Skip to main content

Home/ Literacy with ICT/ Group items tagged modeling

Rss Feed Group items tagged

John Evans

The 10 Stages of the Creative Process | Brain Pickings - 2 views

  •  
    "The question of what creativity is and how it works will perhaps remain humanity's most unanswerable - but that hasn't stopped us from trying. On the heels of Neil Gaiman's recent reflection on the subject comes one from filmmaker Tiffany Shlain, founder of the Webby Awards and daughter of the great Leonard Shlain of Art & Physics fame. In this short installment from AOL's The Future Starts Here series, Shlain offers ten steps to the creative process based on her own experience in film and art, expanding, perhaps inadvertently, on Graham Wallace's famous 1926 model of the four stages of the creative process and incorporating other notable theories of yore, like John Dewey's emphasis on hunches and T.S. Eliot's insistence on idea-incubation."
John Evans

Playbook - Remake Learning - 2 views

  •  
    "Since 2007, a diverse group of Pittsburgh's educators, funders, academics, and citizens-known as the Remake Learning Network-has emerged to exchange ideas and implement strategies to enhance the region's learning ecosystem. These efforts have provided the region's children and youth with novel, engaging, and relevant learning opportunities that help them thrive in school, college, and the workforce. Indeed, what began with small, informal discussions has blossomed into a full-fledged movement that is yielding notable results and earning national recognition. In the spirit of open innovation, the Network is building the Remake Learning Playbook, a field guide full of ideas and resources for supporting learning innovation networks. Filled with practical and actionable information to help other communities build on the Pittsburgh model for learning innovation."
John Evans

The Amazing Google Race (LES Edition) - 5 views

  •  
    "As an element of my technology sessions at Lakeland Elementary School's teacher inservice yesterday, I took a different approach. I did this partially to better model what I have preaching (teacher as facilitator rather than all-knowing bestower of knowledge) and also to give my teacher first hand experience in how a student feels in that environment. Additionally, it made the session more interactive (less boring) and by finding answers on their own, the teachers should better remember what they learned to do. In hindsight, I also believe a major benefit is the realization of many of my teachers that they know more, and can do more, than they thought they could. Being under the pressure of a time clock and motivated to beat the other teams, they had very little wiggle room to have their creative problem solving skills hijacked by self-doubt. Instinct kicked in. From the standpoint of the facilitator, it was fascinating (and addictive) to watch that happening. Very, very cool."
John Evans

COMMENTARY Q & A from Education Week - Sir Ken Robinson - Teachers With Apps - 0 views

  •  
    "My all time education hero, Sir Ken Robinson has been discussing the lack of creativity and that standardized does not fit all students. We were remiss back in 2012 when we did not mention him in our blog Apps to Foster More Creativity in the Classroom!  We made up for it by writing about him numerous times since, and in 2014 I had the honor of seeing, hearing and writing about him Live from ASCD 2014. He has been writing and speaking about the sad state of the fact that we are still running our schools under the Industrial Age, and our students have been educated on the standard of routine testing, using the multiple choice test model. With all the opting out going on in 2015 I would think that by know some of the administrators and government leaders would have come across his wonderful TED Talks and realized he has it all completely right. When I read this Commentary Q & A from Education Week - Sir Ken Robinson, I wanted to once again give him a shout out as he urges us all to start thinking of the future of our children's children."
John Evans

School Makerspaces: Building the Buzz | Edutopia - 1 views

  •  
    "f you build it, will they come? Just because you create a makerspace (PDF) in your school doesn't guarantee that your community will embrace it. Students who have had all personal choice removed by traditional educational models can be passive and feel overwhelmed when faced with real-world problems or design challenges. Academic passivity is common in schools where students swallow content and regurgitate it on multiple-choice tests. Students simply want to know how to get the "A." This type of learning does not stick. Teachers may find the role of facilitator (or "guide on the side") uncomfortable if they are used to being the "sage on the stage." New technology in these spaces may be intimidating. Teachers need encouragement and professional development to change their mindsets and become facilitators of learning. How do you change your culture and ensure that your shiny new makerspace will empower students to acquire 21st-century skills? How do you change the culture of student apathy to encourage a mindset of doing? Follow these steps and design tips to build a culture of making and active learning."
John Evans

Kindergarten Diva: Tech Tip of the Day: Copyright-Free Music - 3 views

  •  
    "As educators, it is important to model ethical and responsible use of ICT for our students. As good digital citizens, when we are creating products in the classroom, we strive to use copyright-free music and images. That's where the site Freeplay Music really shines as a wonderful resource!"
John Evans

27 Ways To Inspire Innovative Thinking In Students - 2 views

  •  
    "Innovating thinking is one of those awkward concepts in education-one that is often espoused, but isn't measured, reported on, trained around, or celebrated. It's just sort of there. Innovative thinking in students will flower when we design classrooms that absolutely can't survive without it. Same with critical thinking, self-direction, creativity, and so on. Until we reach that point, it's on the shoulders of the classroom teacher to tease it out of students through a combination of inspiration, modeling, scaffolding, and creating persistent opportunity. The following graphic by Mia MacMeekin offers 27 ways to think about this idea. As usual, some of the tips are better than others-"Flip: Start from the End" makes sense, but may or may not promote innovation. The same with "Grow: Grow with each approach.""
Darren Kuropatwa

Apptivities - 8 views

  •  
    The apptivities website at  http://www.apptivities.org/ ... a specific learning activity using apps on mobile devices.  A key part of our vision for apptivities is to provide media resources that give a "view" into best practices in the classroom. apptivities: Models for successful instructional practices with mobile devices It's the application of apps for learning.
John Evans

Education Leaders Identify Top 10 Components of Personalized Learning - 6 views

  •  
    Outline Road Map for Systemic Redesign of PreK-12 Education to a Student-Centered Model"
John Evans

2¢ Worth » Method vs Approach - 0 views

  •  
    This is one more reason why I am increasingly insisting that we, as educators, need to began to picture ourselves as master learners, and to project that image of ourselves to the community. If we become enthusiastic learners, then we are modeling the concept and process of life-long learning.
John Evans

K-12 Virtual Library- www.k12vibrary.org © Copyright 2008 -Vic Jaras - 0 views

  •  
    The K-12 Virtual Library was designed to be a learning tool for teachers and students. It can save precious instructional time by allowing you to visit hundreds of educational sites from a single location. Use this tool to promote literacy skills for the next generation... with online books, dictionaries, encyclopedias, newspapers, magazines, and safe searches to provide students & teachers with rich content to construct new models of learning
John Evans

Commonwealth of Learning - Training Handbooks - 0 views

  •  
    The series covers the key roles and functions of ODL systems from the practitioner perspective. The purpose is to give practitioners advice and guidance about their tasks, functions and roles, and to enable practitioners to reflect on the critical issues they face. In this way, the series aims to model good ODL study materials and to provide key study materials for ODL training. In developing this series, the Commonwealth of Learning (COL) seeks to address the needs of ODL for accessible and practical training materials for professional development.
John Evans

Second Life in Education » educationaluses - 0 views

  •  
    The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms. Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.
John Evans

Classrooms@Work - 0 views

  •  
    Models of effective technology integration.
John Evans

Visual Fractions - A Fraction Tutorial - 0 views

  •  
    A tutorial that models fractions with circles and number lines.
« First ‹ Previous 241 - 260 of 489 Next › Last »
Showing 20 items per page