­ long program. Therefore, each camp is best­ designed as a multi-­day event with each day running longer than the typical school day. This causes students to "hit the wall" that typically surfaces in the third quarter of school and teachers can experience how to remain positive and supportive in this type of environment, especially when they are also very tired. A trainer balances the fine line of guiding, role modeling, and directly instructing the participants, based on their individual and unique needs."
John Evans

Democratizing the Maker Movement | Aaron Dubrow - 1 views

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    "The fact that millions of Americans are building airplanes in their garage, meeting at makerspaces to work with strangers on customized robots, and collaboratively solving society's problems at hackathons, is a beautiful thing. To its advocates and participants, the Maker Movement resonates with all of those characteristics that we believe makes America great: independence and ingenuity, creativity and resourcefulness. But as impressive as today's tools are, they're not accessible to many Americans simply because of their costs and high technological barrier to entry. Though the price of 3-D printers has come down considerably and continues to drop, the tool still costs several hundred to thousands of dollars to buy. And mastering even the simplest computer-aided modeling tools requires a bit of dedicated study and technical savvy. This begs the question: How can we continue to bring this nascent revolution to everyone who is interested?"
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